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Implement rumble classes
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@@ -628,7 +628,7 @@ void CCameraManager::UpdateRumble(float dt, CStateManager& mgr)
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if (!x14_shakers.empty() && !xa0_25_rumbling && xa0_24_pendingRumble)
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{
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Six, 1.f, ERumblePriority::Two);
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mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::CameraShake, 1.f, ERumblePriority::Two);
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xa0_25_rumbling = true;
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}
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