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Fix derps (how did it even compile?)
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@ -153,7 +153,7 @@ bool CCEPulse::GetValue(int frame, Zeus::CColor& valOut) const
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bool CCEParticleColor::GetValue(int frame, Zeus::CColor& colorOut) const
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bool CCEParticleColor::GetValue(int frame, Zeus::CColor& colorOut) const
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{
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{
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/* TODO: Do */
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/* TODO: Do */
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return false
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return false;
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}
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}
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}
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}
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@ -343,7 +343,7 @@ bool CREConstantRange::GetValue(int frame, float& valOut) const
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xc_max->GetValue(frame, max);
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xc_max->GetValue(frame, max);
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if (val > min && val < max)
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if (val > min && val < max)
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x10_inRange->GetValue(Frame, valOut);
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x10_inRange->GetValue(frame, valOut);
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else
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else
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x14_outOfRange->GetValue(frame, valOut);
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x14_outOfRange->GetValue(frame, valOut);
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