CAutoMapper: Fix world switch for hints

This commit is contained in:
Luke Street 2021-04-01 23:58:22 -04:00
parent 74c8661103
commit 0d934cf608
1 changed files with 2 additions and 2 deletions

View File

@ -1560,8 +1560,8 @@ void CAutoMapper::SetupHintNavigation() {
for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations()) {
if (loc.x0_mlvlId != curMlvl) {
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToUniverse{});
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::PanToWorld{}, curMlvl);
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToWorld{}, curMlvl);
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::PanToWorld{}, loc.x0_mlvlId);
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToWorld{}, loc.x0_mlvlId);
} else {
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ZoomOut{});
}