Several CWorldTransManager imps

This commit is contained in:
Jack Andersen 2016-08-16 12:49:19 -10:00
parent c1e74b6314
commit 12f23ba340
17 changed files with 634 additions and 70 deletions

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@ -36,4 +36,5 @@ add_library(DNACommon
Tweaks/ITweakPlayer.hpp
Tweaks/ITweakPlayerControl.hpp
Tweaks/ITweakPlayerGun.hpp
Tweaks/ITweakGunRes.hpp)
Tweaks/ITweakGunRes.hpp
Tweaks/ITweakPlayerRes.hpp)

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@ -8,6 +8,15 @@ namespace DataSpec
struct ITweakGunRes : BigYAML
{
enum class EBeamId
{
Power,
Ice,
Plasma,
Wave,
Phazon
};
virtual const std::string& GetGunMotion() const=0;
virtual const std::string& GetGrappleArm() const=0;
virtual const std::string& GetRightHand() const=0;
@ -58,6 +67,27 @@ struct ITweakGunRes : BigYAML
virtual const std::string& GetGrappleHitParticle() const=0;
virtual const std::string& GetGrappleMuzzleParticle() const=0;
virtual const std::string& GetGrappleSwooshParticle() const=0;
const std::string& GetBeamModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return GetPowerBeam();
case EBeamId::Ice:
return GetIceBeam();
case EBeamId::Plasma:
return GetPlasmaBeam();
case EBeamId::Wave:
return GetWaveBeam();
case EBeamId::Phazon:
return GetPhazonBeam();
}
}
};
}

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@ -0,0 +1,123 @@
#ifndef __DNACOMMON_ITWEAKPLAYERRES_HPP__
#define __DNACOMMON_ITWEAKPLAYERRES_HPP__
#include "../DNACommon.hpp"
namespace DataSpec
{
struct ITweakPlayerRes : BigYAML
{
enum class EBeamId
{
Power,
Ice,
Plasma,
Wave,
Phazon
};
virtual const std::string& GetSaveStationIcon() const=0;
virtual const std::string& GetMissileStationIcon() const=0;
virtual const std::string& GetElevatorIcon() const=0;
virtual const std::string& GetMinesBreakFirstTopIcon() const=0;
virtual const std::string& GetMinesBreakFirstBottomIcon() const=0;
virtual const std::string& GetMinesBreakSecondTopIcon() const=0;
virtual const std::string& GetMinesBreakSecondBottomIcon() const=0;
virtual const std::string& GetLStickN() const=0;
virtual const std::string& GetLStickU() const=0;
virtual const std::string& GetLStickUL() const=0;
virtual const std::string& GetLStickL() const=0;
virtual const std::string& GetLStickDL() const=0;
virtual const std::string& GetLStickD() const=0;
virtual const std::string& GetLStickDR() const=0;
virtual const std::string& GetLStickR() const=0;
virtual const std::string& GetLStickUR() const=0;
virtual const std::string& GetCStickN() const=0;
virtual const std::string& GetCStickU() const=0;
virtual const std::string& GetCStickUL() const=0;
virtual const std::string& GetCStickL() const=0;
virtual const std::string& GetCStickDL() const=0;
virtual const std::string& GetCStickD() const=0;
virtual const std::string& GetCStickDR() const=0;
virtual const std::string& GetCStickR() const=0;
virtual const std::string& GetCStickUR() const=0;
virtual const std::string& GetLTriggerOut() const=0;
virtual const std::string& GetLTriggerIn() const=0;
virtual const std::string& GetRTriggerOut() const=0;
virtual const std::string& GetRTriggerIn() const=0;
virtual const std::string& GetStartButtonOut() const=0;
virtual const std::string& GetStartButtonIn() const=0;
virtual const std::string& GetAButtonOut() const=0;
virtual const std::string& GetAButtonIn() const=0;
virtual const std::string& GetBButtonOut() const=0;
virtual const std::string& GetBButtonIn() const=0;
virtual const std::string& GetXButtonOut() const=0;
virtual const std::string& GetXButtonIn() const=0;
virtual const std::string& GetYButtonOut() const=0;
virtual const std::string& GetYButtonIn() const=0;
virtual const std::string& GetBallTransitionsANCS() const=0;
virtual const std::string& GetBallTransitionsPowerBeamModel() const=0;
virtual const std::string& GetBallTransitionsIceBeamModel() const=0;
virtual const std::string& GetBallTransitionsWaveBeamModel() const=0;
virtual const std::string& GetBallTransitionsPlasmaBeamModel() const=0;
virtual const std::string& GetBallTransitionsPhazonBeamModel() const=0;
virtual const std::string& GetPowerBeamCineModel() const=0;
virtual const std::string& GetIceBeamCineModel() const=0;
virtual const std::string& GetWaveBeamCineModel() const=0;
virtual const std::string& GetPlasmaBeamCineModel() const=0;
virtual const std::string& GetPhazonBeamCineModel() const=0;
const std::string& GetBeamBallTransitionModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return GetBallTransitionsPowerBeamModel();
case EBeamId::Ice:
return GetBallTransitionsIceBeamModel();
case EBeamId::Plasma:
return GetBallTransitionsPlasmaBeamModel();
case EBeamId::Wave:
return GetBallTransitionsWaveBeamModel();
case EBeamId::Phazon:
return GetBallTransitionsPhazonBeamModel();
}
}
const std::string& GetBeamCineModel(EBeamId beam) const
{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
return GetPowerBeamCineModel();
case EBeamId::Ice:
return GetIceBeamCineModel();
case EBeamId::Plasma:
return GetPlasmaBeamCineModel();
case EBeamId::Wave:
return GetWaveBeamCineModel();
case EBeamId::Phazon:
return GetPhazonBeamCineModel();
}
}
};
}
#endif // __DNACOMMON_ITWEAKPLAYERRES_HPP__

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@ -21,7 +21,8 @@ make_dnalist(liblist
Tweaks/CTweakPlayer
Tweaks/CTweakPlayerControl
Tweaks/CTweakPlayerGun
Tweaks/CTweakGunRes)
Tweaks/CTweakGunRes
Tweaks/CTweakPlayerRes)
add_library(DNAMP1
DNAMP1.hpp DNAMP1.cpp

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@ -8,7 +8,7 @@ namespace DataSpec
namespace DNAMP1
{
struct CTweakPlayerGun : ITweakGunRes
struct CTweakGunRes : ITweakGunRes
{
DECL_YAML

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@ -0,0 +1,135 @@
#ifndef _DNAMP1_CTWEAKPLAYERRES_HPP_
#define _DNAMP1_CTWEAKPLAYERRES_HPP_
#include "../../DNACommon/Tweaks/ITweakPlayerRes.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct CTweakPlayerRes : ITweakPlayerRes
{
DECL_YAML
String<-1> m_saveStationIcon;
String<-1> m_missileStationIcon;
String<-1> m_elevatorIcon;
String<-1> m_minesBreakFirstTopIcon;
String<-1> m_minesBreakFirstBottomIcon;
String<-1> m_minesBreakSecondTopIcon;
String<-1> m_minesBreakSecondBottomIcon;
String<-1> m_lStickN;
String<-1> m_lStickU;
String<-1> m_lStickUL;
String<-1> m_lStickL;
String<-1> m_lStickDL;
String<-1> m_lStickD;
String<-1> m_lStickDR;
String<-1> m_lStickR;
String<-1> m_lStickUR;
String<-1> m_cStickN;
String<-1> m_cStickU;
String<-1> m_cStickUL;
String<-1> m_cStickL;
String<-1> m_cStickDL;
String<-1> m_cStickD;
String<-1> m_cStickDR;
String<-1> m_cStickR;
String<-1> m_cStickUR;
String<-1> m_lTriggerOut;
String<-1> m_lTriggerIn;
String<-1> m_rTriggerOut;
String<-1> m_rTriggerIn;
String<-1> m_startButtonOut;
String<-1> m_startButtonIn;
String<-1> m_aButtonOut;
String<-1> m_aButtonIn;
String<-1> m_bButtonOut;
String<-1> m_bButtonIn;
String<-1> m_xButtonOut;
String<-1> m_xButtonIn;
String<-1> m_yButtonOut;
String<-1> m_yButtonIn;
String<-1> m_ballTransitionsANCS;
String<-1> m_ballTransitionsPower;
String<-1> m_ballTransitionsIce;
String<-1> m_ballTransitionsWave;
String<-1> m_ballTransitionsPlasma;
String<-1> m_ballTransitionsPhazon;
String<-1> m_cinePower;
String<-1> m_cineIce;
String<-1> m_cineWave;
String<-1> m_cinePlasma;
String<-1> m_cinePhazon;
const std::string& GetSaveStationIcon() const { return m_saveStationIcon; }
const std::string& GetMissileStationIcon() const { return m_missileStationIcon; }
const std::string& GetElevatorIcon() const { return m_elevatorIcon; }
const std::string& GetMinesBreakFirstTopIcon() const { return m_minesBreakFirstTopIcon; }
const std::string& GetMinesBreakFirstBottomIcon() const { return m_minesBreakFirstBottomIcon; }
const std::string& GetMinesBreakSecondTopIcon() const { return m_minesBreakSecondTopIcon; }
const std::string& GetMinesBreakSecondBottomIcon() const { return m_minesBreakSecondBottomIcon; }
const std::string& GetLStickN() const { return m_lStickN; }
const std::string& GetLStickU() const { return m_lStickU; }
const std::string& GetLStickUL() const { return m_lStickUL; }
const std::string& GetLStickL() const { return m_lStickL; }
const std::string& GetLStickDL() const { return m_lStickDL; }
const std::string& GetLStickD() const { return m_lStickD; }
const std::string& GetLStickDR() const { return m_lStickDR; }
const std::string& GetLStickR() const { return m_lStickR; }
const std::string& GetLStickUR() const { return m_lStickUR; }
const std::string& GetCStickN() const { return m_cStickN; }
const std::string& GetCStickU() const { return m_cStickU; }
const std::string& GetCStickUL() const { return m_cStickUL; }
const std::string& GetCStickL() const { return m_cStickL; }
const std::string& GetCStickDL() const { return m_cStickDL; }
const std::string& GetCStickD() const { return m_cStickD; }
const std::string& GetCStickDR() const { return m_cStickDR; }
const std::string& GetCStickR() const { return m_cStickR; }
const std::string& GetCStickUR() const { return m_cStickUR; }
const std::string& GetLTriggerOut() const { return m_lTriggerOut; }
const std::string& GetLTriggerIn() const { return m_lTriggerIn; }
const std::string& GetRTriggerOut() const { return m_rTriggerOut; }
const std::string& GetRTriggerIn() const { return m_rTriggerIn; }
const std::string& GetStartButtonOut() const { return m_startButtonOut; }
const std::string& GetStartButtonIn() const { return m_startButtonIn; }
const std::string& GetAButtonOut() const { return m_aButtonOut; }
const std::string& GetAButtonIn() const { return m_aButtonIn; }
const std::string& GetBButtonOut() const { return m_bButtonOut; }
const std::string& GetBButtonIn() const { return m_bButtonIn; }
const std::string& GetXButtonOut() const { return m_xButtonOut; }
const std::string& GetXButtonIn() const { return m_xButtonIn; }
const std::string& GetYButtonOut() const { return m_yButtonOut; }
const std::string& GetYButtonIn() const { return m_yButtonIn; }
const std::string& GetBallTransitionsANCS() const { return m_ballTransitionsANCS; }
const std::string& GetBallTransitionsPowerBeamModel() const { return m_ballTransitionsPower; }
const std::string& GetBallTransitionsIceBeamModel() const { return m_ballTransitionsIce; }
const std::string& GetBallTransitionsWaveBeamModel() const { return m_ballTransitionsWave; }
const std::string& GetBallTransitionsPlasmaBeamModel() const { return m_ballTransitionsPlasma; }
const std::string& GetBallTransitionsPhazonBeamModel() const { return m_ballTransitionsPhazon; }
const std::string& GetPowerBeamCineModel() const { return m_cinePower; }
const std::string& GetIceBeamCineModel() const { return m_cineIce; }
const std::string& GetWaveBeamCineModel() const { return m_cineWave; }
const std::string& GetPlasmaBeamCineModel() const { return m_cinePlasma; }
const std::string& GetPhazonBeamCineModel() const { return m_cinePhazon; }
};
}
}
#endif // _DNAMP1_CTWEAKPLAYERRES_HPP_

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@ -47,8 +47,8 @@ public:
CGameState();
CGameState(CBitStreamReader& stream);
void SetCurrentWorldId(unsigned int id, const std::string& name);
std::shared_ptr<CPlayerState> PlayerState() {return x98_playerState;}
std::shared_ptr<CWorldTransManager> WorldTransitionManager() {return x9c_transManager;}
std::shared_ptr<CPlayerState> GetPlayerState() {return x98_playerState;}
std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() {return x9c_transManager;}
void SetTotalPlayTime(float time);
CWorldState& StateForWorld(ResId mlvlId);
CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }

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@ -13,6 +13,7 @@ namespace urde
class CPlayerState
{
friend class CWorldTransManager;
public:
enum class EItemType : u32
{
@ -134,6 +135,7 @@ public:
void SetFusion(bool val) { x0_26_fusion = val; }
bool GetFusion() const { return x0_26_fusion; }
EPlayerSuit GetCurrentSuit() const;
EBeamId GetCurrentBeam() const { return x8_currentBeam; }
bool CanVisorSeeFog(const CStateManager& stateMgr) const;
EPlayerVisor GetActiveVisor(const CStateManager& stateMgr) const;
void UpdateStaticInterference(CStateManager& stateMgr, const float& dt);

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@ -7,10 +7,10 @@ namespace urde
{
class CAnimPlaybackParms
{
s32 x0_;
s32 x0_defaultAnim;
s32 x4_;
float x8_;
bool xc_;
float x8_scale;
bool xc_loop;
s32 x10_ = 0;
s32 x14_ = 0;
bool x18_ = false;
@ -18,8 +18,8 @@ class CAnimPlaybackParms
s32 x20_ = 0;
s32 x24_ = 0;
public:
CAnimPlaybackParms(s32 a, s32 b, float c, bool d)
: x0_(a), x4_(b), x8_(c), xc_(d)
CAnimPlaybackParms(s32 defaultAnim, s32 b, float scale, bool loop)
: x0_defaultAnim(defaultAnim), x4_(b), x8_scale(scale), xc_loop(loop)
{}
};
}

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@ -66,6 +66,8 @@ public:
const TLockedToken<CCharacterFactory>& factory,
int defaultAnim) const;
ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
const CCharacterInfo& GetCharInfo(int charIdx) const { return x4_charInfoDB[charIdx]; }
};
}

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@ -21,5 +21,6 @@ DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
DataSpec::ITweakPlayerGun* g_tweakPlayerGun = nullptr;
DataSpec::ITweakGunRes* g_tweakGunRes = nullptr;
DataSpec::ITweakPlayerRes* g_tweakPlayerRes = nullptr;
}

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@ -5,6 +5,7 @@
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp"
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp"
#include "AutoMapper/ITweakAutoMapper.hpp"
#include "GuiSys/ITweakGui.hpp"
@ -29,6 +30,7 @@ extern DataSpec::ITweakPlayer* g_tweakPlayer;
extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun;
extern DataSpec::ITweakGunRes* g_tweakGunRes;
extern DataSpec::ITweakPlayerRes* g_tweakPlayerRes;
extern ITweakAutoMapper* g_tweakAutoMapper;
extern ITweakGui* g_tweakGui;

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@ -106,7 +106,7 @@ void CGuiTextSupport::CheckAndRebuildTextRenderBuffer()
g_TextExecuteBuf->Clear();
g_TextExecuteBuf->x18_textState.x48_enableWordWrap = x14_props.x0_wordWrap;
g_TextExecuteBuf->BeginBlock(0, 0, x34_extentX, x38_extentY, ETextDirection(x14_props.x1_vertical),
g_TextExecuteBuf->BeginBlock(0, 0, x34_extentX, x38_extentY, x14_props.xc_direction,
x14_props.x4_justification, x14_props.x8_vertJustification);
g_TextExecuteBuf->AddColor(EColorType::Main, x24_fontColor);
g_TextExecuteBuf->AddColor(EColorType::Outline, x28_outlineColor);

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@ -61,14 +61,15 @@ class CGuiTextProperties
{
friend class CGuiTextSupport;
bool x0_wordWrap;
bool x1_vertical;
bool x1_multiline;
EJustification x4_justification;
EVerticalJustification x8_vertJustification;
ETextDirection xc_direction;
public:
CGuiTextProperties(bool wordWrap, bool vertical, EJustification justification,
EVerticalJustification vertJustification, ETextDirection dir)
: x0_wordWrap(wordWrap), x1_vertical(vertical), x4_justification(justification),
CGuiTextProperties(bool wordWrap, bool multiline, EJustification justification,
EVerticalJustification vertJustification,
ETextDirection dir=ETextDirection::Horizontal)
: x0_wordWrap(wordWrap), x1_multiline(multiline), x4_justification(justification),
x8_vertJustification(vertJustification), xc_direction(dir) {}
};

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@ -29,7 +29,7 @@ CMFGameLoader::CMFGameLoader()
CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
std::shared_ptr<CWorldTransManager> wtMgr = g_GameState->WorldTransitionManager();
std::shared_ptr<CWorldTransManager> wtMgr = g_GameState->GetWorldTransitionManager();
switch (msg.GetType())
{
@ -44,7 +44,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
void CMFGameLoader::Draw() const
{
g_GameState->WorldTransitionManager()->Draw();
g_GameState->GetWorldTransitionManager()->Draw();
}
}

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@ -2,10 +2,148 @@
#include "GuiSys/CGuiTextSupport.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
#include "Character/CAnimPlaybackParms.hpp"
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
#include "Character/IAnimReader.hpp"
namespace urde
{
int CWorldTransManager::GetSuitCharSet()
{
CPlayerState& state = *g_GameState->GetPlayerState();
if (state.GetFusion())
{
switch (state.x20_currentSuit)
{
case CPlayerState::EPlayerSuit::Power:
return 4;
case CPlayerState::EPlayerSuit::Gravity:
return 6;
case CPlayerState::EPlayerSuit::Varia:
return 7;
case CPlayerState::EPlayerSuit::Phazon:
return 8;
default: break;
}
}
return int(state.x20_currentSuit);
}
CWorldTransManager::SModelDatas::SModelDatas(const CAnimRes& samusRes)
: x0_samusRes(samusRes)
{
x1a0_lights.reserve(8);
}
void CWorldTransManager::UpdateLights(float dt)
{
if (!x4_modelData)
return;
x4_modelData->x1a0_lights.clear();
zeus::CVector3f lightPos(0.f, 10.f, 0.f);
CLight spot = CLight::BuildSpot(lightPos, zeus::kBackVec, zeus::CColor::skWhite, 90.f);
spot.SetAttenuation(1.f, 0.f, 0.f);
CLight s1 = spot;
s1.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, 2.f * x18_bgOffset - x1c_bgHeight});
float z = 1.f;
float delta = x1c_bgHeight - x18_bgOffset;
if (!x44_26_goingUp && delta < 2.f)
z = delta * 0.5f;
else if (x44_26_goingUp && x18_bgOffset < 2.f)
z = x18_bgOffset * 0.5f;
if (z < 1.f)
{
CLight s2 = spot;
float pos = x44_26_goingUp ? x1c_bgHeight : -x1c_bgHeight;
s2.SetPosition(lightPos + zeus::CVector3f{0.f, 0.f, pos});
s2.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, 1.f - z));
x4_modelData->x1a0_lights.push_back(std::move(s2));
s1.SetColor(zeus::CColor::lerp(zeus::CColor::skBlack, zeus::CColor::skWhite, z));
}
x4_modelData->x1a0_lights.push_back(std::move(s1));
}
void CWorldTransManager::UpdateDisabled(float)
{
if (x0_curTime <= 2.f)
return;
x44_24_dissolveComplete = true;
}
void CWorldTransManager::UpdateEnabled(float dt)
{
if (x4_modelData && !x4_modelData->x1c_samusModelData.IsNull())
{
if (x44_25_stopSoon && !x4_modelData->x1dc_dissolveStarted && x0_curTime > 2.f)
{
x4_modelData->x1dc_dissolveStarted = true;
x4_modelData->x1d0_dissolveStartTime = x0_curTime;
x4_modelData->x1d4_relativeDissolveStartTime = 4.f + x0_curTime - 2.f;
x4_modelData->x1d8_relativeDissolveEndTime = 5.f + x0_curTime - 2.f;
}
if (x0_curTime > x4_modelData->x1d8_relativeDissolveEndTime && x4_modelData->x1dc_dissolveStarted)
x44_24_dissolveComplete = true;
x4_modelData->x1c_samusModelData.AdvanceAnimationIgnoreParticles(dt, x20_random, true);
x4_modelData->x170_gunXf = x4_modelData->x1c_samusModelData.GetScaledLocatorTransform("GUN_LCTR");
x4_modelData->x1c4_randTimeout -= dt;
if (x4_modelData->x1c4_randTimeout <= 0.f)
{
x4_modelData->x1c4_randTimeout = x20_random.Range(0.016666668f, 0.1f);
zeus::CVector2f randVec(x20_random.Range(-0.025f, 0.025f), x20_random.Range(-0.075f, 0.075f));
x4_modelData->x1bc_shakeDelta = (randVec - x4_modelData->x1b4_shakeResult) / x4_modelData->x1c4_randTimeout;
x4_modelData->x1cc_blurDelta = (x20_random.Range(-2.f, 4.f) - x4_modelData->x1c8_blurResult) / x4_modelData->x1c4_randTimeout;
}
x4_modelData->x1b4_shakeResult += x4_modelData->x1bc_shakeDelta * dt;
x4_modelData->x1c8_blurResult += dt * x4_modelData->x1cc_blurDelta;
}
float delta = dt * 50.f;
if (x44_26_goingUp)
delta = -delta;
x18_bgOffset += delta;
if (x18_bgOffset > x1c_bgHeight)
x18_bgOffset -= x1c_bgHeight;
if (x18_bgOffset < 0.f)
x18_bgOffset += x1c_bgHeight;
UpdateLights(dt);
}
void CWorldTransManager::UpdateText(float)
{
}
void CWorldTransManager::Update(float dt)
{
x0_curTime += dt;
switch (x30_type)
{
case ETransType::Disabled:
UpdateDisabled(dt);
break;
case ETransType::Enabled:
UpdateEnabled(dt);
break;
case ETransType::Text:
UpdateText(dt);
break;
}
}
void CWorldTransManager::DrawEnabled() const
{
}
@ -14,12 +152,108 @@ void CWorldTransManager::DrawDisabled() const
{
}
void CWorldTransManager::StartTextTransition(ResId fontId, ResId stringId, bool b1, bool b2,
float chFadeTime, float chFadeRate, float f3)
void CWorldTransManager::Draw() const
{
if (x30_type == ETransType::Disabled)
DrawDisabled();
else if (x30_type == ETransType::Enabled)
DrawEnabled();
else if (x30_type == ETransType::Text)
DrawText();
}
void CWorldTransManager::TouchModels()
{
if (!x4_modelData)
return;
if (x4_modelData->x14c_beamModel.IsLoaded() &&
x4_modelData->x14c_beamModel.GetObj())
{
x4_modelData->x68_beamModelData = CStaticRes(x4_modelData->x14c_beamModel.GetObjectTag()->id,
x4_modelData->x0_samusRes.GetScale());
}
if (x4_modelData->x158_suitModel.IsLoaded() &&
x4_modelData->x158_suitModel.GetObj() &&
x4_modelData->x164_suitSkin.IsLoaded() &&
x4_modelData->x164_suitSkin.GetObj())
{
CAnimRes animRes(x4_modelData->x0_samusRes.GetId(), GetSuitCharSet(),
x4_modelData->x0_samusRes.GetScale(), x4_modelData->x0_samusRes.GetDefaultAnim(),
true);
x4_modelData->x1c_samusModelData = animRes;
CAnimPlaybackParms aData(animRes.GetDefaultAnim(), -1, 1.f, true);
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
}
if (x4_modelData->x1c_samusModelData.IsNull())
x4_modelData->x1c_samusModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (x4_modelData->xb4_platformModelData.IsNull())
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (x4_modelData->x100_bgModelData.IsNull())
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
if (x4_modelData->x68_beamModelData.IsNull())
x4_modelData->x68_beamModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
ResId platRes, const zeus::CVector3f& platScale,
ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp)
{
x44_25_stopSoon = false;
x44_26_goingUp = goingUp;
x30_type = ETransType::Enabled;
x4_modelData.reset(new SModelDatas(samusRes));
x8_textData.reset();
x20_random.SetSeed(99);
x4_modelData->x1c_samusModelData = CModelData(samusRes);
CAnimPlaybackParms aData(samusRes.GetDefaultAnim(), -1, 1.f, true);
x4_modelData->x1c_samusModelData.AnimationData()->SetAnimation(aData, false);
const std::string& modelName = g_tweakPlayerRes->GetBeamCineModel(
DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
x4_modelData->x14c_beamModel = g_SimplePool->GetObj(modelName.c_str());
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharSet());
x4_modelData->x158_suitModel = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), info.GetModelId()});
x4_modelData->x164_suitSkin = g_SimplePool->GetObj(SObjectTag{FOURCC('CSKR'), info.GetSkinRulesId()});
if (platRes != -1)
{
x4_modelData->xb4_platformModelData = CStaticRes(platRes, platScale);
x4_modelData->xb4_platformModelData.Touch(CModelData::EWhichModel::Normal, 0);
}
if (bgRes != -1)
{
x4_modelData->x100_bgModelData = CStaticRes(bgRes, bgScale);
x4_modelData->x100_bgModelData.Touch(CModelData::EWhichModel::Normal, 0);
zeus::CAABox bounds = x4_modelData->x100_bgModelData.GetBounds();
x1c_bgHeight = (bounds.max.z - bounds.min.z) * bgScale.z;
}
else
x1c_bgHeight = 0.f;
StartTransition();
TouchModels();
}
void CWorldTransManager::EnableTransition(ResId fontId, ResId stringId, bool b1, bool b2,
float chFadeTime, float chFadeRate, float f3)
{
x40_ = b1;
x38_ = f3;
x44_25_ = false;
x44_25_stopSoon = false;
x30_type = ETransType::Text;
x4_modelData.reset();
@ -37,4 +271,29 @@ void CWorldTransManager::StartTextTransition(ResId fontId, ResId stringId, bool
StartTransition();
}
void CWorldTransManager::DisableTransition()
{
x4_modelData.reset();
x8_textData.reset();
x44_26_goingUp = false;
}
void CWorldTransManager::StartTransition()
{
x0_curTime = 0.f;
x18_bgOffset = 0.f;
x44_24_dissolveComplete = false;
x44_28_ = true;
}
void CWorldTransManager::EndTransition()
{
DisableTransition();
}
void CWorldTransManager::DrawText() const
{
}
}

View File

@ -5,6 +5,7 @@
#include "CRandom16.hpp"
#include "Character/CModelData.hpp"
#include "GuiSys/CGuiTextSupport.hpp"
#include "Graphics/CLight.hpp"
namespace urde
{
@ -16,90 +17,96 @@ class CWorldTransManager
public:
enum class ETransType
{
Blank,
LiftScene,
Disabled,
Enabled,
Text
};
struct CWorldTransModelData
struct SModelDatas
{
CModelData x1c_;
CModelData x68_;
CModelData xb4_;
CModelData x100_;
CToken x14c_;
CToken x158_;
CToken x164_;
std::vector<u32> x1a0_;
std::unique_ptr<u8> x1b0_;
CAnimRes x0_samusRes;
CModelData x1c_samusModelData;
CModelData x68_beamModelData;
CModelData xb4_platformModelData;
CModelData x100_bgModelData;
TLockedToken<CModel> x14c_beamModel;
TLockedToken<CModel> x158_suitModel;
TLockedToken<CSkinRules> x164_suitSkin;
zeus::CTransform x170_gunXf;
std::vector<CLight> x1a0_lights;
//std::unique_ptr<u8> x1b0_dissolveTextureBuffer;
zeus::CVector2f x1b4_shakeResult;
zeus::CVector2f x1bc_shakeDelta;
float x1c4_randTimeout = 0.f;
float x1c8_blurResult = 0.f;
float x1cc_blurDelta = 0.f;
float x1d0_dissolveStartTime = 99999.f;
float x1d4_relativeDissolveStartTime = 99999.f;
float x1d8_relativeDissolveEndTime = 99999.f;
bool x1dc_dissolveStarted = false;
SModelDatas(const CAnimRes& samusRes);
};
private:
float x0_ = 0.f;
std::unique_ptr<CWorldTransModelData> x4_modelData;
float x0_curTime = 0.f;
std::unique_ptr<SModelDatas> x4_modelData;
std::unique_ptr<CGuiTextSupport> x8_textData;
TLockedToken<CStringTable> xc_strTable;
u8 x14_ = 0;
float x18_;
CRandom16 x20_ = CRandom16(99);
float x18_bgOffset;
float x1c_bgHeight;
CRandom16 x20_random = CRandom16(99);
u16 x24_ = 1189;
u32 x28_ = 0;
u8 x2c_ = 127;
u8 x2d_ = 64;
ETransType x30_type = ETransType::Blank;
ETransType x30_type = ETransType::Disabled;
float x38_ = 0.f;
bool x40_;
union
{
struct
{
bool x44_24_ : 1;
bool x44_25_ : 1;
bool x44_26_ : 1;
bool x44_24_dissolveComplete : 1;
bool x44_25_stopSoon : 1;
bool x44_26_goingUp : 1;
bool x44_27_ : 1;
bool x44_28_ : 1;
};
u8 dummy = 0;
};
static int GetSuitCharSet();
public:
CWorldTransManager() : x44_24_(true) {}
CWorldTransManager() : x44_24_dissolveComplete(true) {}
void DrawFirstPass() const {}
void DrawSecondPass() const {}
void DrawAllModels() const {}
void UpdateLights(float) {}
void UpdateEnabled(float) {}
void UpdateDisabled(float) {}
void Update(float) {}
void UpdateLights(float dt);
void UpdateEnabled(float);
void UpdateDisabled(float);
void UpdateText(float);
void Update(float);
void DrawEnabled() const;
void DrawDisabled() const;
void sub_80209280() const {}
void Draw() const
{
if (x30_type == ETransType::Blank)
DrawDisabled();
else if (x30_type == ETransType::LiftScene)
DrawEnabled();
else if (x30_type == ETransType::Text)
sub_80209280();
}
void DrawText() const;
void Draw() const;
void StartTransition()
{
x0_ = 0.f;
x18_ = 0.f;
x44_24_ = false;
x44_28_ = true;
}
void EnableTransition(const CAnimRes& samusRes,
ResId platRes, const zeus::CVector3f& platScale,
ResId bgRes, const zeus::CVector3f& bgScale, bool goingUp);
void EnableTransition(ResId fontId, ResId stringId, bool b1, bool b2,
float chFadeTime, float chFadeRate, float f3);
void StartTextTransition(ResId fontId, ResId stringId, bool, bool, float, float, float);
void EndTransition() {}
void PleaseStopSoon() {}
bool IsTransitionEnabled() const { return false; }
void DisableTransition() {}
void TouchModels() {}
void EnableTransition() {}
void StartTransition();
void EndTransition();
void PleaseStopSoon() { x44_25_stopSoon = true; }
bool IsTransitionEnabled() const { return x30_type != ETransType::Disabled; }
void DisableTransition();
void TouchModels();
};
}