Comment out experimental feature

This commit is contained in:
Jack Andersen 2016-08-16 19:00:25 -10:00
parent edaa022517
commit 13cb48e3f9
1 changed files with 4 additions and 2 deletions

View File

@ -28,6 +28,7 @@ URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
#if 0
SObjectTag samusCharSet = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
@ -38,6 +39,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
platModel.id, zeus::CVector3f::skOne,
bgModel.id, zeus::CVector3f::skOne, false);
#endif
SObjectTag areaTag = m_projManager.resourceFactoryMP1().ProjectResourceFactoryBase::TagFromPath(
_S("MP1/Metroid1/!1IntroLevel1027/00 Exterior Docking Hangar/!area.blend"));
@ -92,8 +94,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
{
gfxQ->clearTarget(false, true);
g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
g_GameState->GetWorldTransitionManager()->Draw();
//g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
//g_GameState->GetWorldTransitionManager()->Draw();
if (m_vm.m_modelTest.IsLoaded())
{