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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 00:27:43 +00:00

Finish CSamusHud and subsystems

This commit is contained in:
Jack Andersen
2017-04-13 09:28:31 -10:00
parent 84578e9909
commit 0fe125d913
42 changed files with 1094 additions and 316 deletions

View File

@@ -34,7 +34,7 @@ class CActorLights
bool x298_30_layer2 : 1;
bool x298_31_disableWorldLights : 1;
bool x299_24_inBrightLight : 1;
bool x299_25_overrideFirstDist : 1;
bool x299_25_useBrightLightLag : 1;
bool x299_26_ : 1;
};
u16 _dummy = 0;
@@ -52,12 +52,13 @@ class CActorLights
float x2d0_shadowDynamicRangeThreshold = 0.f;
float x2d4_worldLightingLevel = 1.f;
u32 x2d8_brightLightIdx = -1;
u32 x2dc_overrideDist = 0;
u32 x2dc_brightLightLag = 0;
static void MergeOverflowLight(CLight& out, zeus::CColor& color, const CLight& in, float colorMag);
void AddOverflowToLights(const CLight& light, const zeus::CColor& color, float mag);
void MoveAmbienceToLights(const zeus::CColor& color);
void MultiplyLightingLevels(float level);
void UpdateBrightLight();
public:
CActorLights(u32 areaUpdateFramePeriod, const zeus::CVector3f& actorPosBias,
@@ -67,15 +68,18 @@ public:
void BuildConstantAmbientLighting();
void BuildConstantAmbientLighting(const zeus::CColor& color);
void BuildFakeLightList(const std::vector<CLight>& lights, const zeus::CColor& color);
void BuildFaceLightList(CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
bool BuildAreaLightList(CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
void BuildDynamicLightList(CStateManager& mgr, const zeus::CAABox& aabb);
void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
void BuildDynamicLightList(const CStateManager& mgr, const zeus::CAABox& aabb);
void ActivateLights(CBooModel& model) const;
void SetCastShadows(bool v) { x298_25_castShadows = v; }
void SetAmbientColor(const zeus::CColor& color) { x288_ambientColor = color; }
const zeus::CColor& GetAmbientColor() const { return x288_ambientColor; }
const CLight& GetLight(u32 idx) const;
u32 GetActiveLightCount() const;
const std::vector<CLight>& GetAreaLights() const { return x0_areaLights; }
const std::vector<CLight>& GetDynamicLights() const { return x144_dynamicLights; }
};
}