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Inspect window filter & Patterned body state info
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@@ -417,8 +417,21 @@ IMGUI_ENTITY_INSPECT(MP1::CRipperControlledPlatform, CScriptPlatform, RipperCont
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// <- CAi
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IMGUI_ENTITY_INSPECT(CDestroyableRock, CAi, DestroyableRock, {})
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IMGUI_ENTITY_INSPECT(CPatterned, CAi, Patterned,
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{ BITFIELD_CHECKBOX("Enable state machine", x403_25_enableStateMachine); })
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IMGUI_ENTITY_INSPECT(CPatterned, CAi, Patterned, {
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BITFIELD_CHECKBOX("Enable state machine", x403_25_enableStateMachine);
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ImGui::Text("Body state:");
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ImGui::SameLine();
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ImGuiStringViewText(pas::AnimationStateToStr(x450_bodyController->GetCurrentStateId()));
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if (ImGui::Button("Burn")) {
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Burn(1.f, 1.f);
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}
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if (ImGui::Button("Shock")) {
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Shock(*g_StateManager, 1.f, 1.f);
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}
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if (ImGui::Button("Freeze")) {
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Freeze(*g_StateManager, GetTranslation(), zeus::skZero3f, 1.f);
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}
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})
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// <- CPatterned
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IMGUI_ENTITY_INSPECT(MP1::CAtomicAlpha, CPatterned, AtomicAlpha, {})
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