mirror of https://github.com/AxioDL/metaforce.git
Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
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@ -20,7 +20,7 @@
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namespace urde {
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namespace urde {
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static logvisor::Module Log("urde::CModelData");
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static logvisor::Module Log("urde::CModelData");
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CModelData::~CModelData() {}
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CModelData::~CModelData() = default;
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CModelData::CModelData() {}
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CModelData::CModelData() {}
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CModelData CModelData::CModelDataNull() { return CModelData(); }
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CModelData CModelData::CModelDataNull() { return CModelData(); }
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@ -220,7 +220,7 @@ CBooRenderer::CAreaListItem::CAreaListItem(const std::vector<CMetroidModelInstan
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, x18_areaIdx(areaIdx)
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, x18_areaIdx(areaIdx)
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, m_shaderSet(shaderSet) {}
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, m_shaderSet(shaderSet) {}
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CBooRenderer::CAreaListItem::~CAreaListItem() {}
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CBooRenderer::CAreaListItem::~CAreaListItem() = default;
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void CBooRenderer::ActivateLightsForModel(CAreaListItem* item, CBooModel& model) {
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void CBooRenderer::ActivateLightsForModel(CAreaListItem* item, CBooModel& model) {
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std::vector<CLight> thisLights;
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std::vector<CLight> thisLights;
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@ -2,7 +2,7 @@
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namespace urde {
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namespace urde {
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CFrontEndUITouchBar::~CFrontEndUITouchBar() {}
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CFrontEndUITouchBar::~CFrontEndUITouchBar() = default;
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void CFrontEndUITouchBar::SetPhase(EPhase ph) { m_phase = ph; }
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void CFrontEndUITouchBar::SetPhase(EPhase ph) { m_phase = ph; }
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CFrontEndUITouchBar::EPhase CFrontEndUITouchBar::GetPhase() { return m_phase; }
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CFrontEndUITouchBar::EPhase CFrontEndUITouchBar::GetPhase() { return m_phase; }
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void CFrontEndUITouchBar::SetFileSelectPhase(const SFileSelectDetail details[3], bool eraseGame, bool galleryActive) {
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void CFrontEndUITouchBar::SetFileSelectPhase(const SFileSelectDetail details[3], bool eraseGame, bool galleryActive) {
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@ -280,7 +280,7 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
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}
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}
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}
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}
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CMFGameLoader::~CMFGameLoader() {}
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CMFGameLoader::~CMFGameLoader() = default;
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static const char* LoadDepPAKs[] = {"TestAnim", "SamusGun", "SamGunFx", nullptr};
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static const char* LoadDepPAKs[] = {"TestAnim", "SamusGun", "SamGunFx", nullptr};
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