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https://github.com/AxioDL/metaforce.git
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Lots of bug fixes
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@@ -26,7 +26,6 @@ CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCamera
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{
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CSfxManager::AddListener(CSfxManager::ESfxChannels::Game, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
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{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 1.f);
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sAspect = float(g_Viewport.x8_width / g_Viewport.xc_height);
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sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
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}
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@@ -153,7 +153,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
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const CActor* act = TCastToConstPtr<CActor>(mgr.GetObjectById(player->x310_orbitTargetId));
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if (act && act->GetMaterialList().HasMaterial(EMaterialTypes::Orbit))
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{
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zeus::CVector3f v = player->x314_orbitPoint.y - eyePos;
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zeus::CVector3f v = player->x314_orbitPoint - eyePos;
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if (v.canBeNormalized())
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v.normalize();
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