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PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger

This commit is contained in:
2022-01-09 17:17:51 -08:00
parent 8a9701fc30
commit 13d4a94ee1
3 changed files with 10 additions and 3 deletions

View File

@@ -208,9 +208,9 @@ void CPhazonBeam::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::C
}
if (x274_26_veinsAlphaActive) {
CModelFlags useFlags(5, 0, 3, zeus::CColor(1.f, 0.5f * x270_indirectAlpha));
x224_phazonVeinsData->Render(mgr, xf, lights, useFlags);
x224_phazonVeinsData->Render(mgr, modelXf * zeus::CTransform::Scale(x270_indirectAlpha), lights, useFlags);
} else {
x224_phazonVeinsData->Render(mgr, xf, lights, flags);
x224_phazonVeinsData->Render(mgr, modelXf, lights, flags);
}
}
}