mirror of https://github.com/AxioDL/metaforce.git
More GuiSys classes and fields
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@ -1,45 +1,11 @@
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#ifndef __URDE_CGUIAUTOREPEATDATA_HPP__
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#define __URDE_CGUIAUTOREPEATDATA_HPP__
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#include "CGuiPhysicalMsg.hpp"
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namespace urde
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{
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enum class EPhysicalControllerID
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{
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Seventeen = 17,
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Eighteen = 18,
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Nineteen = 19,
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Twenty = 20,
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TwentyOne = 21,
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TwentyTwo = 22,
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TwentyThree = 23,
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TwentyFour = 24,
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ThirtyThree = 33,
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ThirtyFour = 34,
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ThirtyFive = 35,
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ThirtySix = 36,
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ThirtySeven = 37,
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ThirtyEight = 38,
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ThirtyNine = 39,
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Forty = 40,
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FortyOne = 41,
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FortyTwo = 42,
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FortyThree = 43,
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FortyFour = 44,
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FortyFive = 45,
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FortySix = 46,
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FortySeven = 47,
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FortyEight = 48,
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TwentyFive = 25,
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TwentySix = 26,
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TwentySeven = 27,
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TwentyEight = 28,
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TwentyNine = 29,
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Thirty = 30,
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ThirtyOne = 31,
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ThirtyTwo = 32
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};
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class CGuiAutoRepeatData
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{
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EPhysicalControllerID x0_a;
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@ -0,0 +1,17 @@
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#ifndef __URDE_CGUICONTROLLERINFO_HPP__
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#define __URDE_CGUICONTROLLERINFO_HPP__
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namespace urde
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{
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class CGuiControllerInfo
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{
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public:
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class CGuiControllerStateInfo
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{
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};
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};
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}
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#endif // __URDE_CGUICONTROLLERINFO_HPP__
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@ -1,12 +1,20 @@
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#include "CGuiFrame.hpp"
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#include "CGuiWidget.hpp"
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#include "CGuiSys.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
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{
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CGuiFrame::CGuiFrame(u32 id, const std::string& name, CGuiSys& sys, int, int, int)
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: x4_name(name), x14_id(id), x1c_transitionOpts(EFrameTransitionOptions::Zero)
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CGuiFrame::CGuiFrame(u32 id, const std::string& name, CGuiSys& sys, int a, int b, int c)
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: x4_name(name), x14_id(id), x1c_transitionOpts(EFrameTransitionOptions::Zero),
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x3c_guiSys(sys), xb0_a(a), xb4_b(b), xb8_c(c), xbc_24_flag1(false)
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{
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xa0_.resize(8);
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x48_rootWidget.reset(new CGuiWidget(
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CGuiWidget::CGuiWidgetParms(this, false, 0, 0, false, false, false, zeus::CColor::skWhite,
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CGuiWidget::EGuiModelDrawFlags::Two, false,
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x3c_guiSys.x2c_mode != CGuiSys::EUsageMode::Zero)));
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}
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}
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@ -2,10 +2,20 @@
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#define __URDE_CGUIFRAME_HPP__
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#include "CGuiWidget.hpp"
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#include "CGuiAutoRepeatData.hpp"
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#include "CGuiPhysicalMsg.hpp"
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#include "CGuiControllerInfo.hpp"
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#include "CGuiLogicalEventTrigger.hpp"
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#include "CGuiWidgetIdDB.hpp"
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namespace urde
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{
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class CGuiSys;
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class CLight;
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class CGuiCamera;
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class CGuiHeadWidget;
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class CFinalInput;
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class CGuiLight;
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enum class EFrameTransitionOptions
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{
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: x0_opts(opts) {}
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};
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class CGuiFrameMessageMapNode
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{
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CGuiLogicalEventTrigger x0_trigger;
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public:
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CGuiFrameMessageMapNode(const CGuiPhysicalMsg& msg, int val)
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: x0_trigger(msg, val, false) {}
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};
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class CGuiFrame
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{
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public:
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enum class EFrameStates
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{
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};
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private:
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std::string x4_name;
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u32 x14_id;
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CGuiFrameTransitionOptions x1c_transitionOpts;
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u32 x34_ = 0;
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u32 x38_ = 0;
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CGuiSys& x3c_guiSys;
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u32 x40_ = 0;
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u32 x44_ = 0;
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std::unique_ptr<CGuiWidget> x48_rootWidget;
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u32 x4c_ = 0;
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u32 x50_ = 0;
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zeus::CQuaternion x54_;
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CGuiWidgetIdDB x64_idDB;
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std::unordered_map<u32, u32> x7c_;
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std::vector<u32> x90_;
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std::vector<u32> xa0_;
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int xb0_a;
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int xb4_b;
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int xb8_c;
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bool xbc_24_flag1 : 1;
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bool xbd_flag2 = false;
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public:
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CGuiFrame(u32 id, const std::string& name, CGuiSys& sys, int, int, int);
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CGuiFrame(u32 id, const std::string& name, CGuiSys& sys, int a, int b, int c);
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CGuiLight* GetFrameLight(int);
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CGuiWidget* FindWidget(const char* name) const;
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CGuiWidget* FindWidget(const std::string& name) const;
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CGuiWidget* FindWidget(s16 id) const;
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void ResetControllerStatus();
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void SetControllerStatus(int, bool);
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void SetFrameBackground(CGuiWidget* widget);
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void SetFrameCamera(CGuiCamera* camr);
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void SetHeadWidget(CGuiHeadWidget* hwig);
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void InterpretGUIControllerState(const CFinalInput& input,
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CGuiPhysicalMsg::PhysicalMap& state,
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char&, char&, char&, char&);
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void FindWidget2LogicalEventMap(u64);
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void FindLogicalEventList(u64, s16);
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void SendWidgetMessage(s16,
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std::list<std::unique_ptr<CGuiFrameMessageMapNode>>&,
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CGuiPhysicalMsg::PhysicalMap& state,
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CGuiControllerInfo::CGuiControllerStateInfo& csInfo);
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void ClearAllMessageMap();
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void SortDrawOrder();
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void EnableLights(u32) const;
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void DisableLights() const;
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void RemoveLight(CGuiLight* light);
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void AddLight(CGuiLight* light);
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bool GetIsFinishedLoading() const;
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void Touch() const;
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void ProcessControllerInput(const CFinalInput& input);
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void Update(float dt);
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void Draw(const CGuiWidgetDrawParms& parms) const;
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void Stop(const CGuiFrameTransitionOptions&, EFrameStates, bool);
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void Run(CGuiFrame*, const CGuiFrameTransitionOptions&, EFrameStates, bool);
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void Initialize();
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void LoadWidgetsInGame(CInputStream& in);
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CGuiWidgetIdDB& GetWidgetIdDB() {return x64_idDB;}
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static CGuiFrame* CreateFrame(u32, CGuiSys& sys, CInputStream& in);
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static std::string CreateFrameName(u32);
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};
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}
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#include "CGuiHeadWidget.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
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{
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CGuiHeadWidget::CGuiHeadWidget(const CGuiWidgetParms& parms)
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: CGuiWidget(parms) {}
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CGuiHeadWidget* CGuiHeadWidget::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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CGuiHeadWidget* ret = new CGuiHeadWidget(parms);
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frame->SetHeadWidget(ret);
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ret->ParseBaseInfo(frame, in, parms);
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return ret;
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}
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}
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#ifndef __URDE_CGUIHEADWIDGET_HPP__
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#define __URDE_CGUIHEADWIDGET_HPP__
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#include "CGuiWidget.hpp"
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namespace urde
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{
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class CGuiHeadWidget : public CGuiWidget
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{
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public:
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hecl::FourCC GetWidgetTypeID() const {return hecl::FOURCC('HWIG');}
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CGuiHeadWidget(const CGuiWidgetParms& parms);
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static CGuiHeadWidget* Create(CGuiFrame* frame, CInputStream& in, bool);
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};
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}
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#endif // __URDE_CGUIHEADWIDGET_HPP__
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#ifndef __URDE_CGUILOGICALEVENTTRIGGER_HPP__
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#define __URDE_CGUILOGICALEVENTTRIGGER_HPP__
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#include "CGuiPhysicalMsg.hpp"
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namespace urde
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{
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class CGuiLogicalEventTrigger
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{
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CGuiPhysicalMsg x0_msg;
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int x10_val;
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bool x14_flag;
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public:
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CGuiLogicalEventTrigger(const CGuiPhysicalMsg& msg, int val, bool flag)
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: x0_msg(msg), x10_val(val), x14_flag(flag) {}
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};
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}
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#endif // __URDE_CGUILOGICALEVENTTRIGGER_HPP__
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#include "CGuiPhysicalMsg.hpp"
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namespace urde
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{
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CGuiPhysicalMsg::CGuiPhysicalMsg(const PhysicalMap& map)
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{
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SetMessage(map, true);
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}
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bool CGuiPhysicalMsg::Exists(const CGuiPhysicalMsg& other) const
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{
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return ((~x8_repeatStates | other.x8_repeatStates) & x0_curStates) == other.x0_curStates;
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}
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void CGuiPhysicalMsg::SetMessage(const PhysicalMap& map, bool pressed)
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{
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for (const std::pair<EPhysicalControllerID, CPhysicalID>& item : map)
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{
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u64 physicalBit = 1 << u64(item.second.x0_key);
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if (pressed)
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x0_curStates |= physicalBit;
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else
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x0_curStates &= ~physicalBit;
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if (item.second.x4_pressed)
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x8_repeatStates |= physicalBit;
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else
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x8_repeatStates &= ~physicalBit;
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}
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}
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void CGuiPhysicalMsg::AddControllerID(PhysicalMap& map, EPhysicalControllerID key, bool pressed)
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{
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map.emplace(std::make_pair(key, CPhysicalID{key, pressed}));
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}
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CGuiPhysicalMsg::ControllerState
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CGuiPhysicalMsg::FindControllerID(const PhysicalMap& map, EPhysicalControllerID key)
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{
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auto search = map.find(key);
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if (search == map.cend())
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return ControllerState::NotFound;
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return search->second.x4_pressed ? ControllerState::Pressed : ControllerState::NotPressed;
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}
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}
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#ifndef __URDE_CGUIPHYSICALMSG_HPP__
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#define __URDE_CGUIPHYSICALMSG_HPP__
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#include <unordered_map>
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#include "RetroTypes.hpp"
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namespace urde
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{
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enum class EPhysicalControllerID
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{
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Seventeen = 17,
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Eighteen = 18,
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Nineteen = 19,
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Twenty = 20,
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TwentyOne = 21,
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TwentyTwo = 22,
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TwentyThree = 23,
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TwentyFour = 24,
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ThirtyThree = 33,
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ThirtyFour = 34,
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ThirtyFive = 35,
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ThirtySix = 36,
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ThirtySeven = 37,
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ThirtyEight = 38,
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ThirtyNine = 39,
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Forty = 40,
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FortyOne = 41,
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FortyTwo = 42,
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FortyThree = 43,
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FortyFour = 44,
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FortyFive = 45,
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FortySix = 46,
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FortySeven = 47,
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FortyEight = 48,
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TwentyFive = 25,
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TwentySix = 26,
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TwentySeven = 27,
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TwentyEight = 28,
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TwentyNine = 29,
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Thirty = 30,
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ThirtyOne = 31,
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ThirtyTwo = 32
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};
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}
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namespace std
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{
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template <> struct hash<urde::EPhysicalControllerID>
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{
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size_t operator() (const urde::EPhysicalControllerID& id) const noexcept {return size_t(id);}
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};
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}
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namespace urde
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{
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struct CGuiPhysicalMsg
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{
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u64 x0_curStates = 0;
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u64 x8_repeatStates = 0;
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struct CPhysicalID
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{
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EPhysicalControllerID x0_key;
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bool x4_pressed;
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CPhysicalID(EPhysicalControllerID key, bool pressed) : x0_key(key), x4_pressed(pressed) {}
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};
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using PhysicalMap = std::unordered_map<EPhysicalControllerID, CPhysicalID>;
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CGuiPhysicalMsg(const PhysicalMap& map);
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bool Exists(const CGuiPhysicalMsg& other) const;
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void SetMessage(const PhysicalMap& map, bool pressed);
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static void AddControllerID(PhysicalMap& map, EPhysicalControllerID key, bool pressed);
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enum class ControllerState
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{
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NotFound = -1,
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NotPressed = 0,
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Pressed = 1
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};
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static ControllerState FindControllerID(const PhysicalMap& map, EPhysicalControllerID key);
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};
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}
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#endif // __URDE_CGUIPHYSICALMSG_HPP__
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@ -9,14 +9,6 @@
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#include "CGuiAutoRepeatData.hpp"
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#include "CSaveableState.hpp"
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namespace std
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{
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template <> struct hash<urde::EPhysicalControllerID>
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{
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size_t operator() (const urde::EPhysicalControllerID& id) const NOEXCEPT {return size_t(id);}
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};
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}
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namespace urde
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{
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class CGuiObject;
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class CGuiSys
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{
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friend class CGuiFrame;
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public:
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enum class EUsageMode
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{
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|
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@ -1,4 +1,5 @@
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#include "CGuiWidget.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
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{
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@ -16,6 +17,34 @@ void CGuiWidget::LoadWidgetFnMap()
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WidgetFnMap.emplace(std::make_pair(12, &CGuiWidget::MAF_SetStateOfWidget));
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}
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CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
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{
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}
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CGuiWidget::CGuiWidgetParms
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CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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std::string name = in.readString(-1);
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s16 selfId = frame->GetWidgetIdDB().AddWidget(name);
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std::string parent = in.readString(-1);
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s16 parentId = frame->GetWidgetIdDB().AddWidget(parent);
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bool a = in.readBool();
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bool d = in.readBool();
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bool e = in.readBool();
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bool f = in.readBool();
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zeus::CColor color;
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color.readRGBA(in);
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EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
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return CGuiWidget::CGuiWidgetParms(frame, a, selfId, parentId, d, e, f,
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color, df, true, flag);
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}
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CGuiWidget* CGuiWidget::Create(CGuiFrame* frame, CInputStream& in, bool)
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{
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}
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bool CGuiWidget::MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info)
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{
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}
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@ -3,6 +3,7 @@
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#include "IOStreams.hpp"
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#include "CGuiObject.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
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{
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|
@ -25,12 +26,37 @@ enum class EGuiAnimInitMode
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class CGuiWidget : public CGuiObject
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{
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public:
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enum class EGuiModelDrawFlags
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{
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Two = 2
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};
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struct CGuiWidgetParms
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{
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CGuiFrame* x0_frame;
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bool x4_a;
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s16 x6_selfId;
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s16 x8_parentId;
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bool xa_d;
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bool xb_e;
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bool xc_f;
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bool xd_g;
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bool xe_h;
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zeus::CColor x10_color;
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EGuiModelDrawFlags x14_drawFlags;
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CGuiWidgetParms(CGuiFrame* frame, bool a, s16 selfId, s16 parentId, bool d, bool e, bool f,
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const zeus::CColor& color, EGuiModelDrawFlags drawFlags, bool g, bool h)
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: x0_frame(frame), x4_a(a), x6_selfId(selfId), x8_parentId(parentId), xa_d(d), xb_e(e), xc_f(f),
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xd_g(g), xe_h(h), x10_color(color), x14_drawFlags(drawFlags) {}
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};
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static void LoadWidgetFnMap();
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virtual hecl::FourCC GetWidgetTypeID() const {return hecl::FOURCC('BWIG');}
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private:
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public:
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CGuiWidget(const CGuiWidgetParms& parms);
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|
||||
static CGuiWidgetParms ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool);
|
||||
static CGuiWidget* Create(CGuiFrame* frame, CInputStream& in, bool);
|
||||
|
||||
virtual void Message(const CGuiMessage& msg);
|
||||
virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
|
||||
virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms);
|
||||
|
@ -49,7 +75,6 @@ public:
|
|||
virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*);
|
||||
virtual void AddChildWidget(CGuiWidget* widget, bool, bool);
|
||||
virtual void RemoveChildWidget(CGuiWidget* widget, bool);
|
||||
virtual void GetWidgetTypeID() const;
|
||||
virtual void AddWorkerWidget(CGuiWidget* worker);
|
||||
virtual void GetFinishedLoadingWidgetSpecific() const;
|
||||
virtual void OnVisible();
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
#include "CGuiWidgetIdDB.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CGuiWidgetIdDB::CGuiWidgetIdDB()
|
||||
{
|
||||
AddWidget("kGSYS_DummyWidgetID", 0);
|
||||
AddWidget("kGSYS_HeadWidgetID", 1);
|
||||
AddWidget("kGSYS_DefaultCameraID");
|
||||
AddWidget("kGSYS_DefaultLightID");
|
||||
}
|
||||
|
||||
s16 CGuiWidgetIdDB::FindWidgetID(const std::string& name) const
|
||||
{
|
||||
auto search = x0_dbMap.find(name);
|
||||
if (search == x0_dbMap.cend())
|
||||
return -1;
|
||||
return search->second;
|
||||
}
|
||||
|
||||
s16 CGuiWidgetIdDB::AddWidget(const std::string& name, s16 id)
|
||||
{
|
||||
s16 findId = FindWidgetID(name);
|
||||
if (findId == -1)
|
||||
{
|
||||
if (id >= x14_lastPoolId)
|
||||
x14_lastPoolId = id;
|
||||
x0_dbMap.emplace(std::make_pair(name, id));
|
||||
findId = id;
|
||||
}
|
||||
return findId;
|
||||
}
|
||||
|
||||
s16 CGuiWidgetIdDB::AddWidget(const std::string& name)
|
||||
{
|
||||
s16 findId = FindWidgetID(name);
|
||||
if (findId == -1)
|
||||
{
|
||||
++x14_lastPoolId;
|
||||
x0_dbMap.emplace(std::make_pair(name, x14_lastPoolId));
|
||||
findId = x14_lastPoolId;
|
||||
}
|
||||
return findId;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __URDE_CGUIWIDGETIDDB_HPP__
|
||||
#define __URDE_CGUIWIDGETIDDB_HPP__
|
||||
|
||||
#include <unordered_map>
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGuiWidgetIdDB
|
||||
{
|
||||
std::unordered_map<std::string, s16> x0_dbMap;
|
||||
s16 x14_lastPoolId = 0;
|
||||
public:
|
||||
CGuiWidgetIdDB();
|
||||
s16 FindWidgetID(const std::string& name) const;
|
||||
s16 AddWidget(const std::string& name, s16 id);
|
||||
s16 AddWidget(const std::string& name);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGUIWIDGETIDDB_HPP__
|
|
@ -65,4 +65,13 @@ add_library(RuntimeCommonGuiSys
|
|||
CGuiFunctionDef.cpp
|
||||
CGuiFunctionDef.hpp
|
||||
CGuiFuncParm.cpp
|
||||
CGuiFuncParm.hpp)
|
||||
CGuiFuncParm.hpp
|
||||
CGuiPhysicalMsg.cpp
|
||||
CGuiPhysicalMsg.hpp
|
||||
CGuiControllerInfo.hpp
|
||||
CGuiLogicalEventTrigger.cpp
|
||||
CGuiLogicalEventTrigger.hpp
|
||||
CGuiWidgetIdDB.cpp
|
||||
CGuiWidgetIdDB.hpp
|
||||
CGuiHeadWidget.cpp
|
||||
CGuiHeadWidget.hpp)
|
||||
|
|
Loading…
Reference in New Issue