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CFlickerBat: Add missing SetMuted() call within Death()

v0-00 contains a call to SetMuted(false) in game code.
This commit is contained in:
Lioncash 2020-02-07 09:38:53 -05:00
parent 330a1bff76
commit 0dd7e3e7bf

View File

@ -137,6 +137,7 @@ void CFlickerBat::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node,
void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) { void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
SetFlickerBatState(EFlickerBatState::Visible, mgr); SetFlickerBatState(EFlickerBatState::Visible, mgr);
SetMuted(false);
CPatterned::Death(mgr, direction, state); CPatterned::Death(mgr, direction, state);
} }