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Lots of bug fixes
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@@ -271,6 +271,18 @@ CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::None, false, false, true);
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/* Forced alpha shading without Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Original, true, false, true);
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/* Forced additive shading without Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Original, true, false, true);
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/* Forced alpha shading without culling or Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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