mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-20 12:59:12 +00:00
Huge shader infrastructure refactor
This commit is contained in:
@@ -215,10 +215,10 @@ std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
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}
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std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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const ShaderFunction& lighting) const
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const Function& lighting) const
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{
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std::string lightingSrc;
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if (lighting.m_source)
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if (!lighting.m_source.empty())
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lightingSrc = lighting.m_source;
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else
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lightingSrc = "static const float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n"
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@@ -248,8 +248,9 @@ std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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if (m_lighting)
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{
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if (lighting.m_entry)
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retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n", lighting.m_entry);
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if (!lighting.m_entry.empty())
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retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n",
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lighting.m_entry.data());
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else
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retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n";
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}
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@@ -271,12 +272,12 @@ std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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}
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std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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const ShaderFunction& lighting,
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const ShaderFunction& post, size_t extTexCount,
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const Function& lighting,
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const Function& post, size_t extTexCount,
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const TextureInfo* extTexs) const
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{
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std::string lightingSrc;
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if (lighting.m_source)
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if (!lighting.m_source.empty())
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lightingSrc = lighting.m_source;
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else
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lightingSrc = "static const float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n"
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@@ -285,11 +286,11 @@ std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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"static const float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n";
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std::string postSrc;
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if (post.m_source)
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if (!post.m_source.empty())
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postSrc = post.m_source;
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std::string postEntry;
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if (post.m_entry)
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if (!post.m_entry.empty())
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postEntry = post.m_entry;
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std::string texMapDecl;
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@@ -323,8 +324,9 @@ std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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if (m_lighting)
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{
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if (lighting.m_entry)
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retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n", lighting.m_entry);
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if (!lighting.m_entry.empty())
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retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n",
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lighting.m_entry.data());
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else
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retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n";
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}
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@@ -346,344 +348,3 @@ std::string HLSL::makeFrag(bool alphaTest, ReflectionType reflectionType,
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}
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}
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namespace hecl::Runtime
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{
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struct HLSLBackendFactory : IShaderBackendFactory
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{
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Backend::HLSL m_backend;
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ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
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const hecl::Frontend::IR& ir,
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hecl::Frontend::Diagnostics& diag,
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boo::IGraphicsDataFactory::Context& ctx,
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boo::ObjToken<boo::IShaderPipeline>& objOut)
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{
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m_backend.reset(ir, diag);
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std::string vertSource =
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m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), 0, nullptr,
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tag.getReflectionType());
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std::string fragSource = m_backend.makeFrag(tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
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tag.getReflectionType());
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ComPtr<ID3DBlob> vertBlob;
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ComPtr<ID3DBlob> fragBlob;
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ComPtr<ID3DBlob> pipelineBlob;
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objOut =
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static_cast<boo::D3DDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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ReferenceComPtr(vertBlob), ReferenceComPtr(fragBlob), ReferenceComPtr(pipelineBlob),
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tag.newVertexFormat(ctx),
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boo::BlendFactor(m_backend.m_blendSrc),
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boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(),
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tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None, tag.getDepthWrite(), true, false,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!objOut)
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Log.report(logvisor::Fatal, "unable to build shader");
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atUint32 vertSz = 0;
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atUint32 fragSz = 0;
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atUint32 pipelineSz = 0;
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if (vertBlob)
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vertSz = vertBlob->GetBufferSize();
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if (fragBlob)
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fragSz = fragBlob->GetBufferSize();
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if (pipelineBlob)
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pipelineSz = pipelineBlob->GetBufferSize();
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size_t cachedSz = 14 + vertSz + fragSz + pipelineSz;
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ShaderCachedData dataOut(tag, cachedSz);
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athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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if (vertBlob)
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{
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w.writeUint32Big(vertSz);
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w.writeUBytes((atUint8*)vertBlob->GetBufferPointer(), vertSz);
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}
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else
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w.writeUint32Big(0);
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if (fragBlob)
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{
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w.writeUint32Big(fragSz);
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w.writeUBytes((atUint8*)fragBlob->GetBufferPointer(), fragSz);
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}
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else
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w.writeUint32Big(0);
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if (pipelineBlob)
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{
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w.writeUint32Big(pipelineSz);
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w.writeUBytes((atUint8*)pipelineBlob->GetBufferPointer(), pipelineSz);
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}
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else
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w.writeUint32Big(0);
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return dataOut;
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}
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boo::ObjToken<boo::IShaderPipeline>
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buildShaderFromCache(const ShaderCachedData& data,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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if (r.hasError())
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return nullptr;
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atUint32 vertSz = r.readUint32Big();
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ComPtr<ID3DBlob> vertBlob;
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if (vertSz)
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{
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D3DCreateBlobPROC(vertSz, &vertBlob);
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r.readUBytesToBuf(vertBlob->GetBufferPointer(), vertSz);
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}
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atUint32 fragSz = r.readUint32Big();
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ComPtr<ID3DBlob> fragBlob;
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if (fragSz)
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{
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D3DCreateBlobPROC(fragSz, &fragBlob);
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r.readUBytesToBuf(fragBlob->GetBufferPointer(), fragSz);
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}
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atUint32 pipelineSz = r.readUint32Big();
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ComPtr<ID3DBlob> pipelineBlob;
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if (pipelineSz)
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{
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D3DCreateBlobPROC(pipelineSz, &pipelineBlob);
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r.readUBytesToBuf(pipelineBlob->GetBufferPointer(), pipelineSz);
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}
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if (r.hasError())
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return nullptr;
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boo::ObjToken<boo::IShaderPipeline> ret =
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static_cast<boo::D3DDataFactory::Context&>(ctx).
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newShaderPipeline(nullptr, nullptr,
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ReferenceComPtr(vertBlob), ReferenceComPtr(fragBlob), ReferenceComPtr(pipelineBlob),
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tag.newVertexFormat(ctx),
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blendSrc, blendDst, tag.getPrimType(),
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tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None, tag.getDepthWrite(), true, false,
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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return ret;
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}
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ShaderCachedData buildExtendedShaderFromIR(const ShaderTag& tag,
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const hecl::Frontend::IR& ir,
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hecl::Frontend::Diagnostics& diag,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)
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{
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m_backend.reset(ir, diag);
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struct Blobs
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{
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ComPtr<ID3DBlob> vert;
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ComPtr<ID3DBlob> frag;
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ComPtr<ID3DBlob> pipeline;
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};
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std::vector<Blobs> pipeBlobs;
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pipeBlobs.reserve(extensionSlots.size());
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size_t cachedSz = 2 + 12 * extensionSlots.size();
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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std::string vertSource =
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m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
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tag.getSkinSlotCount(), slot.texCount, slot.texs,
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tag.getReflectionType());
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std::string fragSource = m_backend.makeFrag(tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
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tag.getReflectionType(), slot.lighting, slot.post, slot.texCount, slot.texs);
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pipeBlobs.emplace_back();
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Blobs& thisPipeBlobs = pipeBlobs.back();
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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case hecl::Backend::ZTest::GEqual:
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zTest = boo::ZTest::GEqual;
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break;
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}
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boo::ObjToken<boo::IShaderPipeline> ret =
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static_cast<boo::D3DDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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ReferenceComPtr(thisPipeBlobs.vert), ReferenceComPtr(thisPipeBlobs.frag), ReferenceComPtr(thisPipeBlobs.pipeline),
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tag.newVertexFormat(ctx),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(),
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!slot.noColorWrite, !slot.noAlphaWrite,
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(slot.cullMode == hecl::Backend::CullMode::Original) ?
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None) :
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boo::CullMode(slot.cullMode), !slot.noAlphaOverwrite);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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if (thisPipeBlobs.vert)
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cachedSz += thisPipeBlobs.vert->GetBufferSize();
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if (thisPipeBlobs.frag)
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cachedSz += thisPipeBlobs.frag->GetBufferSize();
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if (thisPipeBlobs.pipeline)
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cachedSz += thisPipeBlobs.pipeline->GetBufferSize();
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returnFunc(ret);
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}
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ShaderCachedData dataOut(tag, cachedSz);
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athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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for (const Blobs& blobs : pipeBlobs)
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{
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if (blobs.vert)
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{
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w.writeUint32Big(blobs.vert->GetBufferSize());
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w.writeUBytes((atUint8*)blobs.vert->GetBufferPointer(), blobs.vert->GetBufferSize());
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}
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else
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w.writeUint32Big(0);
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if (blobs.frag)
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{
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w.writeUint32Big(blobs.frag->GetBufferSize());
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w.writeUBytes((atUint8*)blobs.frag->GetBufferPointer(), blobs.frag->GetBufferSize());
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}
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else
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w.writeUint32Big(0);
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if (blobs.pipeline)
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{
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w.writeUint32Big(blobs.pipeline->GetBufferSize());
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w.writeUBytes((atUint8*)blobs.pipeline->GetBufferPointer(), blobs.pipeline->GetBufferSize());
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}
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else
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w.writeUint32Big(0);
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}
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return dataOut;
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}
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bool buildExtendedShaderFromCache(const ShaderCachedData& data,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)
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{
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
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hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
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if (r.hasError())
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return false;
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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atUint32 vertSz = r.readUint32Big();
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ComPtr<ID3DBlob> vertBlob;
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if (vertSz)
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{
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D3DCreateBlobPROC(vertSz, &vertBlob);
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r.readUBytesToBuf(vertBlob->GetBufferPointer(), vertSz);
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}
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atUint32 fragSz = r.readUint32Big();
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ComPtr<ID3DBlob> fragBlob;
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if (fragSz)
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{
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D3DCreateBlobPROC(fragSz, &fragBlob);
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r.readUBytesToBuf(fragBlob->GetBufferPointer(), fragSz);
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}
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atUint32 pipelineSz = r.readUint32Big();
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ComPtr<ID3DBlob> pipelineBlob;
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if (pipelineSz)
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{
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D3DCreateBlobPROC(pipelineSz, &pipelineBlob);
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r.readUBytesToBuf(pipelineBlob->GetBufferPointer(), pipelineSz);
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}
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if (r.hasError())
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return false;
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boo::ZTest zTest;
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switch (slot.depthTest)
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{
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case hecl::Backend::ZTest::Original:
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default:
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zTest = tag.getDepthTest() ? boo::ZTest::LEqual : boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::None:
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zTest = boo::ZTest::None;
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break;
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case hecl::Backend::ZTest::LEqual:
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zTest = boo::ZTest::LEqual;
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break;
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case hecl::Backend::ZTest::Greater:
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zTest = boo::ZTest::Greater;
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break;
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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case hecl::Backend::ZTest::GEqual:
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zTest = boo::ZTest::GEqual;
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break;
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}
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boo::ObjToken<boo::IShaderPipeline> ret =
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static_cast<boo::D3DDataFactory::Context&>(ctx).
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newShaderPipeline(nullptr, nullptr,
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ReferenceComPtr(vertBlob), ReferenceComPtr(fragBlob), ReferenceComPtr(pipelineBlob),
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tag.newVertexFormat(ctx),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(), zTest, slot.noDepthWrite ? false : tag.getDepthWrite(),
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!slot.noColorWrite, !slot.noAlphaWrite,
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(slot.cullMode == hecl::Backend::CullMode::Original) ?
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(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None) :
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boo::CullMode(slot.cullMode), !slot.noAlphaOverwrite);
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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}
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return true;
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}
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};
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IShaderBackendFactory* _NewHLSLBackendFactory()
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{
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return new struct HLSLBackendFactory();
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}
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}
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