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Update submodules, fix text shader for Vulkan
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@ -37,7 +37,6 @@ BOO_GLSL_BINDING_HEAD
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" vtf.mulColor = mulColorIn;\n"
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" vtf.uv = uvIn[gl_VertexID].xyz;\n"
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" gl_Position = mtx * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" gl_Position = FLIPFROMGL(gl_Position);\n"
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"}\n";
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static const char* TextFS =
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@ -85,7 +84,6 @@ BOO_GLSL_BINDING_HEAD
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" vtf.color = color * colorIn;\n"
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" vtf.uv = uvIn[gl_VertexID];\n"
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" gl_Position = mtx * vec4(posIn[gl_VertexID].xyz, 1.0);\n"
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" gl_Position = FLIPFROMGL(gl_Position);\n"
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"}\n";
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static const char* ImgFS =
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2
hecl
2
hecl
@ -1 +1 @@
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Subproject commit 1716b8bcb5037f0b2934fe1e160b15bb9a9fbce5
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Subproject commit d5e4ccca2fc6b7490029238fd1392045ea9b2072
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