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Fix actor physics move
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@@ -345,7 +345,7 @@ public:
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void UpdateHintState(float dt);
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void PreThinkObjects(float dt);
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void MovePlatforms(float dt);
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void MoveDoors(float dt);
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void MoveActors(float dt);
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void CrossTouchActors();
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void Think(float dt);
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void PostUpdatePlayer(float dt);
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