mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 13:47:43 +00:00
Updates for Vulkan rendering
This commit is contained in:
@@ -22,7 +22,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@@ -39,7 +39,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"void main()\n"
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"void main()\n"
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@@ -63,7 +63,7 @@ BOO_GLSL_BINDING_HEAD
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@@ -77,7 +77,7 @@ static const char* FS_GLSL_NOTEX =
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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@@ -21,7 +21,7 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
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" vec4 color;\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.uv = uvIn;\n"
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" vtf.uv = uvIn;\n"
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@@ -37,7 +37,7 @@ BOO_GLSL_BINDING_HEAD
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" vec4 color;\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"void main()\n"
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@@ -27,7 +27,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@@ -44,7 +44,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"void main()\n"
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"void main()\n"
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@@ -61,7 +61,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uv;\n"
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" vec2 uv;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"TBINDING0 uniform sampler2D texs[1];\n"
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"void main()\n"
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"void main()\n"
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@@ -92,7 +92,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uvTind;\n"
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" vec2 uvTind;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@@ -113,7 +113,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uvTind;\n"
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" vec2 uvTind;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"void main()\n"
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"void main()\n"
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@@ -136,7 +136,7 @@ BOO_GLSL_BINDING_HEAD
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" vec2 uvTind;\n"
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" vec2 uvTind;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"TBINDING0 uniform sampler2D texs[3];\n"
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"void main()\n"
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"void main()\n"
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@@ -163,7 +163,7 @@ BOO_GLSL_BINDING_HEAD
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"out VertToFrag vtf;\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.color = colorIn * moduColor;\n"
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@@ -177,7 +177,7 @@ static const char* FS_GLSL_NOTEX =
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" vec4 color;\n"
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" vec4 color;\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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"in VertToFrag vtf;\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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2
hecl
2
hecl
Submodule hecl updated: 86391565a1...360af21c0d
2
kabufuda
2
kabufuda
Submodule kabufuda updated: 2a9c18534a...99069bd069
2
specter
2
specter
Submodule specter updated: 47a6e28db6...f81bd59b92
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