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D3D CElementGen rendering

This commit is contained in:
Jack Andersen
2016-02-16 17:42:27 -10:00
parent 468db3b203
commit 13e3afa72f
14 changed files with 429 additions and 16 deletions

View File

@@ -51,10 +51,8 @@ struct Application : boo::IApplicationCallback
Zeus::detectCPU();
const Zeus::CPUInfo& cpuInf = Zeus::cpuFeatures();
HECL::SystemString cpuName{reinterpret_cast<const char*>(cpuInf.cpuBrand)};
HECL::SystemString cpuVendor{reinterpret_cast<const char*>(cpuInf.cpuVendor)};
Log.report(LogVisor::Info, _S("CPU Name: %s"), cpuName.c_str());
Log.report(LogVisor::Info, _S("CPU Vendor: %s"), cpuVendor.c_str());
Log.report(LogVisor::Info, "CPU Name: %s", cpuInf.cpuBrand);
Log.report(LogVisor::Info, "CPU Vendor: %s", cpuInf.cpuVendor);
HECL::SystemString features;
if (cpuInf.AESNI)
features += _S("AES-NI");