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Graphics/Shaders: Use std::array where applicable

Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
This commit is contained in:
Lioncash
2019-09-28 22:22:12 -04:00
parent 417506572c
commit 136a229a1a
36 changed files with 530 additions and 347 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
@@ -14,8 +15,8 @@ class CTexture;
class CRadarPaintShader {
public:
struct Instance {
zeus::CVector3f pos[4];
zeus::CVector2f uv[4];
std::array<zeus::CVector3f, 4> pos;
std::array<zeus::CVector2f, 4> uv;
zeus::CColor color;
};