D3D CElementGen rendering

This commit is contained in:
Jack Andersen 2016-02-16 17:42:27 -10:00
parent 468db3b203
commit 13e3afa72f
14 changed files with 429 additions and 16 deletions

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@ -85,7 +85,7 @@ add_definitions(-DZE_ATHENA_TYPES=1)
set(MATHLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libSpecter/MathLib/include)
include_directories(${ATHENA_INCLUDE_DIR} ${LOG_VISOR_INCLUDE_DIR} ${HECL_INCLUDE_DIR}
${NODLIB_INCLUDE_DIR} ${MATHLIB_INCLUDE_DIR} ${BOO_INCLUDE_DIR}
${SPECTER_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
${SPECTER_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
add_subdirectory(DataSpec)
add_subdirectory(Editor)
add_subdirectory(Runtime)

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@ -43,10 +43,10 @@ Specter::View* Space::buildSpaceView(Specter::ViewResources& res)
std::vector<Space::SpaceMenuNode::SubNodeData> Space::SpaceMenuNode::s_subNodeDats =
{
{Class::ResourceBrowser, "resource_browser", "Resource Browser", GetIcon(SpaceIcon::ResourceBrowser), {0.0,1.0,0.0,1.0}},
{Class::EffectEditor, "effect_editor", "Effect Editor", GetIcon(SpaceIcon::ParticleEditor), {1.0,0.5,0.0,1.0}},
{Class::ModelViewer, "model_viewer", "Model Viewer", GetIcon(SpaceIcon::ModelViewer), {0.95, 0.95, 0.95, 1.0}},
{Class::InformationCenter, "information_center", "Information Center", GetIcon(SpaceIcon::InformationCenter), {0.0, 1.0, 1.0, 1.0}}
{Class::ResourceBrowser, "resource_browser", "Resource Browser", GetIcon(SpaceIcon::ResourceBrowser), {0.0f, 1.0f, 0.0f, 1.0f}},
{Class::EffectEditor, "effect_editor", "Effect Editor", GetIcon(SpaceIcon::ParticleEditor), {1.0f, 0.5f, 0.0f, 1.0f}},
{Class::ModelViewer, "model_viewer", "Model Viewer", GetIcon(SpaceIcon::ModelViewer), {0.95f, 0.95f, 0.95f, 1.0f}},
{Class::InformationCenter, "information_center", "Information Center", GetIcon(SpaceIcon::InformationCenter), {0.0f, 1.0f, 1.0f, 1.0f}}
};
std::string Space::SpaceMenuNode::s_text = "Space Types";

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@ -51,10 +51,8 @@ struct Application : boo::IApplicationCallback
Zeus::detectCPU();
const Zeus::CPUInfo& cpuInf = Zeus::cpuFeatures();
HECL::SystemString cpuName{reinterpret_cast<const char*>(cpuInf.cpuBrand)};
HECL::SystemString cpuVendor{reinterpret_cast<const char*>(cpuInf.cpuVendor)};
Log.report(LogVisor::Info, _S("CPU Name: %s"), cpuName.c_str());
Log.report(LogVisor::Info, _S("CPU Vendor: %s"), cpuVendor.c_str());
Log.report(LogVisor::Info, "CPU Name: %s", cpuInf.cpuBrand);
Log.report(LogVisor::Info, "CPU Vendor: %s", cpuInf.cpuVendor);
HECL::SystemString features;
if (cpuInf.AESNI)
features += _S("AES-NI");

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@ -7,7 +7,7 @@
namespace pshag
{
class SObjectTag;
struct SObjectTag;
class CVParamTransfer;
class IObj;

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@ -1,6 +1,9 @@
#include "CGraphics.hpp"
#include <Math.hpp>
#undef near
#undef far
namespace pshag
{

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@ -0,0 +1,359 @@
#include "CElementGenShaders.hpp"
#include "CElementGen.hpp"
#include "CGenDescription.hpp"
namespace pshag
{
static const char* VS_HLSL_TEX =
"struct VertData\n"
"{\n"
" float4 posIn[4] : POSITION;\n"
" float4 colorIn : COLOR;\n"
" float4 uvsIn[4] : UV;\n"
"};\n"
"\n"
"cbuffer ParticleUniform : register(b0)\n"
"{\n"
" float4x4 mvp;\n"
" float4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"VertToFrag main(in VertData v, in uint vertId : SV_VertexID)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = v.colorIn * moduColor;\n"
" vtf.uv = v.uvsIn[vertId].xy;\n"
" vtf.position = mul(mvp, v.posIn[vertId]);\n"
" return vtf;\n"
"}\n";
static const char* FS_HLSL_TEX =
"SamplerState samp : register(s0);\n"
"Texture2D tex0 : register(t0);\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" return vtf.color * tex0.Sample(samp, vtf.uv);\n"
"}\n";
static const char* FS_HLSL_TEX_REDTOALPHA =
"SamplerState samp : register(s0);\n"
"Texture2D tex0 : register(t0);\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uv : UV;\n"
"};\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" float4 colr = vtf.color * tex0.Sample(samp, vtf.uv);\n"
" return float4(colr.rgb, colr.r);"
"}\n";
static const char* VS_HLSL_INDTEX =
"struct VertData\n"
"{\n"
" float4 posIn[4] : POSITION;\n"
" float4 colorIn : COLOR;\n"
" float4 uvsInTexrTind[4] : UV0;\n"
" float4 uvsInScene[4] : UV4;\n"
"};\n"
"\n"
"cbuffer ParticleUniform : register(b0)\n"
"{\n"
" float4x4 mvp;\n"
" float4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uvTexr : UV0;\n"
" float2 uvScene : UV1;\n"
" float2 uvTind : UV2;\n"
"};\n"
"\n"
"VertToFrag main(in VertData v, in uint vertId : SV_VertexID)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = v.colorIn * moduColor;\n"
" vtf.uvTexr = v.uvsInTexrTind[vertId].xy;\n"
" vtf.uvScene = v.uvsInScene[vertId].xy;\n"
" vtf.uvTind = v.uvsInTexrTind[vertId].zw;\n"
" vtf.position = mul(mvp, v.posIn[vertId]);\n"
" return vtf;\n"
"}\n";
static const char* FS_HLSL_INDTEX =
"SamplerState samp : register(s0);\n"
"Texture2D tex0 : register(t0);\n"
"Texture2D tex1 : register(t1);\n"
"Texture2D tex2 : register(t2);\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uvTexr : UV0;\n"
" float2 uvScene : UV1;\n"
" float2 uvTind : UV2;\n"
"};\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" float2 tindTexel = tex2.Sample(samp, vtf.uvTind).ba;\n"
" float4 sceneTexel = tex1.Sample(samp, vtf.uvScene + tindTexel);\n"
" float4 texrTexel = tex0.Sample(samp, vtf.uvTexr);\n"
" float4 colr = vtf.color * sceneTexel + texrTexel;\n"
" return float4(colr.rgb, vtf.color.a * texrTexel.a);"
"}\n";
static const char* FS_METAL_CINDTEX =
"SamplerState samp : register(s0);\n"
"Texture2D tex0 : register(t0);\n"
"Texture2D tex1 : register(t1);\n"
"Texture2D tex2 : register(t2);\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
" float2 uvTexr : UV0;\n"
" float2 uvScene : UV1;\n"
" float2 uvTind : UV2;\n"
"};\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" float2 tindTexel = tex2.Sample(samp, vtf.uvTind).ba;\n"
" float4 sceneTexel = tex1.Sample(samp, vtf.uvScene + tindTexel);\n"
" return vtf.color * sceneTexel * tex0.Sample(samp, vtf.uvTexr);\n"
"}\n";
static const char* VS_HLSL_NOTEX =
"struct VertData\n"
"{\n"
" float4 posIn[4] : POSITION;\n"
" float4 colorIn : COLOR;\n"
"};\n"
"\n"
"cbuffer ParticleUniform : register(b0)\n"
"{\n"
" float4x4 mvp;\n"
" float4 moduColor;\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
"};\n"
"\n"
"VertToFrag main(in VertData v, in uint vertId : SV_VertexID)\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.color = v.colorIn * moduColor;\n"
" vtf.position = mul(mvp, v.posIn[vertId]);\n"
" return vtf;\n"
"}\n";
static const char* FS_HLSL_NOTEX =
"struct VertToFrag\n"
"{\n"
" float4 position : SV_Position;\n"
" float4 color : COLOR;\n"
"};\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
" return vtf.color;\n"
"}\n";
struct D3DDataBindingFactory : CElementGenShaders::IDataBindingFactory
{
void BuildShaderDataBinding(CElementGen& gen,
boo::IShaderPipeline* regPipeline,
boo::IShaderPipeline* redToAlphaPipeline)
{
CGenDescription* desc = gen.GetDesc();
CUVElement* texr = desc->x54_TEXR.get();
CUVElement* tind = desc->x58_TIND.get();
int texCount = 0;
boo::ITexture* textures[3];
if (texr)
{
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 1;
if (tind)
{
textures[1] = CGraphics::g_SpareTexture;
textures[2] = tind->GetValueTexture(0).GetObj()->GetBooTexture();
texCount = 3;
}
}
boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
if (regPipeline)
gen.m_normalDataBind = CGraphics::g_BooFactory->newShaderDataBinding(regPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
texCount, textures);
if (redToAlphaPipeline)
gen.m_redToAlphaDataBind = CGraphics::g_BooFactory->newShaderDataBinding(redToAlphaPipeline, nullptr, nullptr,
gen.m_instBuf, nullptr, 1, uniforms,
texCount, textures);
}
};
CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::ID3DDataFactory& factory)
{
static const boo::VertexElementDescriptor TexFmtTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
};
m_vtxFormatTex = factory.newVertexFormat(9, TexFmtTex);
static const boo::VertexElementDescriptor TexFmtIndTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 4},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 5},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 6},
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 7}
};
m_vtxFormatIndTex = CGraphics::g_BooFactory->newVertexFormat(13, TexFmtIndTex);
static const boo::VertexElementDescriptor TexFmtNoTex[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
};
m_vtxFormatNoTex = CGraphics::g_BooFactory->newVertexFormat(5, TexFmtNoTex);
m_texZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_texNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
m_texZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_texAdditiveZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
m_texAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
m_texRedToAlphaZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_indTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_indTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_indTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, true, false);
m_cindTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_METAL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_cindTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_METAL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_cindTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_METAL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, true, false);
m_noTexZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
m_noTexAdditiveZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
return new struct D3DDataBindingFactory;
}
}

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@ -41,13 +41,13 @@ SParticleModel CParticleDataFactory::GetModel(CInputStream& in, CSimplePool* res
TResId id = in.readUint32Big();
if (!id)
return {};
return {resPool->GetObj({FOURCC('CMDL'), id}), true};
return {std::move(resPool->GetObj({FOURCC('CMDL'), id})), true};
}
SChildGeneratorDesc CParticleDataFactory::GetChildGeneratorDesc(TResId res, CSimplePool* resPool, const std::vector<TResId>& tracker)
{
if (std::count(tracker.cbegin(), tracker.cend(), res) == 0)
return {resPool->GetObj({FOURCC('PART'), res}), true};
return {std::move(resPool->GetObj({FOURCC('PART'), res})), true};
return {};
}
@ -70,7 +70,7 @@ SSwooshGeneratorDesc CParticleDataFactory::GetSwooshGeneratorDesc(CInputStream&
TResId id = in.readUint32Big();
if (!id)
return {};
return {resPool->GetObj({FOURCC('SWHC'), id}), true};
return {std::move(resPool->GetObj({FOURCC('SWHC'), id})), true};
}
SElectricGeneratorDesc CParticleDataFactory::GetElectricGeneratorDesc(CInputStream& in, CSimplePool* resPool)
@ -81,7 +81,7 @@ SElectricGeneratorDesc CParticleDataFactory::GetElectricGeneratorDesc(CInputStre
TResId id = in.readUint32Big();
if (!id)
return {};
return {resPool->GetObj({FOURCC('ELSC'), id}), true};
return {std::move(resPool->GetObj({FOURCC('ELSC'), id})), true};
}
CUVElement* CParticleDataFactory::GetTextureElement(CInputStream& in, CSimplePool* resPool)

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@ -27,6 +27,9 @@ struct SParticleModel
TLockedToken<CModel> m_token;
bool m_found = false;
CModel* m_model = nullptr;
SParticleModel() = default;
SParticleModel(CToken&& tok, bool found)
: m_token(std::move(tok)), m_found(found) {}
};
struct SChildGeneratorDesc
@ -34,6 +37,9 @@ struct SChildGeneratorDesc
TLockedToken<CGenDescription> m_token;
bool m_found = false;
CGenDescription* m_gen = nullptr;
SChildGeneratorDesc() = default;
SChildGeneratorDesc(CToken&& tok, bool found)
: m_token(std::move(tok)), m_found(found) {}
};
struct SSwooshGeneratorDesc
@ -41,6 +47,9 @@ struct SSwooshGeneratorDesc
TLockedToken<CSwooshDescription> m_token;
bool m_found = false;
CSwooshDescription* m_swoosh = nullptr;
SSwooshGeneratorDesc() = default;
SSwooshGeneratorDesc(CToken&& tok, bool found)
: m_token(std::move(tok)), m_found(found) {}
};
struct SElectricGeneratorDesc
@ -48,6 +57,9 @@ struct SElectricGeneratorDesc
TLockedToken<CElectricDescription> m_token;
bool m_found = false;
CElectricDescription* m_electric = nullptr;
SElectricGeneratorDesc() = default;
SElectricGeneratorDesc(CToken&& tok, bool found)
: m_token(std::move(tok)), m_found(found) {}
};
class CParticleDataFactory

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@ -49,50 +49,68 @@ void CParticleElectric::SetModulationColor(const Zeus::CColor&)
const Zeus::CTransform& CParticleElectric::GetOrientation() const
{
static Zeus::CTransform dummy;
return dummy;
}
const Zeus::CVector3f& CParticleElectric::GetTranslation() const
{
static Zeus::CVector3f dummy;
return dummy;
}
const Zeus::CTransform& CParticleElectric::GetGlobalOrientation() const
{
static Zeus::CTransform dummy;
return dummy;
}
const Zeus::CVector3f& CParticleElectric::GetGlobalTranslation() const
{
static Zeus::CVector3f dummy;
return dummy;
}
const Zeus::CVector3f& CParticleElectric::GetGlobalScale() const
{
static Zeus::CVector3f dummy;
return dummy;
}
const Zeus::CColor& CParticleElectric::GetModulationColor() const
{
static Zeus::CColor dummy;
return dummy;
}
bool CParticleElectric::IsSystemDeletable() const
{
return false;
}
std::pair<Zeus::CAABox, bool> CParticleElectric::GetBounds() const
{
return std::make_pair(Zeus::CAABox(), false);
}
u32 CParticleElectric::GetParticleCount() const
{
return 0;
}
bool CParticleElectric::SystemHasLight() const
{
return false;
}
CLight CParticleElectric::GetLight() const
{
return CLight();
}
bool CParticleElectric::GetParticleEmission() const
{
return false;
}
void CParticleElectric::DestroyParticles()

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@ -49,50 +49,68 @@ void CParticleSwoosh::SetModulationColor(const Zeus::CColor&)
const Zeus::CTransform& CParticleSwoosh::GetOrientation() const
{
static Zeus::CTransform dummy;
return dummy;
}
const Zeus::CVector3f& CParticleSwoosh::GetTranslation() const
{
static Zeus::CVector3f dummy;
return dummy;
}
const Zeus::CTransform& CParticleSwoosh::GetGlobalOrientation() const
{
static Zeus::CTransform dummy;
return dummy;
}
const Zeus::CVector3f& CParticleSwoosh::GetGlobalTranslation() const
{
static Zeus::CVector3f dummy;
return dummy;
}
const Zeus::CVector3f& CParticleSwoosh::GetGlobalScale() const
{
static Zeus::CVector3f dummy;
return dummy;
}
const Zeus::CColor& CParticleSwoosh::GetModulationColor() const
{
static Zeus::CColor dummy;
return dummy;
}
bool CParticleSwoosh::IsSystemDeletable() const
{
return false;
}
std::pair<Zeus::CAABox, bool> CParticleSwoosh::GetBounds() const
{
return std::make_pair(Zeus::CAABox(), false);
}
u32 CParticleSwoosh::GetParticleCount() const
{
return 0;
}
bool CParticleSwoosh::SystemHasLight() const
{
return false;
}
CLight CParticleSwoosh::GetLight() const
{
return CLight();
}
bool CParticleSwoosh::GetParticleEmission() const
{
return false;
}
void CParticleSwoosh::DestroyParticles()

View File

@ -16,6 +16,9 @@ struct SCollisionResponseData
{
TToken<CCollisionResponseData> m_res;
bool m_found = false;
SCollisionResponseData() = default;
SCollisionResponseData(CToken&& tok, bool found)
: m_res(std::move(tok)), m_found(found) {}
};
class CWeaponDescription

View File

@ -20,6 +20,8 @@ struct SObjectTag
TResId id = -1;
bool operator!=(const SObjectTag& other) const {return id != other.id;}
bool operator==(const SObjectTag& other) const {return id == other.id;}
SObjectTag() = default;
SObjectTag(FourCC tp, TResId rid) : type(tp), id(rid) {}
};
/**

2
hecl

@ -1 +1 @@
Subproject commit 82a0c26fd7c1f2acda42c73f4bf4bafbf3281b59
Subproject commit 92604d9ce5c32aa9a7c58603683b43f2064850b5

@ -1 +1 @@
Subproject commit 0d22ed8d625a58d8eac7a63d09c80c490d581db2
Subproject commit a5d6f9f2624d86a92f1438dda89695f47789995c