mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'space-warp'
This commit is contained in:
commit
0ddf4dc426
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@ -21,6 +21,7 @@ namespace urde
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{
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URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
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URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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@ -92,26 +93,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
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m_vm.m_modelTest->GetInstance().ActivateLights(lights);
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m_vm.m_modelTest->Draw(flags);
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zeus::CColor ctrlCol{0.7f, 0.f, 0.3f, 1.f};
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float fac = 0.0f;
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zeus::CColor a = zeus::CColor::lerp(ctrlCol, zeus::CColor::skWhite, fac);
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m_thermColdFilter.setColorA(a);
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float bFac = 0.f;
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float bAlpha = 1.f;
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if (fac < 0.5f)
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{
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bAlpha = fac * 2.f;
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bFac = (1.f - bAlpha) / 8.f;
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}
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zeus::CColor b{bFac, bFac, bFac, bAlpha};
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m_thermColdFilter.setColorB(b);
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zeus::CColor c = zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, fac * 0.75f + 0.25f);
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m_thermColdFilter.setColorC(zeus::CColor::skBlack);
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m_thermColdFilter.setScale(std::sin(m_theta) * 0.5f + 0.5f);
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m_thermColdFilter.setShift(m_random.Next() % 32);
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//m_thermColdFilter.draw();
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m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
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m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
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}
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if (m_vm.m_partGen)
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{
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@ -380,6 +363,7 @@ void ViewManager::stop()
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m_videoVoice.reset();
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m_projManager.shutdown();
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TShader<CThermalColdFilter>::Shutdown();
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TShader<CSpaceWarpFilter>::Shutdown();
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CElementGen::Shutdown();
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CMoviePlayer::Shutdown();
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CLineRenderer::Shutdown();
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@ -46,7 +46,7 @@ class ViewManager : public specter::IViewManager
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class ParticleView : public specter::View
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{
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ViewManager& m_vm;
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CThermalColdFilter m_thermColdFilter;
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CSpaceWarpFilter m_spaceWarpFilter;
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CRandom16 m_random;
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float m_theta = 0.f;
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public:
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@ -9,7 +9,6 @@
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#include "CMetroidModelInstance.hpp"
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#include "World/CAreaOctTree.hpp"
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#define MIRROR_RAMP_RES 32
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#define FOGVOL_RAMP_RES 256
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#define SPHERE_RAMP_RES 32
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@ -245,26 +244,6 @@ void CBooRenderer::HandleUnsortedModel(CAreaListItem* item, CBooModel& model)
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}
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}
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void CBooRenderer::GenerateMirrorRampTex(boo::IGraphicsDataFactory::Context& ctx)
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{
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u8 data[MIRROR_RAMP_RES][MIRROR_RAMP_RES][4] = {};
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float halfRes = MIRROR_RAMP_RES / 2.f;
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for (int y=0 ; y<MIRROR_RAMP_RES ; ++y)
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{
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for (int x=0 ; x<MIRROR_RAMP_RES ; ++x)
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{
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zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes);
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if (vec.magnitude() <= halfRes && vec.canBeNormalized())
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vec.normalize();
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data[y][x][0] = zeus::clamp(0.f, vec.x, 1.f) * 255;
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data[y][x][1] = zeus::clamp(0.f, vec.y, 1.f) * 255;
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}
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}
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x150_mirrorRamp = ctx.newStaticTexture(MIRROR_RAMP_RES, MIRROR_RAMP_RES, 1,
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boo::TextureFormat::RGBA8, data[0],
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MIRROR_RAMP_RES * MIRROR_RAMP_RES * 4);
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}
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void CBooRenderer::GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx)
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{
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u8 data[FOGVOL_RAMP_RES][FOGVOL_RAMP_RES] = {};
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@ -314,7 +293,6 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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GenerateMirrorRampTex(ctx);
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GenerateFogVolumeRampTex(ctx);
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GenerateSphereRampTex(ctx);
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return true;
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@ -534,10 +512,6 @@ void CBooRenderer::SetWorldViewpoint(const zeus::CTransform& xf)
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xb0_viewPlane.d = xf.basis[1].dot(xf.origin);
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}
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void CBooRenderer::SetPerspectiveFovScalar(float)
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{
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}
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void CBooRenderer::SetPerspective(float fovy, float width, float height, float znear, float zfar)
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{
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CGraphics::SetPerspective(fovy, width / height, znear, zfar);
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@ -548,8 +522,16 @@ void CBooRenderer::SetPerspective(float fovy, float aspect, float znear, float z
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CGraphics::SetPerspective(fovy, aspect, znear, zfar);
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}
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void CBooRenderer::SetViewportOrtho(bool, float, float)
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void CBooRenderer::SetViewportOrtho(bool centered, float znear, float zfar)
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{
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float left = centered ? CGraphics::g_ViewportResolutionHalf.x : 0;
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float bottom = centered ? CGraphics::g_ViewportResolutionHalf.y : 0;
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float top = centered ? CGraphics::g_ViewportResolutionHalf.y : CGraphics::g_ViewportResolution.y;
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float right = centered ? CGraphics::g_ViewportResolutionHalf.x : CGraphics::g_ViewportResolution.x;
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CGraphics::SetOrtho(left, right, top, bottom, znear, zfar);
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CGraphics::SetViewPointMatrix(zeus::CTransform::Identity());
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CGraphics::SetModelMatrix(zeus::CTransform::Identity());
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}
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void CBooRenderer::SetClippingPlanes(const zeus::CFrustum& frustum)
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@ -557,8 +539,10 @@ void CBooRenderer::SetClippingPlanes(const zeus::CFrustum& frustum)
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x44_frustumPlanes = frustum;
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}
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void CBooRenderer::SetViewport(int, int, int, int)
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void CBooRenderer::SetViewport(int l, int b, int w, int h)
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{
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CGraphics::SetViewport(l, b, w, h);
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CGraphics::SetScissor(l, b, w, h);
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}
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void CBooRenderer::SetDepthReadWrite(bool, bool)
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@ -603,10 +587,15 @@ void CBooRenderer::SetDebugOption(EDebugOption, int)
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void CBooRenderer::BeginScene()
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{
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CGraphics::SetViewport(0, 0, CGraphics::g_ViewportResolution.x, CGraphics::g_ViewportResolution.y);
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CGraphics::SetPerspective(75.f, CGraphics::g_ProjAspect, 1.f, 4096.f);
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CGraphics::SetModelMatrix(zeus::CTransform::Identity());
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CGraphics::BeginScene();
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}
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void CBooRenderer::EndScene()
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{
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CGraphics::EndScene();
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}
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void CBooRenderer::BeginPrimitive(EPrimitiveType, int)
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@ -653,12 +642,9 @@ void CBooRenderer::EndPrimitive()
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{
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}
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void CBooRenderer::SetAmbientColor(const zeus::CColor&)
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{
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}
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void CBooRenderer::SetStaticWorldAmbientColor(const zeus::CColor&)
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void CBooRenderer::SetAmbientColor(const zeus::CColor& color)
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{
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CGraphics::SetAmbientColor(color);
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}
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void CBooRenderer::DrawString(const char*, int, int)
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@ -670,12 +656,9 @@ u32 CBooRenderer::GetFPS()
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return 0;
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}
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void CBooRenderer::CacheReflection(TReflectionCallback, void*, bool)
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void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f& pt, float)
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{
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}
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void CBooRenderer::DrawSpaceWarp(const zeus::CVector3f&, float)
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{
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}
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void CBooRenderer::DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*)
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@ -6,8 +6,10 @@
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#include "CDrawable.hpp"
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#include "CDrawablePlaneObject.hpp"
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#include "Shaders/CThermalColdFilter.hpp"
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#include "Shaders/CSpaceWarpFilter.hpp"
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#include "CRandom16.hpp"
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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namespace urde
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{
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@ -85,7 +87,7 @@ class CBooRenderer : public IRenderer
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bool xee_24_ : 1;
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boo::ITextureR* x14c_reflectionTex = nullptr;
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boo::ITextureS* x150_mirrorRamp = nullptr;
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//boo::ITextureS* x150_mirrorRamp = nullptr;
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boo::ITextureS* x1b8_fogVolumeRamp = nullptr;
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boo::ITextureS* x220_sphereRamp = nullptr;
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TLockedToken<CTexture> m_thermoPaletteTex;
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@ -119,7 +121,6 @@ class CBooRenderer : public IRenderer
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u16 dummy = 0;
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};
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void GenerateMirrorRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx);
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void LoadThermoPalette();
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@ -147,7 +148,6 @@ public:
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void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting);
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void SetDrawableCallback(TDrawableCallback&&, const void*);
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void SetWorldViewpoint(const zeus::CTransform&);
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void SetPerspectiveFovScalar(float);
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void SetPerspective(float, float, float, float, float);
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void SetPerspective(float, float, float, float);
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void SetViewportOrtho(bool, float, float);
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@ -177,10 +177,9 @@ public:
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void PrimColor(const zeus::CColor&);
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void EndPrimitive();
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void SetAmbientColor(const zeus::CColor&);
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void SetStaticWorldAmbientColor(const zeus::CColor&);
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void DrawString(const char*, int, int);
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u32 GetFPS();
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void CacheReflection(TReflectionCallback, void*, bool);
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//void CacheReflection(TReflectionCallback, void*, bool);
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void DrawSpaceWarp(const zeus::CVector3f&, float);
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void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*);
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void DrawXRayOutline(const CModel&, const float*, const float*);
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|
|
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@ -79,6 +79,10 @@ void CGraphics::SetCullMode(ERglCullMode)
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{
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}
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void CGraphics::BeginScene()
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{
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}
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void CGraphics::EndScene()
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{
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/* Spinwait until g_NumBreakpointsWaiting is 0 */
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@ -1,7 +1,14 @@
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if(WIN32)
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set(PLAT_SRCS Shaders/CLineRendererShadersHLSL.cpp Shaders/CModelShadersHLSL.cpp Shaders/CThermalColdFilterHLSL.cpp)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersHLSL.cpp
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Shaders/CModelShadersHLSL.cpp
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Shaders/CThermalColdFilterHLSL.cpp
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Shaders/CSpaceWarpFilterHLSL.cpp)
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elseif(APPLE)
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set(PLAT_SRCS Shaders/CLineRendererShadersMetal.cpp Shaders/CModelShadersMetal.cpp Shaders/CThermalColdFilterMetal.cpp)
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set(PLAT_SRCS Shaders/CLineRendererShadersMetal.cpp
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Shaders/CModelShadersMetal.cpp
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Shaders/CThermalColdFilterMetal.cpp
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Shaders/CSpaceWarpFilterMetal.cpp)
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endif()
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set(GRAPHICS_SOURCES
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@ -31,6 +38,7 @@ set(GRAPHICS_SOURCES
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Shaders/CXrayOutlineFilter.hpp Shaders/CXrayOutlineFilter.cpp Shaders/CXrayOutlineFilterGLSL.cpp
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Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
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Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
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Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
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${PLAT_SRCS})
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runtime_add_list(Graphics GRAPHICS_SOURCES)
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|
|
|
@ -54,7 +54,6 @@ public:
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virtual void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting)=0;
|
||||
virtual void SetDrawableCallback(TDrawableCallback&&, const void*)=0;
|
||||
virtual void SetWorldViewpoint(const zeus::CTransform&)=0;
|
||||
virtual void SetPerspectiveFovScalar(float)=0;
|
||||
virtual void SetPerspective(float, float, float, float, float)=0;
|
||||
virtual void SetPerspective(float, float, float, float)=0;
|
||||
virtual void SetViewportOrtho(bool, float, float)=0;
|
||||
|
@ -84,10 +83,9 @@ public:
|
|||
virtual void PrimColor(const zeus::CColor&)=0;
|
||||
virtual void EndPrimitive()=0;
|
||||
virtual void SetAmbientColor(const zeus::CColor&)=0;
|
||||
virtual void SetStaticWorldAmbientColor(const zeus::CColor&)=0;
|
||||
virtual void DrawString(const char*, int, int)=0;
|
||||
virtual u32 GetFPS()=0;
|
||||
virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
|
||||
//virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
|
||||
virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0;
|
||||
virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&, const float*, const float*)=0;
|
||||
virtual void DrawXRayOutline(const CModel&, const float*, const float*)=0;
|
||||
|
|
|
@ -0,0 +1,134 @@
|
|||
#include "CSpaceWarpFilter.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
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||||
#include "Graphics/CBooRenderer.hpp"
|
||||
|
||||
#define WARP_RAMP_RES 32
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
void CSpaceWarpFilter::GenerateWarpRampTex(boo::IGraphicsDataFactory::Context& ctx)
|
||||
{
|
||||
u8 data[WARP_RAMP_RES+1][WARP_RAMP_RES+1][4] = {};
|
||||
float halfRes = WARP_RAMP_RES / 2.f;
|
||||
for (int y=0 ; y<WARP_RAMP_RES+1 ; ++y)
|
||||
{
|
||||
for (int x=0 ; x<WARP_RAMP_RES+1 ; ++x)
|
||||
{
|
||||
zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes);
|
||||
float mag = vec.magnitude();
|
||||
if (mag < 1.f && vec.canBeNormalized())
|
||||
{
|
||||
vec.normalize();
|
||||
vec *= std::sqrt(mag);
|
||||
}
|
||||
data[y][x][0] = zeus::clamp(0, int((((vec.x / 2.f + 0.5f) - x / float(WARP_RAMP_RES)) + 0.5f) * 255), 255);
|
||||
data[y][x][1] = zeus::clamp(0, int((((vec.y / 2.f + 0.5f) - y / float(WARP_RAMP_RES)) + 0.5f) * 255), 255);
|
||||
}
|
||||
}
|
||||
m_warpTex = ctx.newStaticTexture(WARP_RAMP_RES+1, WARP_RAMP_RES+1, 1,
|
||||
boo::TextureFormat::RGBA8, data[0],
|
||||
(WARP_RAMP_RES+1) * (WARP_RAMP_RES+1) * 4);
|
||||
}
|
||||
|
||||
CSpaceWarpFilter::CSpaceWarpFilter()
|
||||
{
|
||||
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
GenerateWarpRampTex(ctx);
|
||||
struct Vert
|
||||
{
|
||||
zeus::CVector2f m_pos;
|
||||
zeus::CVector2f m_uv;
|
||||
} verts[4] =
|
||||
{
|
||||
{{-1.0, -1.0}, {0.0, 0.0}},
|
||||
{{-1.0, 1.0}, {0.0, 1.0}},
|
||||
{{ 1.0, -1.0}, {1.0, 0.0}},
|
||||
{{ 1.0, 1.0}, {1.0, 1.0}},
|
||||
};
|
||||
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
|
||||
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
|
||||
m_dataBind = TShader<CSpaceWarpFilter>::BuildShaderDataBinding(ctx, *this);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void CSpaceWarpFilter::draw(const zeus::CVector2f& pt)
|
||||
{
|
||||
/* Indirect coords are full-texture sampling when warp is completely in viewport */
|
||||
m_uniform.m_indXf[1][1] = 1.f;
|
||||
m_uniform.m_indXf[0][0] = 1.f;
|
||||
m_uniform.m_indXf[2][0] = 0.f;
|
||||
m_uniform.m_indXf[2][1] = 0.f;
|
||||
|
||||
/* Warp effect is fixed at 192x192 rectangle in original (1/2.5 viewport height) */
|
||||
m_uniform.m_matrix[1][1] = 1.f / 2.5f;
|
||||
m_uniform.m_matrix[0][0] = m_uniform.m_matrix[1][1] / CGraphics::g_ProjAspect;
|
||||
|
||||
SClipScreenRect clipRect = {};
|
||||
clipRect.x4_left = ((pt[0] - m_uniform.m_matrix[0][0]) / 2.f + 0.5f) * CGraphics::g_ViewportResolution.x;
|
||||
if (clipRect.x4_left >= CGraphics::g_ViewportResolution.x)
|
||||
return;
|
||||
clipRect.x8_top = ((pt[1] - m_uniform.m_matrix[1][1]) / 2.f + 0.5f) * CGraphics::g_ViewportResolution.y;
|
||||
if (clipRect.x8_top >= CGraphics::g_ViewportResolution.y)
|
||||
return;
|
||||
clipRect.xc_width = CGraphics::g_ViewportResolution.x * m_uniform.m_matrix[0][0];
|
||||
if (clipRect.x4_left + clipRect.xc_width <= 0)
|
||||
return;
|
||||
clipRect.x10_height = CGraphics::g_ViewportResolution.y * m_uniform.m_matrix[1][1];
|
||||
if (clipRect.x8_top + clipRect.x10_height <= 0)
|
||||
return;
|
||||
|
||||
float oldW = clipRect.xc_width;
|
||||
if (clipRect.x4_left < 0)
|
||||
{
|
||||
clipRect.xc_width += clipRect.x4_left;
|
||||
m_uniform.m_indXf[0][0] = clipRect.xc_width / oldW;
|
||||
m_uniform.m_indXf[2][0] = -clipRect.x4_left / oldW;
|
||||
clipRect.x4_left = 0;
|
||||
}
|
||||
|
||||
float oldH = clipRect.x10_height;
|
||||
if (clipRect.x8_top < 0)
|
||||
{
|
||||
clipRect.x10_height += clipRect.x8_top;
|
||||
m_uniform.m_indXf[1][1] = clipRect.x10_height / oldH;
|
||||
m_uniform.m_indXf[2][1] = -clipRect.x8_top / oldH;
|
||||
clipRect.x8_top = 0;
|
||||
}
|
||||
|
||||
float tmp = clipRect.x4_left + clipRect.xc_width;
|
||||
if (tmp >= CGraphics::g_ViewportResolution.x)
|
||||
{
|
||||
clipRect.xc_width = CGraphics::g_ViewportResolution.x - clipRect.x4_left;
|
||||
m_uniform.m_indXf[0][0] = clipRect.xc_width / oldW;
|
||||
}
|
||||
|
||||
tmp = clipRect.x8_top + clipRect.x10_height;
|
||||
if (tmp >= CGraphics::g_ViewportResolution.y)
|
||||
{
|
||||
clipRect.x10_height = CGraphics::g_ViewportResolution.y - clipRect.x8_top;
|
||||
m_uniform.m_indXf[1][1] = clipRect.x10_height / oldH;
|
||||
}
|
||||
|
||||
CGraphics::ResolveSpareTexture(clipRect);
|
||||
|
||||
/* Transform UV coordinates of rectangle within viewport and sampled scene texels (clamped to viewport bounds) */
|
||||
zeus::CVector2f vp{CGraphics::g_ViewportResolution.x, CGraphics::g_ViewportResolution.y};
|
||||
m_uniform.m_matrix[0][0] = clipRect.xc_width / vp.x;
|
||||
m_uniform.m_matrix[1][1] = clipRect.x10_height / vp.y;
|
||||
m_uniform.m_matrix[2][0] = pt.x;
|
||||
m_uniform.m_matrix[2][1] = pt.y;
|
||||
|
||||
m_uniform.m_strength.x = m_uniform.m_matrix[0][0] * m_strength * 0.5f;
|
||||
m_uniform.m_strength.y = m_uniform.m_matrix[1][1] * m_strength * 0.5f;
|
||||
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
|
||||
|
||||
CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
|
||||
CGraphics::g_BooMainCommandQueue->draw(0, 4);
|
||||
}
|
||||
|
||||
URDE_SPECIALIZE_SHADER(CSpaceWarpFilter)
|
||||
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
#ifndef __URDE_CSPACEWARPFILTER_HPP__
|
||||
#define __URDE_CSPACEWARPFILTER_HPP__
|
||||
|
||||
#include "TShader.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CSpaceWarpFilter
|
||||
{
|
||||
friend struct CSpaceWarpFilterGLDataBindingFactory;
|
||||
friend struct CSpaceWarpFilterVulkanDataBindingFactory;
|
||||
|
||||
struct Uniform
|
||||
{
|
||||
zeus::CMatrix4f m_matrix;
|
||||
zeus::CMatrix4f m_indXf;
|
||||
zeus::CVector3f m_strength;
|
||||
};
|
||||
u8 m_shiftTexture[4][8][4] = {};
|
||||
boo::GraphicsDataToken m_token;
|
||||
boo::ITexture* m_warpTex;
|
||||
boo::IGraphicsBufferS* m_vbo;
|
||||
boo::IGraphicsBufferD* m_uniBuf;
|
||||
boo::IShaderDataBinding* m_dataBind = nullptr;
|
||||
Uniform m_uniform;
|
||||
float m_strength = 1.f;
|
||||
|
||||
void GenerateWarpRampTex(boo::IGraphicsDataFactory::Context& ctx);
|
||||
|
||||
public:
|
||||
CSpaceWarpFilter();
|
||||
void setStrength(float strength) { m_strength = strength; }
|
||||
void draw(const zeus::CVector2f& pt);
|
||||
|
||||
using _CLS = CSpaceWarpFilter;
|
||||
#include "TShaderDecl.hpp"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CSPACEWARPFILTER_HPP__
|
|
@ -0,0 +1,120 @@
|
|||
#include "CSpaceWarpFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static const char* VS =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"layout(location=0) in vec4 posIn;\n"
|
||||
"layout(location=1) in vec4 uvIn;\n"
|
||||
"\n"
|
||||
"UBINDING0 uniform SpaceWarpUniform\n"
|
||||
"{\n"
|
||||
" mat4 mainMtx;\n"
|
||||
" mat4 indMtx;\n"
|
||||
" vec4 strength;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec2 sceneUv;\n"
|
||||
" vec2 indUv;\n"
|
||||
" vec2 strength;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = vec4(mat3(mainMtx) * vec3(posIn.xy, 1.0), 1.0);\n"
|
||||
" vtf.sceneUv = gl_Position.xy * vec2(0.5) + vec2(0.5);\n"
|
||||
" vtf.indUv = (mat3(indMtx) * vec3(uvIn.xy, 1.0)).xy;\n"
|
||||
" vtf.strength = strength.xy;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec2 sceneUv;\n"
|
||||
" vec2 indUv;\n"
|
||||
" vec2 strength;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"TBINDING0 uniform sampler2D sceneTex;\n"
|
||||
"TBINDING1 uniform sampler2D indTex;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" colorOut = texture(sceneTex, vtf.sceneUv + (texture(indTex, vtf.indUv).xy * vec2(2.0) - vec2(1.0 - 1.0 / 256.0)) * vtf.strength.xy);\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
|
||||
|
||||
struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CSpaceWarpFilter& filter)
|
||||
{
|
||||
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
||||
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
|
||||
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
|
||||
return cctx.newShaderDataBinding(TShader<CSpaceWarpFilter>::m_pipeline,
|
||||
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
};
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
struct CSpaceWarpFilterVulkanDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CSpaceWarpFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
|
||||
return cctx.newShaderDataBinding(TShader<CSpaceWarpFilter>::m_pipeline,
|
||||
TShader<CSpaceWarpFilter>::m_vtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo::GLDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut)
|
||||
{
|
||||
const char* texNames[] = {"sceneTex", "indTex"};
|
||||
const char* uniNames[] = {"SpaceWarpUniform"};
|
||||
pipeOut = ctx.newShaderPipeline(VS, FS, 2, texNames, 1, uniNames, boo::BlendFactor::One,
|
||||
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CSpaceWarpFilterGLDataBindingFactory;
|
||||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
|
||||
pipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::One,
|
||||
boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CSpaceWarpFilterVulkanDataBindingFactory;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#include "CSpaceWarpFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo::MetalDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& pipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
}
|
|
@ -9,11 +9,6 @@ CThermalColdFilter::CThermalColdFilter()
|
|||
m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
m_shiftTex = ctx.newDynamicTexture(8, 4, boo::TextureFormat::RGBA8);
|
||||
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
|
||||
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
|
||||
m_dataBind = TShader<CThermalColdFilter>::BuildShaderDataBinding(ctx, *this);
|
||||
return true;
|
||||
});
|
||||
|
||||
struct Vert
|
||||
{
|
||||
|
@ -26,7 +21,11 @@ CThermalColdFilter::CThermalColdFilter()
|
|||
{{ 1.0, -1.0}, {1.0, 0.0}},
|
||||
{{ 1.0, 1.0}, {1.0, 1.0}},
|
||||
};
|
||||
m_vbo->load(verts, sizeof(verts));
|
||||
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
|
||||
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
|
||||
m_dataBind = TShader<CThermalColdFilter>::BuildShaderDataBinding(ctx, *this);
|
||||
return true;
|
||||
});
|
||||
|
||||
setShift(0);
|
||||
setScale(0.f);
|
||||
|
|
|
@ -23,7 +23,7 @@ class CThermalColdFilter
|
|||
u8 m_shiftTexture[4][8][4] = {};
|
||||
boo::GraphicsDataToken m_token;
|
||||
boo::ITextureD* m_shiftTex = nullptr;
|
||||
boo::IGraphicsBufferD* m_vbo;
|
||||
boo::IGraphicsBufferS* m_vbo;
|
||||
boo::IGraphicsBufferD* m_uniBuf;
|
||||
boo::IShaderDataBinding* m_dataBind = nullptr;
|
||||
Uniform m_uniform;
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
#include "MP1.hpp"
|
||||
#include "Graphics/Shaders/CModelShaders.hpp"
|
||||
#include "Graphics/Shaders/CThermalColdFilter.hpp"
|
||||
#include "Graphics/Shaders/CSpaceWarpFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
|
||||
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
|
||||
|
||||
namespace MP1
|
||||
{
|
||||
|
@ -33,6 +35,7 @@ void CMain::InitializeSubsystems(boo::IGraphicsDataFactory* factory,
|
|||
CGraphics::InitializeBoo(factory, cc, renderTex);
|
||||
CModelShaders::Initialize(storeMgr, factory);
|
||||
TShader<CThermalColdFilter>::Initialize();
|
||||
TShader<CSpaceWarpFilter>::Initialize();
|
||||
CMoviePlayer::Initialize();
|
||||
CLineRenderer::Initialize();
|
||||
CElementGen::Initialize();
|
||||
|
|
Loading…
Reference in New Issue