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Implement rumble classes

This commit is contained in:
Jack Andersen
2018-01-25 23:48:42 -10:00
parent 132f2ab007
commit 13a31be23b
23 changed files with 458 additions and 97 deletions

View File

@@ -1,15 +1,29 @@
#include "CRumbleManager.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
#include "RumbleFxTable.hpp"
namespace urde
{
void CRumbleManager::SetDisabled(bool disabled)
s16 CRumbleManager::Rumble(CStateManager& mgr, const zeus::CVector3f& pos,
ERumbleFxId fx, float dist, ERumblePriority priority)
{
if (disabled)
x0_rumbleGenerator.HardStopAll();
xf0_24_disabled = disabled;
if (zeus::close_enough(dist, 0.f))
return -1;
zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - pos;
if (delta.magSquared() < dist * dist)
return Rumble(mgr, fx, 1.f - delta.magnitude() / dist, priority);
return -1;
}
void CRumbleManager::Update(float dt) { x0_rumbleGenerator.Update(dt); }
s16 CRumbleManager::Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority)
{
if (g_GameState->GameOptions().GetIsRumbleEnabled())
return x0_rumbleGenerator.Rumble(RumbleFxTable[int(fx)], gain, priority, EIOPort::Zero);
return -1;
}
}