Add Steam app finder, fix missing blender cube bug

This commit is contained in:
Jack Andersen 2017-07-22 23:20:28 -10:00
parent 1fd94a59fc
commit 14277fa386
5 changed files with 157 additions and 9 deletions

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@ -94,6 +94,7 @@ if ackbytes != b'ACK':
quitblender()
# slerp branch check
bpy.ops.mesh.primitive_cube_add()
orig_rot = bpy.context.object.rotation_mode
try:
bpy.context.object.rotation_mode = 'QUATERNION_SLERP'

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@ -0,0 +1,14 @@
#ifndef _HECL_STEAMFINDER_H_
#define _HECL_STEAMFINDER_H_
#include "hecl/SystemChar.hpp"
namespace hecl
{
hecl::SystemString FindCommonSteamApp(const hecl::SystemChar* name);
}
#endif // _HECL_STEAMFINDER_H_

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@ -15,6 +15,7 @@
#include <hecl/Database.hpp>
#include "logvisor/logvisor.hpp"
#include "hecl/Blender/BlenderConnection.hpp"
#include "hecl/SteamFinder.hpp"
#if _WIN32
#include <io.h>
@ -231,6 +232,12 @@ void BlenderConnection::_blenderDied()
static std::atomic_bool BlenderFirstInit(false);
static bool RegFileExists(const hecl::SystemChar* path)
{
hecl::Sstat theStat;
return !hecl::Stat(path, &theStat) && S_ISREG(theStat.st_mode);
}
BlenderConnection::BlenderConnection(int verbosityLevel)
{
BlenderLog.report(logvisor::Info, "Establishing BlenderConnection...");
@ -299,21 +306,37 @@ BlenderConnection::BlenderConnection(int verbosityLevel)
/* User-specified blender path */
#if _WIN32
wchar_t BLENDER_BIN_BUF[2048];
wchar_t* blenderBin = _wgetenv(L"BLENDER_BIN");
const wchar_t* blenderBin = _wgetenv(L"BLENDER_BIN");
#else
char* blenderBin = getenv("BLENDER_BIN");
const char* blenderBin = getenv("BLENDER_BIN");
#endif
/* Steam blender */
hecl::SystemString steamBlender;
/* Child process of blender */
#if _WIN32
if (!blenderBin)
if (!blenderBin || !RegFileExists(blenderBin))
{
/* Environment not set; use default */
wchar_t progFiles[256];
if (!GetEnvironmentVariableW(L"ProgramFiles", progFiles, 256))
BlenderLog.report(logvisor::Fatal, L"unable to determine 'Program Files' path");
_snwprintf(BLENDER_BIN_BUF, 2048, L"%s\\Blender Foundation\\Blender\\blender.exe", progFiles);
blenderBin = BLENDER_BIN_BUF;
/* Environment not set; try steam */
steamBlender = hecl::FindCommonSteamApp(_S("Blender"));
if (steamBlender.size())
{
steamBlender += _S("\\blender.exe");
blenderBin = steamBlender.c_str();
}
if (!RegFileExists(blenderBin))
{
/* No steam; try default */
wchar_t progFiles[256];
if (!GetEnvironmentVariableW(L"ProgramFiles", progFiles, 256))
BlenderLog.report(logvisor::Fatal, L"unable to determine 'Program Files' path");
_snwprintf(BLENDER_BIN_BUF, 2048, L"%s\\Blender Foundation\\Blender\\blender.exe", progFiles);
blenderBin = BLENDER_BIN_BUF;
if (!RegFileExists(blenderBin))
BlenderLog.report(logvisor::Fatal, L"unable to find blender.exe");
}
}
wchar_t cmdLine[2048];

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@ -47,6 +47,7 @@ add_library(hecl-common
../include/hecl/Backend/HLSL.hpp
../include/hecl/Backend/Metal.hpp
../include/hecl/Blender/BlenderConnection.hpp
../include/hecl/SteamFinder.hpp
../include/hecl/Frontend.hpp
../include/hecl/Database.hpp
../include/hecl/Runtime.hpp
@ -56,6 +57,7 @@ add_library(hecl-common
../include/hecl/MathExtras.hpp
../include/hecl/UniformBufferPool.hpp
../include/hecl/VertexBufferPool.hpp
SteamFinder.cpp
ClientProcess.cpp
atdna_HMDLMeta.cpp
atdna_Frontend.cpp

108
hecl/lib/SteamFinder.cpp Normal file
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@ -0,0 +1,108 @@
#include "hecl/SteamFinder.hpp"
#include "hecl/hecl.hpp"
#ifdef WIN32
#include <winreg.h>
#define PATH_SEP L'\\'
#else
#define PATH_SEP '/'
#endif
namespace hecl
{
/* Used to extract alternate steam install directories from libraryfolders.vdf */
static const std::regex regSteamPath("^\\s+\\\"[0-9]+\\\"\\s+\\\"(.*)\\\"",
std::regex::ECMAScript|std::regex::optimize);
hecl::SystemString FindCommonSteamApp(const hecl::SystemChar* name)
{
hecl::SystemString steamInstallDir;
hecl::Sstat theStat;
#ifdef WIN32
HKEY hkey;
hecl::SystemChar _steamInstallDir[MAX_PATH] = {0};
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _S("Software\\Valve\\Steam"),
0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS)
{
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, _S("Software\\Valve\\Steam"),
0, KEY_QUERY_VALUE | KEY_WOW64_32KEY, &hkey) != ERROR_SUCCESS)
return {};
}
DWORD size = MAX_PATH;
if (RegQueryValueEx(hkey, _S("InstallPath"), nullptr, nullptr,
(LPBYTE)_steamInstallDir, &size) == ERROR_SUCCESS)
steamInstallDir = _steamInstallDir;
RegCloseKey(hkey);
if (steamInstallDir.empty())
return {};
#elif defined(__APPLE__)
steamInstallDir = getenv("HOME");
steamInstallDir += "/Library/Application Support/Steam";
if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode))
return {};
#else
steamInstallDir = getenv("HOME");
steamInstallDir += "/.local/share/Steam";
if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode))
{
steamInstallDir = getenv("HOME");
steamInstallDir += "/.steam/steam";
if (hecl::Stat(steamInstallDir.c_str(), &theStat) || !S_ISDIR(theStat.st_mode))
return {};
}
#endif
hecl::SystemString appPath = hecl::SystemString(_S("common")) + PATH_SEP + name;
/* Try main steam install directory first */
hecl::SystemString steamAppsMain = steamInstallDir + PATH_SEP + _S("steamapps");
hecl::SystemString mainAppPath = steamAppsMain + PATH_SEP + appPath;
if (!hecl::Stat(mainAppPath.c_str(), &theStat) && S_ISDIR(theStat.st_mode))
return mainAppPath;
/* Iterate alternate steam install dirs */
hecl::SystemString libraryFoldersVdfPath = steamAppsMain + PATH_SEP + _S("libraryfolders.vdf");
FILE* fp = hecl::Fopen(libraryFoldersVdfPath.c_str(), _S("r"));
if (!fp)
return {};
hecl::FSeek(fp, 0, SEEK_END);
int64_t fileLen = hecl::FTell(fp);
if (fileLen <= 0)
{
fclose(fp);
return {};
}
hecl::FSeek(fp, 0, SEEK_SET);
std::string fileBuf;
fileBuf.resize(fileLen);
if (fread(&fileBuf[0], 1, fileLen, fp) != fileLen)
{
fclose(fp);
return {};
}
fclose(fp);
std::smatch dirMatch;
auto begin = fileBuf.cbegin();
auto end = fileBuf.cend();
while (std::regex_search(begin, end, dirMatch, regSteamPath))
{
std::string match = dirMatch[1].str();
hecl::SystemStringView otherInstallDir(match);
hecl::SystemString otherAppPath = otherInstallDir.sys_str() + PATH_SEP +
_S("steamapps") + PATH_SEP + appPath;
if (!hecl::Stat(otherAppPath.c_str(), &theStat) && S_ISDIR(theStat.st_mode))
return otherAppPath;
begin = dirMatch.suffix().first;
}
return {};
}
}