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PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
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@@ -208,9 +208,9 @@ void CPhazonBeam::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::C
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}
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if (x274_26_veinsAlphaActive) {
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CModelFlags useFlags(5, 0, 3, zeus::CColor(1.f, 0.5f * x270_indirectAlpha));
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x224_phazonVeinsData->Render(mgr, xf, lights, useFlags);
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x224_phazonVeinsData->Render(mgr, modelXf * zeus::CTransform::Scale(x270_indirectAlpha), lights, useFlags);
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} else {
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x224_phazonVeinsData->Render(mgr, xf, lights, flags);
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x224_phazonVeinsData->Render(mgr, modelXf, lights, flags);
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}
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}
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}
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