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CAutoMapper: Fix world switch for hints
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74c8661103
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@ -1560,8 +1560,8 @@ void CAutoMapper::SetupHintNavigation() {
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for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations()) {
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for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations()) {
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if (loc.x0_mlvlId != curMlvl) {
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if (loc.x0_mlvlId != curMlvl) {
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToUniverse{});
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToUniverse{});
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::PanToWorld{}, curMlvl);
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::PanToWorld{}, loc.x0_mlvlId);
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToWorld{}, curMlvl);
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToWorld{}, loc.x0_mlvlId);
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} else {
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} else {
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ZoomOut{});
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x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ZoomOut{});
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}
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}
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