2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 17:47:43 +00:00

Updates for Vulkan rendering

This commit is contained in:
Jack Andersen
2016-06-30 16:33:16 -10:00
parent 9a1e4dc161
commit 10784b7dc5
6 changed files with 17 additions and 17 deletions

View File

@@ -22,7 +22,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uv;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
@@ -39,7 +39,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uv;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[1];\n"
"void main()\n"
@@ -63,7 +63,7 @@ BOO_GLSL_BINDING_HEAD
" vec4 color;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
@@ -77,7 +77,7 @@ static const char* FS_GLSL_NOTEX =
" vec4 color;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"

View File

@@ -21,7 +21,7 @@ SPECTER_GLSL_VIEW_VERT_BLOCK
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.uv = uvIn;\n"
@@ -37,7 +37,7 @@ BOO_GLSL_BINDING_HEAD
" vec4 color;\n"
" vec2 uv;\n"
"};\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"TBINDING0 uniform sampler2D texs[3];\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"

View File

@@ -27,7 +27,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uv;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
@@ -44,7 +44,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uv;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[1];\n"
"void main()\n"
@@ -61,7 +61,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uv;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[1];\n"
"void main()\n"
@@ -92,7 +92,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uvTind;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
@@ -113,7 +113,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uvTind;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[3];\n"
"void main()\n"
@@ -136,7 +136,7 @@ BOO_GLSL_BINDING_HEAD
" vec2 uvTind;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[3];\n"
"void main()\n"
@@ -163,7 +163,7 @@ BOO_GLSL_BINDING_HEAD
" vec4 color;\n"
"};\n"
"\n"
"out VertToFrag vtf;\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.color = colorIn * moduColor;\n"
@@ -177,7 +177,7 @@ static const char* FS_GLSL_NOTEX =
" vec4 color;\n"
"};\n"
"\n"
"in VertToFrag vtf;\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"void main()\n"
"{\n"

2
hecl

Submodule hecl updated: 86391565a1...360af21c0d

Submodule specter updated: 47a6e28db6...f81bd59b92