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CTweakGame: Add CVar definitions in header

This commit is contained in:
2021-02-27 23:45:23 -05:00
parent 35f7615c0a
commit 1144df0ea8
3 changed files with 28 additions and 9 deletions

View File

@@ -35,8 +35,7 @@
}
namespace DataSpec::DNAMP1 {
namespace {
constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
@@ -54,7 +53,6 @@ DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
} // anonymous namespace
void CTweakGame::_tweakListener(hecl::CVar* cv) {
UPDATE_CVAR(WorldPrefix, cv, x4_worldPrefix);
@@ -77,6 +75,7 @@ void CTweakGame::_tweakListener(hecl::CVar* cv) {
}
void CTweakGame::initCVars(hecl::CVarManager* mgr) {
constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
CREATE_CVAR(WorldPrefix, "", x4_worldPrefix, skDefaultFlags);
CREATE_CVAR(FieldOfView, "", x24_fov, skDefaultFlags);
CREATE_CVAR(SplashScreensDisabled, "", x2b_splashScreensDisabled,