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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 13:44:56 +00:00

CTweakGame: Add CVar definitions in header

This commit is contained in:
2021-02-27 23:45:23 -05:00
parent 35f7615c0a
commit 1144df0ea8
3 changed files with 28 additions and 9 deletions

View File

@@ -35,8 +35,7 @@
}
namespace DataSpec::DNAMP1 {
namespace {
constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
@@ -54,7 +53,6 @@ DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
} // anonymous namespace
void CTweakGame::_tweakListener(hecl::CVar* cv) {
UPDATE_CVAR(WorldPrefix, cv, x4_worldPrefix);
@@ -77,6 +75,7 @@ void CTweakGame::_tweakListener(hecl::CVar* cv) {
}
void CTweakGame::initCVars(hecl::CVarManager* mgr) {
constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
CREATE_CVAR(WorldPrefix, "", x4_worldPrefix, skDefaultFlags);
CREATE_CVAR(FieldOfView, "", x24_fov, skDefaultFlags);
CREATE_CVAR(SplashScreensDisabled, "", x2b_splashScreensDisabled,

View File

@@ -4,10 +4,33 @@
namespace hecl {
class CVar;
}
} // namespace hecl
namespace DataSpec::DNAMP1 {
#define DEFINE_CVAR_GLOBAL(name) \
extern hecl::CVar* tw_##name;
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
DEFINE_CVAR_GLOBAL(PressStartDelay);
DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
DEFINE_CVAR_GLOBAL(RippleIntensityLava);
DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
#undef DEFINE_CVAR_GLOBAL
struct CTweakGame final : ITweakGame {
AT_DECL_DNA_YAML
String<-1> x4_worldPrefix;
@@ -60,6 +83,7 @@ struct CTweakGame final : ITweakGame {
}
void initCVars(hecl::CVarManager* mgr) override;
private:
void _tweakListener(hecl::CVar* cv);
};