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Implement rumble classes
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@@ -1647,7 +1647,8 @@ void CFrontEndUI::SOptionsFrontEndFrame::DoMenuSelectionChange(CGuiTableGroup* c
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if (option.option == EGameOption::Rumble && caller->GetUserSelection() > 0)
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{
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x40_rumbleGen.HardStopAll();
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x40_rumbleGen.Rumble(RumbleFxTable[11], 1.f, ERumblePriority::One, EIOPort::Zero);
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x40_rumbleGen.Rumble(RumbleFxTable[int(ERumbleFxId::PlayerBump)], 1.f,
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ERumblePriority::One, EIOPort::Zero);
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}
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}
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}
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