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Implement rumble classes
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@@ -1,25 +1,103 @@
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#include "CRumbleGenerator.hpp"
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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CRumbleGenerator::CRumbleGenerator()
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{
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xf0_24_disabled = false;
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HardStopAll();
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}
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void CRumbleGenerator::Update(float)
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CRumbleGenerator::~CRumbleGenerator()
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{
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HardStopAll();
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}
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void CRumbleGenerator::Update(float dt)
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{
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if (!xf0_24_disabled)
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{
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bool updated = false;
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for (int i=0 ; i<4 ; ++i)
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{
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float intensity = x0_voices[i].GetIntensity();
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if (!x0_voices[i].Update(dt) || intensity <= 0.f)
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{
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xc0_periodTime[i] = 0.f;
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xd0_onTime[i] = 0.f;
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if (xe0_commandArray[i] != EMotorState::Stop)
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{
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xe0_commandArray[i] = EMotorState::Stop;
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updated = true;
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}
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}
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else
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{
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xc0_periodTime[i] += dt;
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if (xc0_periodTime[i] >= 1.f / (30.f * intensity))
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{
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xc0_periodTime[i] = 0.f;
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if (xe0_commandArray[i] != EMotorState::Rumble)
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{
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xe0_commandArray[i] = EMotorState::Rumble;
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updated = true;
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}
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}
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else
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{
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xd0_onTime[i] += dt;
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if (xd0_onTime[i] >= (1.f / 30.f))
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{
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xd0_onTime[i] = 0.f;
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if (xe0_commandArray[i] != EMotorState::Stop)
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{
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xe0_commandArray[i] = EMotorState::Stop;
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updated = true;
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}
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}
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}
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}
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}
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if (updated)
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g_InputGenerator->ControlAllMotors(xe0_commandArray);
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}
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}
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static const EMotorState HardStopCommands[] = { EMotorState::StopHard,
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EMotorState::StopHard,
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EMotorState::StopHard,
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EMotorState::StopHard };
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void CRumbleGenerator::HardStopAll()
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{
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for (int i=0 ; i<4 ; ++i)
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{
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xc0_periodTime[i] = 0.f;
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xd0_onTime[i] = 0.f;
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xe0_commandArray[i] = EMotorState::Stop;
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x0_voices[i].HardReset();
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}
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g_InputGenerator->ControlAllMotors(HardStopCommands);
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}
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void CRumbleGenerator::Rumble(const SAdsrData& adsr, float, ERumblePriority prio, EIOPort port)
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s16 CRumbleGenerator::Rumble(const SAdsrData& adsr, float gain, ERumblePriority prio, EIOPort port)
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{
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CRumbleVoice& vox = x0_voices[int(port)];
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s16 freeChan = vox.GetFreeChannel();
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if (prio >= vox.GetPriority(freeChan))
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{
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xc0_periodTime[int(port)] = 0.f;
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return vox.Activate(adsr, freeChan, gain, prio);
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}
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return -1;
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}
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void CRumbleGenerator::Stop(s16 id, EIOPort port)
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{
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CRumbleVoice& vox = x0_voices[int(port)];
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vox.Deactivate(id, false);
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}
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}
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