mirror of https://github.com/AxioDL/metaforce.git
Fix actor physics move
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parent
0c49c8ea9e
commit
10d36ac1d6
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@ -1913,7 +1913,7 @@ void CStateManager::Update(float dt)
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if (!dying)
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{
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MovePlatforms(dt);
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MoveDoors(dt);
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MoveActors(dt);
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}
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ProcessPlayerInput();
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if (x904_gameState != EGameState::SoftPaused)
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@ -2064,7 +2064,7 @@ void CStateManager::MovePlatforms(float dt)
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}
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}
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void CStateManager::MoveDoors(float dt)
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void CStateManager::MoveActors(float dt)
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{
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for (CEntity* ent : GetPhysicsActorObjectList())
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{
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@ -2073,6 +2073,7 @@ void CStateManager::MoveDoors(float dt)
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CPhysicsActor& physActor = static_cast<CPhysicsActor&>(*ent);
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if (physActor.GetMass() == 0.f)
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continue;
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if (TCastToPtr<CAi> ai = physActor)
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{
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bool doThink = !xf94_29_cinematicPause;
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@ -2088,14 +2089,18 @@ void CStateManager::MoveDoors(float dt)
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doThink = false;
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}
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if (!doThink)
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{
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SendScriptMsgAlways(ai->GetUniqueId(), kInvalidUniqueId,
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EScriptObjectMessage::SuspendedMove);
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else if (x84c_player.get() != ent)
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continue;
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}
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}
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if (x84c_player.get() != ent)
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if (!GetPlatformAndDoorObjectList().IsPlatform(*ent))
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CGameCollision::Move(*this, physActor, dt, nullptr);
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}
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}
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}
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void CStateManager::CrossTouchActors()
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{
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@ -345,7 +345,7 @@ public:
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void UpdateHintState(float dt);
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void PreThinkObjects(float dt);
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void MovePlatforms(float dt);
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void MoveDoors(float dt);
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void MoveActors(float dt);
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void CrossTouchActors();
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void Think(float dt);
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void PostUpdatePlayer(float dt);
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit d2c2ef61dbcb78fe6995e61de7e97cf3e156e40a
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Subproject commit fced7add60d925bf16dfa8c2391b4a77a1e45f8e
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