mirror of https://github.com/AxioDL/metaforce.git
Updates for Vulkan rendering
This commit is contained in:
parent
9a1e4dc161
commit
10784b7dc5
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@ -22,7 +22,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@ -39,7 +39,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"void main()\n"
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"void main()\n"
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@ -63,7 +63,7 @@ BOO_GLSL_BINDING_HEAD
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@ -77,7 +77,7 @@ static const char* FS_GLSL_NOTEX =
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@ -21,7 +21,7 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
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" vec4 color;\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.uv = uvIn;\n"
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" vtf.uv = uvIn;\n"
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@ -37,7 +37,7 @@ BOO_GLSL_BINDING_HEAD
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" vec4 color;\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"void main()\n"
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@ -27,7 +27,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@ -44,7 +44,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"void main()\n"
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"void main()\n"
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@ -61,7 +61,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"void main()\n"
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"void main()\n"
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@ -92,7 +92,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uvTind;\n"
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" vec2 uvTind;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@ -113,7 +113,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uvTind;\n"
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" vec2 uvTind;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"void main()\n"
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"void main()\n"
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@ -136,7 +136,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uvTind;\n"
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" vec2 uvTind;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"void main()\n"
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"void main()\n"
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@ -163,7 +163,7 @@ BOO_GLSL_BINDING_HEAD
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@ -177,7 +177,7 @@ static const char* FS_GLSL_NOTEX =
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 86391565a104aba0bf32d2345d1139379af4e486
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Subproject commit 360af21c0d1f1f56554520c6ccf50d2e93a344ae
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2
kabufuda
2
kabufuda
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@ -1 +1 @@
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Subproject commit 2a9c18534a5085763c191c151447d598c0f9e90f
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Subproject commit 99069bd069a93ab2d98dcd09b799711d2f93754c
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2
specter
2
specter
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@ -1 +1 @@
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Subproject commit 47a6e28db624f100e8cbc6ef11f3feba2a575ec7
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Subproject commit f81bd59b923e830c76537306b8eda7d8fc955666
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