mirror of https://github.com/AxioDL/metaforce.git
Minor CStateManager fixes, CScriptColorModulate imps
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@ -292,8 +292,16 @@ u32 CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const
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u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const
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{
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if (type != EItemType::ThermalVisor && type < EItemType::Max)
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if (type == EItemType::SpaceJumpBoots ||
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type == EItemType::PowerBombs ||
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type == EItemType::Flamethrower ||
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type == EItemType::EnergyTanks ||
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type == EItemType::Missiles ||
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(type >= EItemType::ArtifactOfTruth && type <= EItemType::ArtifactOfNewborn))
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{
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return x24_powerups[u32(type)].x0_amount;
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}
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return 0;
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}
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@ -17,47 +17,47 @@ class CPlayerState
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public:
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enum class EItemType : u32
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{
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PowerBeam,
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IceBeam,
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WaveBeam,
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PlasmaBeam,
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Missiles,
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ScanVisor,
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MorphBallBombs,
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PowerBombs,
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Flamethrower,
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ThermalVisor,
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ChargeBeam,
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SuperMissile,
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GrappleBeam,
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XRayVisor,
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IceSpreader,
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SpaceJumpBoots,
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MorphBall,
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CombatVisor,
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BoostBall,
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SpiderBall,
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PowerSuit,
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GravitySuit,
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VariaSuit,
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PhazonSuit,
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EnergyTanks,
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UnknownItem1,
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HealthRefill,
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UnknownItem2,
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Wavebuster,
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ArtifactOfTruth,
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ArtifactOfStrength,
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ArtifactOfElder,
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ArtifactOfWild,
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ArtifactOfLifegiver,
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ArtifactOfWarrior,
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ArtifactOfChozo,
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ArtifactOfNature,
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ArtifactOfSun,
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ArtifactOfWorld,
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ArtifactOfSpirit,
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ArtifactOfNewborn,
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PowerBeam = 0,
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IceBeam = 1,
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WaveBeam = 2,
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PlasmaBeam = 3,
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Missiles = 4,
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ScanVisor = 5,
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MorphBallBombs = 6,
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PowerBombs = 7,
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Flamethrower = 8,
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ThermalVisor = 9,
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ChargeBeam = 10,
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SuperMissile = 11,
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GrappleBeam = 12,
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XRayVisor = 13,
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IceSpreader = 14,
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SpaceJumpBoots = 15,
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MorphBall = 16,
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CombatVisor = 17,
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BoostBall = 18,
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SpiderBall = 19,
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PowerSuit = 20,
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GravitySuit = 21,
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VariaSuit = 22,
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PhazonSuit = 23,
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EnergyTanks = 24,
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UnknownItem1 = 25,
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HealthRefill = 26,
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UnknownItem2 = 27,
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Wavebuster = 28,
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ArtifactOfTruth = 29,
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ArtifactOfStrength = 30,
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ArtifactOfElder = 31,
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ArtifactOfWild = 32,
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ArtifactOfLifegiver = 33,
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ArtifactOfWarrior = 34,
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ArtifactOfChozo = 35,
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ArtifactOfNature = 36,
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ArtifactOfSun = 37,
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ArtifactOfWorld = 38,
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ArtifactOfSpirit = 39,
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ArtifactOfNewborn = 40,
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/* This must remain at the end of the list */
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Max
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@ -237,7 +237,7 @@ void CStateManager::UpdateThermalVisor()
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}
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}
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void CStateManager::RenderLast(TUniqueId)
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bool CStateManager::RenderLast(TUniqueId)
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{
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}
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@ -376,6 +376,13 @@ void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMe
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SendScriptMsg(ent, src, msg);
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}
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void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg)
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{
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CEntity* dst = ObjectById(dest);
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if (dst)
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dst->AcceptScriptMsg(msg, src, *this);
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}
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void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest,
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EScriptObjectMessage msg, EScriptObjectState state)
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{
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@ -562,7 +569,7 @@ void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId)
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CPlayerState::EItemType iType = CPlayerState::EItemType(i);
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u32 spawnPu = sp->GetPowerup(iType);
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u32 statePu = x8b8_playerState->GetItemCapacity(iType);
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u32 statePu = x8b8_playerState->GetItemAmount(iType);
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if (statePu < spawnPu)
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x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu);
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@ -174,7 +174,7 @@ public:
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const std::weak_ptr<CPlayerState>&,
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const std::weak_ptr<CWorldTransManager>&);
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void RenderLast(TUniqueId);
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bool RenderLast(TUniqueId);
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void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
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void SpecialSkipCinematic();
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void GetVisAreaId() const;
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@ -208,6 +208,7 @@ public:
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void SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg);
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void SendScriptMsg(TUniqueId src, TEditorId dest,
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EScriptObjectMessage msg, EScriptObjectState state);
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void SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage);
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void FreeScriptObjects(TAreaId);
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void GetBuildForScript(TEditorId) const;
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TEditorId GetEditorIdForUniqueId(TUniqueId) const;
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@ -297,7 +298,6 @@ public:
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CAiWaypointList& GetAiWaypointObjectList() const { return *x83c_aiWaypointObjs; }
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CPlatformAndDoorList& GetPlatformAndDoorObjectList() const { return *x844_platformAndDoorObjs; }
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};
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}
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#endif
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@ -71,6 +71,7 @@ set(WORLD_SOURCES
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CScriptDistanceFog.hpp CScriptDistanceFog.cpp
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CScriptActorRotate.hpp CScriptActorRotate.cpp
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CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp
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CScriptColorModulate.hpp CScriptColorModulate.cpp
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CGrappleParameters.hpp
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CActorParameters.hpp
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CLightParameters.hpp
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@ -0,0 +1,74 @@
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#include "CScriptColorModulate.hpp"
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#include "Graphics/CModel.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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CScriptColorModulate::CScriptColorModulate(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CColor& c1, const zeus::CColor& c2,
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EBlendMode bm, float f1, float f2,
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bool b1, bool b2, bool b3, bool b4, bool b5, bool active)
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: CEntity(uid, info, active, name),
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x40_(c1),
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x44_(c2),
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x48_blendMode(bm),
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x4c_(f1),
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x50_(f2),
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x54_24_(b1),
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x54_25_(b2),
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x54_26_(b3),
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x54_27_(b4),
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x54_28_(b5)
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{
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}
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void CScriptColorModulate::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr)
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{
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CEntity::AcceptScriptMsg(msg, objId, stateMgr);
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}
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void CScriptColorModulate::Think(float, CStateManager &)
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{
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}
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zeus::CColor CScriptColorModulate::CalculateFlags(const zeus::CColor &) const
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{
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return {};
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}
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void CScriptColorModulate::SetTargetFlags(CStateManager &, const CModelFlags &)
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{
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}
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void CScriptColorModulate::FadeOutHelper(CStateManager &, TUniqueId, float)
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{
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}
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void CScriptColorModulate::FadeInHelper(CStateManager &, TUniqueId, float)
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{
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}
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void CScriptColorModulate::End(CStateManager& stateMgr)
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{
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x3c_ = 0.f;
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if (x54_24_ && !x54_29_)
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{
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x54_29_ = true;
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x38_ = 0;
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return;
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}
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x54_30_ = false;
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x54_29_ = false;
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if (x54_25_)
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SetTargetFlags(stateMgr, CModelFlags(0, 0, 3, zeus::CColor::skWhite));
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if (x54_24_)
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stateMgr.SendScriptMsg(x8_uid, x34_, EScriptObjectMessage::Deactivate);
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CEntity::SendScriptMsgs(EScriptObjectState::MaxReached, stateMgr, EScriptObjectMessage::None);
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if (!x54_31_)
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stateMgr.DeleteObjectRequest(x8_uid);
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}
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}
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@ -0,0 +1,56 @@
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#ifndef __URDE_CSCRIPTCOLORMODULATE_HPP__
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#define __URDE_CSCRIPTCOLORMODULATE_HPP__
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#include "CEntity.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
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{
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class CModelFlags;
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class CScriptColorModulate : public CEntity
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{
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public:
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enum class EBlendMode
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{
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};
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private:
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TUniqueId x34_ = kInvalidUniqueId;
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u32 x38_ = 0;
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float x3c_;
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zeus::CColor x40_;
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zeus::CColor x44_;
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EBlendMode x48_blendMode;
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float x4c_;
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float x50_;
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union
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{
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struct
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{
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bool x54_24_ : 1;
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bool x54_25_ : 1;
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bool x54_26_ : 1;
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bool x54_27_ : 1;
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bool x54_28_ : 1;
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bool x54_29_ : 1;
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bool x54_30_ : 1;
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bool x54_31_ : 1;
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bool x55_24_ : 1;
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};
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u32 _dummy = 0;
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};
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public:
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CScriptColorModulate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CColor&, const zeus::CColor&,
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EBlendMode, float, float, bool, bool, bool, bool, bool, bool);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
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void Think(float, CStateManager &);
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zeus::CColor CalculateFlags(const zeus::CColor&) const;
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void SetTargetFlags(CStateManager&, const CModelFlags&);
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void FadeOutHelper(CStateManager&, TUniqueId, float);
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void FadeInHelper(CStateManager&, TUniqueId, float);
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void End(CStateManager&);
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};
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}
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#endif // __URDE_CSCRIPTCOLORMODULATE_HPP__
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@ -42,6 +42,7 @@
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#include "CScriptDistanceFog.hpp"
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#include "CScriptActorRotate.hpp"
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#include "CScriptSpecialFunction.hpp"
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#include "CScriptColorModulate.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "MP1/CNewIntroBoss.hpp"
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#include "MP1/CBeetle.hpp"
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@ -1767,7 +1768,24 @@ CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 12, "ColorModulate"))
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return nullptr;
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const std::string* name = mgr.HashInstanceName(in);
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zeus::CColor c1;
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c1.readRGBABig(in);
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zeus::CColor c2;
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c2.readRGBABig(in);
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CScriptColorModulate::EBlendMode bm = CScriptColorModulate::EBlendMode(in.readUint32Big());
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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bool b1 = in.readBool();
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bool b2 = in.readBool();
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bool b3 = in.readBool();
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bool b4 = in.readBool();
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bool b5 = in.readBool();
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bool active = in.readBool();
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return new CScriptColorModulate(mgr.AllocateUniqueId(), *name, info, c1, c2, bm, f1, f2, b1, b2, b3, b4, b5, active);
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}
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CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in,
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