Invert sphere texture values

This commit is contained in:
Jack Andersen 2016-07-30 19:06:05 -10:00
parent 05a52c00be
commit 13f0726c40
2 changed files with 1 additions and 2 deletions

View File

@ -75,7 +75,6 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
if (m_vm.m_modelTest.IsLoaded())
{
CModelFlags flags;
flags.addColor.r = 0.0f;
flags.m_extendedShaderIdx = 2;
if (std::fmod(m_theta, M_PIF) < M_PIF / 2.f)

View File

@ -270,7 +270,7 @@ void CBooRenderer::GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx
for (int x=0 ; x<SPHERE_RAMP_RES ; ++x)
{
zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes);
data[y][x] = zeus::clamp(0.f, vec.canBeNormalized() ? vec.magnitude() : 0.f, 1.f) * 255;
data[y][x] = 255 - zeus::clamp(0.f, vec.canBeNormalized() ? vec.magnitude() : 0.f, 1.f) * 255;
}
}
x220_sphereRamp = ctx.newStaticTexture(SPHERE_RAMP_RES, SPHERE_RAMP_RES, 1,