mirror of https://github.com/AxioDL/metaforce.git
CCollisionActor: Minor fixes and cleanups
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f1b0c4b735
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0d63119cfc
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@ -106,12 +106,12 @@ const CDamageVulnerability* CCollisionActor::GetDamageVulnerability(const zeus::
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void CCollisionActor::SetDamageVulnerability(const CDamageVulnerability& vuln) { x294_damageVuln = vuln; }
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void CCollisionActor::SetDamageVulnerability(const CDamageVulnerability& vuln) { x294_damageVuln = vuln; }
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zeus::CVector3f CCollisionActor::GetScanObjectIndicatorPosition(const CStateManager& mgr) const {
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zeus::CVector3f CCollisionActor::GetScanObjectIndicatorPosition(const CStateManager& mgr) const {
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const CGameCamera* gameCamera = static_cast<const CGameCamera*>(mgr.GetCameraManager()->GetCurrentCamera(mgr));
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const auto* gameCamera = static_cast<const CGameCamera*>(mgr.GetCameraManager()->GetCurrentCamera(mgr));
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float scanScale;
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float scanScale;
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if (x258_primitiveType == EPrimitiveType::Sphere)
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if (x258_primitiveType == EPrimitiveType::Sphere) {
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scanScale = GetSphereRadius();
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scanScale = GetSphereRadius();
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else {
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} else {
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const zeus::CVector3f v = GetBoxSize();
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const zeus::CVector3f v = GetBoxSize();
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float comp = (v.x() < v.y() ? v.y() : v.z());
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float comp = (v.x() < v.y() ? v.y() : v.z());
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comp = (comp < v.z() ? v.x() : comp);
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comp = (comp < v.z() ? v.x() : comp);
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@ -124,10 +124,12 @@ zeus::CVector3f CCollisionActor::GetScanObjectIndicatorPosition(const CStateMana
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}
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}
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const CCollisionPrimitive* CCollisionActor::GetCollisionPrimitive() const {
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const CCollisionPrimitive* CCollisionActor::GetCollisionPrimitive() const {
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if (x258_primitiveType == EPrimitiveType::OBBTreeGroup)
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if (x258_primitiveType == EPrimitiveType::OBBTreeGroup) {
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return x27c_obbTreeGroupPrimitive.get();
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return x27c_obbTreeGroupPrimitive.get();
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if (x258_primitiveType == EPrimitiveType::AABox)
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}
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if (x258_primitiveType == EPrimitiveType::AABox) {
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return x280_aaboxPrimitive.get();
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return x280_aaboxPrimitive.get();
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}
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return x284_spherePrimitive.get();
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return x284_spherePrimitive.get();
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}
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}
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@ -158,9 +160,9 @@ std::optional<zeus::CAABox> CCollisionActor::GetTouchBounds() const {
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}
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}
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void CCollisionActor::OnScanStateChanged(EScanState state, CStateManager& mgr) {
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void CCollisionActor::OnScanStateChanged(EScanState state, CStateManager& mgr) {
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TCastToPtr<CActor> actor = mgr.ObjectById(x25c_owner);
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if (const TCastToPtr<CActor> actor = mgr.ObjectById(x25c_owner)) {
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if (actor)
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actor->OnScanStateChanged(state, mgr);
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actor->OnScanStateChanged(state, mgr);
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}
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CActor::OnScanStateChanged(state, mgr);
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CActor::OnScanStateChanged(state, mgr);
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}
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}
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@ -173,8 +175,9 @@ void CCollisionActor::Touch(CActor& actor, CStateManager& mgr) {
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zeus::CVector3f CCollisionActor::GetOrbitPosition(const CStateManager&) const { return GetTouchBounds()->center(); }
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zeus::CVector3f CCollisionActor::GetOrbitPosition(const CStateManager&) const { return GetTouchBounds()->center(); }
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void CCollisionActor::SetSphereRadius(float radius) {
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void CCollisionActor::SetSphereRadius(float radius) {
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if (x258_primitiveType != EPrimitiveType::Sphere)
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if (x258_primitiveType != EPrimitiveType::Sphere) {
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return;
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return;
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}
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x288_sphereRadius = radius;
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x288_sphereRadius = radius;
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x284_spherePrimitive->SetSphereRadius(radius);
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x284_spherePrimitive->SetSphereRadius(radius);
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@ -24,11 +24,73 @@ CCollisionActorManager::CCollisionActorManager(CStateManager& mgr, TUniqueId own
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modDesc.ScaleAllBounds(scale);
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modDesc.ScaleAllBounds(scale);
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const zeus::CTransform locXf = GetWRLocatorTransform(*animData, modDesc.GetPivotId(), xf, scaleXf);
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const zeus::CTransform locXf = GetWRLocatorTransform(*animData, modDesc.GetPivotId(), xf, scaleXf);
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if (modDesc.GetNextId().IsValid()) {
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if (modDesc.GetNextId().IsInvalid()) {
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// We only have the pivot id
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const TUniqueId newId = mgr.AllocateUniqueId();
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CCollisionActor* newAct;
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if (modDesc.GetType() == CJointCollisionDescription::ECollisionType::Sphere) {
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newAct = new CCollisionActor(newId, area, x10_ownerId, active, modDesc.GetRadius(), modDesc.GetMass(),
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desc.GetName());
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} else if (modDesc.GetType() == CJointCollisionDescription::ECollisionType::OBB) {
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newAct = new CCollisionActor(newId, area, x10_ownerId, modDesc.GetBounds(), modDesc.GetPivotPoint(), active,
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modDesc.GetMass(), desc.GetName());
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} else {
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newAct = new CCollisionActor(newId, area, x10_ownerId, modDesc.GetBounds(), active, modDesc.GetMass(),
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desc.GetName());
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}
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newAct->SetTransform(locXf);
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mgr.AddObject(newAct);
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x0_jointDescriptions.push_back(desc);
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x0_jointDescriptions.back().SetCollisionActorId(newId);
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} else { // We have another bone in to connect to!
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const zeus::CTransform locXf2 = GetWRLocatorTransform(*animData, modDesc.GetNextId(), xf, scaleXf);
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const zeus::CTransform locXf2 = GetWRLocatorTransform(*animData, modDesc.GetNextId(), xf, scaleXf);
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const float dist = (locXf2.origin - locXf.origin).magnitude();
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const float dist = (locXf2.origin - locXf.origin).magnitude();
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if (modDesc.GetType() == CJointCollisionDescription::ECollisionType::OBBAutoSize) {
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if (modDesc.GetType() != CJointCollisionDescription::ECollisionType::OBBAutoSize) {
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const TUniqueId newId = mgr.AllocateUniqueId();
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auto* newAct = new CCollisionActor(newId, area, x10_ownerId, active, modDesc.GetRadius(), modDesc.GetMass(),
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desc.GetName());
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newAct->SetTransform(locXf);
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mgr.AddObject(newAct);
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x0_jointDescriptions.push_back(CJointCollisionDescription::SphereCollision(
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modDesc.GetPivotId(), modDesc.GetRadius(), modDesc.GetName(), 0.001f));
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x0_jointDescriptions.back().SetCollisionActorId(newId);
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const u32 numSeps = u32(dist / modDesc.GetMaxSeparation());
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if (numSeps != 0) {
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x0_jointDescriptions.reserve(x0_jointDescriptions.capacity() + numSeps);
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const float pitch = dist / float(numSeps + 1);
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for (u32 i = 0; i < numSeps; ++i) {
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const float separation = pitch * float(i + 1);
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x0_jointDescriptions.push_back(CJointCollisionDescription::SphereSubdivideCollision(
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modDesc.GetPivotId(), modDesc.GetNextId(), modDesc.GetRadius(), separation,
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CJointCollisionDescription::EOrientationType::One, modDesc.GetName(), 0.001f));
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const TUniqueId newId2 = mgr.AllocateUniqueId();
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auto* newAct2 = new CCollisionActor(newId2, area, x10_ownerId, active, modDesc.GetRadius(),
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modDesc.GetMass(), desc.GetName());
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if (modDesc.GetOrientationType() == CJointCollisionDescription::EOrientationType::Zero) {
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newAct2->SetTransform(zeus::CTransform::Translate(locXf.origin + (separation * locXf.basis[1])));
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} else {
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const zeus::CVector3f delta = (locXf2.origin - locXf.origin).normalized();
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zeus::CVector3f upVector = locXf.basis[2];
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if (zeus::close_enough(std::fabs(delta.dot(upVector)), 1.f)) {
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upVector = locXf.basis[1];
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}
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const zeus::CTransform lookAt = zeus::lookAt(zeus::skZero3f, delta, upVector);
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newAct2->SetTransform(zeus::CTransform::Translate(locXf.origin + (separation * lookAt.basis[1])));
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}
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mgr.AddObject(newAct2);
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x0_jointDescriptions.back().SetCollisionActorId(newId2);
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}
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}
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} else {
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if (dist <= FLT_EPSILON) {
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if (dist <= FLT_EPSILON) {
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continue;
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continue;
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}
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}
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@ -55,68 +117,7 @@ CCollisionActorManager::CCollisionActorManager(CStateManager& mgr, TUniqueId own
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mgr.AddObject(newAct);
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mgr.AddObject(newAct);
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x0_jointDescriptions.push_back(desc);
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x0_jointDescriptions.push_back(desc);
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x0_jointDescriptions.back().SetCollisionActorId(newAct->GetUniqueId());
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x0_jointDescriptions.back().SetCollisionActorId(newAct->GetUniqueId());
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} else {
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const TUniqueId newId = mgr.AllocateUniqueId();
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auto* newAct = new CCollisionActor(newId, area, x10_ownerId, active, modDesc.GetRadius(), modDesc.GetMass(),
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desc.GetName());
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newAct->SetTransform(locXf);
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mgr.AddObject(newAct);
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x0_jointDescriptions.push_back(CJointCollisionDescription::SphereCollision(
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modDesc.GetPivotId(), modDesc.GetRadius(), modDesc.GetName(), 0.001f));
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x0_jointDescriptions.back().SetCollisionActorId(newId);
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const u32 numSeps = u32(dist / modDesc.GetMaxSeparation());
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if (numSeps != 0) {
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x0_jointDescriptions.reserve(x0_jointDescriptions.capacity() + numSeps);
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const float pitch = dist / float(numSeps + 1);
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for (u32 i = 0; i < numSeps; ++i) {
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const float separation = pitch * float(i + 1);
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x0_jointDescriptions.push_back(CJointCollisionDescription::SphereSubdivideCollision(
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modDesc.GetPivotId(), modDesc.GetNextId(), modDesc.GetRadius(), separation,
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CJointCollisionDescription::EOrientationType::One, modDesc.GetName(), 0.001f));
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const TUniqueId newId2 = mgr.AllocateUniqueId();
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auto* newAct2 = new CCollisionActor(newId2, area, x10_ownerId, active, modDesc.GetRadius(),
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modDesc.GetMass(), desc.GetName());
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if (modDesc.GetOrientationType() == CJointCollisionDescription::EOrientationType::Zero) {
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newAct2->SetTransform(zeus::CTransform::Translate(locXf.origin + separation * locXf.basis[1]));
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} else {
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const zeus::CVector3f delta = (locXf2.origin - locXf.origin).normalized();
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zeus::CVector3f upVector = locXf.basis[2];
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if (zeus::close_enough(std::fabs(delta.dot(upVector)), 1.f)) {
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upVector = locXf.basis[1];
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}
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}
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const zeus::CTransform lookAt = zeus::lookAt(zeus::skZero3f, delta, upVector);
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newAct2->SetTransform(zeus::CTransform::Translate(lookAt.basis[1] * separation + locXf.origin));
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}
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mgr.AddObject(newAct2);
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x0_jointDescriptions.back().SetCollisionActorId(newId2);
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}
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}
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}
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} else {
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const TUniqueId newId = mgr.AllocateUniqueId();
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CCollisionActor* newAct;
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if (modDesc.GetType() == CJointCollisionDescription::ECollisionType::Sphere) {
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newAct = new CCollisionActor(newId, area, x10_ownerId, active, modDesc.GetRadius(), modDesc.GetMass(),
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desc.GetName());
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} else if (modDesc.GetType() == CJointCollisionDescription::ECollisionType::OBB) {
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newAct = new CCollisionActor(newId, area, x10_ownerId, modDesc.GetBounds(), modDesc.GetPivotPoint(), active,
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modDesc.GetMass(), desc.GetName());
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} else {
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newAct = new CCollisionActor(newId, area, x10_ownerId, modDesc.GetBounds(), active, modDesc.GetMass(),
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desc.GetName());
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}
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newAct->SetTransform(locXf);
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mgr.AddObject(newAct);
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x0_jointDescriptions.push_back(desc);
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x0_jointDescriptions.back().SetCollisionActorId(newId);
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}
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}
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}
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}
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}
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}
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@ -137,13 +138,12 @@ void CCollisionActorManager::SetActive(CStateManager& mgr, bool active) {
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const bool curActive = act->GetActive();
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const bool curActive = act->GetActive();
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if (curActive != active) {
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if (curActive != active) {
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act->SetActive(active);
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act->SetActive(active);
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}
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if (!active) {
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if (active) {
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Update(0.f, mgr, EUpdateOptions::WorldSpace);
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Update(0.f, mgr, EUpdateOptions::WorldSpace);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void CCollisionActorManager::AddMaterial(CStateManager& mgr, const CMaterialList& list) {
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void CCollisionActorManager::AddMaterial(CStateManager& mgr, const CMaterialList& list) {
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@ -33,13 +33,13 @@ public:
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void Update(float dt, CStateManager& mgr, EUpdateOptions opts);
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void Update(float dt, CStateManager& mgr, EUpdateOptions opts);
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void Destroy(CStateManager& mgr);
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void Destroy(CStateManager& mgr);
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void SetActive(CStateManager& mgr, bool active);
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void SetActive(CStateManager& mgr, bool active);
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bool GetActive() const { return x12_active; }
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[[nodiscard]] bool GetActive() const { return x12_active; }
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void AddMaterial(CStateManager& mgr, const CMaterialList& list);
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void AddMaterial(CStateManager& mgr, const CMaterialList& list);
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void SetMovable(CStateManager& mgr, bool movable);
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void SetMovable(CStateManager& mgr, bool movable);
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u32 GetNumCollisionActors() const { return x0_jointDescriptions.size(); }
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[[nodiscard]] u32 GetNumCollisionActors() const { return x0_jointDescriptions.size(); }
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std::optional<zeus::CVector3f> GetDeviation(const CStateManager&, CSegId);
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std::optional<zeus::CVector3f> GetDeviation(const CStateManager&, CSegId);
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const CJointCollisionDescription& GetCollisionDescFromIndex(u32 i) const { return x0_jointDescriptions[i]; }
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[[nodiscard]] const CJointCollisionDescription& GetCollisionDescFromIndex(u32 i) const { return x0_jointDescriptions[i]; }
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static zeus::CTransform GetWRLocatorTransform(const CAnimData& animData, CSegId id, const zeus::CTransform& worldXf,
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static zeus::CTransform GetWRLocatorTransform(const CAnimData& animData, CSegId id, const zeus::CTransform& worldXf,
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const zeus::CTransform& localXf);
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const zeus::CTransform& localXf);
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};
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};
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