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Work on CScriptCameraHint and CCameraManager
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@@ -27,10 +27,10 @@ struct CTweakGame final : ITweakGame
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Value<float> x44_rippleIntentityPoison;
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Value<float> x48_rippleIntensityLava;
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Value<float> x4c_fluidEnvBumpScale;
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Value<float> x50_unknown14;
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Value<float> x54_unknown15;
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Value<float> x58_unknown16;
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Value<float> x5c_unknown17;
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Value<float> x50_waterFogDistanceBase;
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Value<float> x54_waterFogDistanceRange;
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Value<float> x58_gravityWaterFogDistanceBase;
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Value<float> x5c_gravityWaterFogDistanceRange;
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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