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CTweakGame: Add CVar definitions in header
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@@ -35,8 +35,7 @@
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}
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namespace DataSpec::DNAMP1 {
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namespace {
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constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
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DEFINE_CVAR_GLOBAL(WorldPrefix);
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DEFINE_CVAR_GLOBAL(FieldOfView);
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DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
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@@ -54,7 +53,6 @@ DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
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DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
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DEFINE_CVAR_GLOBAL(HardModeDamageMult);
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DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
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} // anonymous namespace
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void CTweakGame::_tweakListener(hecl::CVar* cv) {
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UPDATE_CVAR(WorldPrefix, cv, x4_worldPrefix);
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@@ -77,6 +75,7 @@ void CTweakGame::_tweakListener(hecl::CVar* cv) {
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}
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void CTweakGame::initCVars(hecl::CVarManager* mgr) {
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constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
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CREATE_CVAR(WorldPrefix, "", x4_worldPrefix, skDefaultFlags);
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CREATE_CVAR(FieldOfView, "", x24_fov, skDefaultFlags);
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CREATE_CVAR(SplashScreensDisabled, "", x2b_splashScreensDisabled,
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