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Tweak Imps
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@@ -8,8 +8,12 @@
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#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakSlideShow.hpp"
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#include "AutoMapper/ITweakAutoMapper.hpp"
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#include "GuiSys/ITweakGui.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakTargeting.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakAutoMapper.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakParticle.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakBall.hpp"
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#include "../DataSpec/DNACommon/Tweaks/ITweakGuiColors.hpp"
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namespace urde
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{
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@@ -18,7 +22,6 @@ namespace MP1
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{
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extern class CGameArchitectureSupport* g_archSupport;
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}
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extern class CMemoryCardSys* g_MemoryCardSys;
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extern class IFactory* g_ResFactory;
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extern class CSimplePool* g_SimplePool;
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@@ -29,17 +32,35 @@ extern class CInGameTweakManagerBase* g_TweakManager;
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extern class CBooRenderer* g_Renderer;
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extern class CStringTable* g_MainStringTable;
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extern DataSpec::ITweakGame* g_tweakGame;
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extern DataSpec::ITweakPlayer* g_tweakPlayer;
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extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
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extern DataSpec::ITweakPlayerControl* g_tweakPlayerControlAlt;
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extern DataSpec::ITweakPlayerControl* g_currentPlayerControl;
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extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun;
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extern DataSpec::ITweakGunRes* g_tweakGunRes;
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extern DataSpec::ITweakPlayerRes* g_tweakPlayerRes;
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using ITweakGame = DataSpec::ITweakGame;
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using ITweakPlayer = DataSpec::ITweakPlayer;
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using ITweakPlayerRes = DataSpec::ITweakPlayerRes;
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using ITweakPlayerControl = DataSpec::ITweakPlayerControl;
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using ITweakPlayerGun = DataSpec::ITweakPlayerGun;
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using ITweakGunRes = DataSpec::ITweakGunRes;
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using ITweakTargeting = DataSpec::ITweakTargeting;
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using ITweakAutoMapper = DataSpec::ITweakAutoMapper;
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using ITweakGui = DataSpec::ITweakGui;
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using ITweakSlideShow = DataSpec::ITweakSlideShow;
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using ITweakParticle = DataSpec::ITweakParticle;
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using ITweakBall = DataSpec::ITweakBall;
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using ITweakGuiColors = DataSpec::ITweakGuiColors;
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extern ITweakGame* g_tweakGame;
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extern ITweakPlayer* g_tweakPlayer;
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extern ITweakPlayerControl* g_tweakPlayerControl;
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extern ITweakPlayerControl* g_tweakPlayerControlAlt;
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extern ITweakPlayerControl* g_currentPlayerControl;
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extern ITweakPlayerGun* g_tweakPlayerGun;
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extern ITweakGunRes* g_tweakGunRes;
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extern ITweakPlayerRes* g_tweakPlayerRes;
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extern ITweakTargeting* g_tweakTargeting;
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extern ITweakAutoMapper* g_tweakAutoMapper;
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extern DataSpec::ITweakGui* g_tweakGui;
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extern DataSpec::ITweakSlideShow* g_tweakSlideShow;
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extern ITweakGui* g_tweakGui;
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extern ITweakSlideShow* g_tweakSlideShow;
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extern ITweakParticle* g_tweakParticle;
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extern ITweakBall* g_tweakBall;
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extern ITweakGuiColors* g_tweakGuiColors;
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}
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