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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 17:04:55 +00:00

Tweak Imps

This commit is contained in:
2017-01-26 02:06:18 -08:00
parent da91c921cb
commit 0f3e4b4a38
36 changed files with 1574 additions and 1147 deletions

View File

@@ -8,8 +8,12 @@
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakSlideShow.hpp"
#include "AutoMapper/ITweakAutoMapper.hpp"
#include "GuiSys/ITweakGui.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakTargeting.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakAutoMapper.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakParticle.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakBall.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGuiColors.hpp"
namespace urde
{
@@ -18,7 +22,6 @@ namespace MP1
{
extern class CGameArchitectureSupport* g_archSupport;
}
extern class CMemoryCardSys* g_MemoryCardSys;
extern class IFactory* g_ResFactory;
extern class CSimplePool* g_SimplePool;
@@ -29,17 +32,35 @@ extern class CInGameTweakManagerBase* g_TweakManager;
extern class CBooRenderer* g_Renderer;
extern class CStringTable* g_MainStringTable;
extern DataSpec::ITweakGame* g_tweakGame;
extern DataSpec::ITweakPlayer* g_tweakPlayer;
extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
extern DataSpec::ITweakPlayerControl* g_tweakPlayerControlAlt;
extern DataSpec::ITweakPlayerControl* g_currentPlayerControl;
extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun;
extern DataSpec::ITweakGunRes* g_tweakGunRes;
extern DataSpec::ITweakPlayerRes* g_tweakPlayerRes;
using ITweakGame = DataSpec::ITweakGame;
using ITweakPlayer = DataSpec::ITweakPlayer;
using ITweakPlayerRes = DataSpec::ITweakPlayerRes;
using ITweakPlayerControl = DataSpec::ITweakPlayerControl;
using ITweakPlayerGun = DataSpec::ITweakPlayerGun;
using ITweakGunRes = DataSpec::ITweakGunRes;
using ITweakTargeting = DataSpec::ITweakTargeting;
using ITweakAutoMapper = DataSpec::ITweakAutoMapper;
using ITweakGui = DataSpec::ITweakGui;
using ITweakSlideShow = DataSpec::ITweakSlideShow;
using ITweakParticle = DataSpec::ITweakParticle;
using ITweakBall = DataSpec::ITweakBall;
using ITweakGuiColors = DataSpec::ITweakGuiColors;
extern ITweakGame* g_tweakGame;
extern ITweakPlayer* g_tweakPlayer;
extern ITweakPlayerControl* g_tweakPlayerControl;
extern ITweakPlayerControl* g_tweakPlayerControlAlt;
extern ITweakPlayerControl* g_currentPlayerControl;
extern ITweakPlayerGun* g_tweakPlayerGun;
extern ITweakGunRes* g_tweakGunRes;
extern ITweakPlayerRes* g_tweakPlayerRes;
extern ITweakTargeting* g_tweakTargeting;
extern ITweakAutoMapper* g_tweakAutoMapper;
extern DataSpec::ITweakGui* g_tweakGui;
extern DataSpec::ITweakSlideShow* g_tweakSlideShow;
extern ITweakGui* g_tweakGui;
extern ITweakSlideShow* g_tweakSlideShow;
extern ITweakParticle* g_tweakParticle;
extern ITweakBall* g_tweakBall;
extern ITweakGuiColors* g_tweakGuiColors;
}