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Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay. This also allows simplifying some operations (such as being able to call fill() instead of needing to use std::fill, etc).
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@@ -1,5 +1,7 @@
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#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <hecl/Pipeline.hpp>
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@@ -17,10 +19,10 @@ CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
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const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
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: m_vbo(vbo), m_ibo(ibo) {
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(), 1, bufs, stages, nullptr,
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nullptr, 0, nullptr, nullptr, nullptr);
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
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constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
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m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(), bufs.size(), bufs.data(),
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stages.data(), nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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}
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count) {
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