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CFlickerBat: Add missing SetMuted() call within Death()
v0-00 contains a call to SetMuted(false) in game code.
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@ -137,6 +137,7 @@ void CFlickerBat::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node,
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void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
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void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
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SetFlickerBatState(EFlickerBatState::Visible, mgr);
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SetFlickerBatState(EFlickerBatState::Visible, mgr);
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SetMuted(false);
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CPatterned::Death(mgr, direction, state);
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CPatterned::Death(mgr, direction, state);
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}
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}
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