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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)

This commit is contained in:
2021-06-03 23:08:05 -07:00
parent 99d363d5df
commit 144af8cc15
13 changed files with 74 additions and 61 deletions

View File

@@ -329,7 +329,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
if (!x14_stateMgr) {
CWorldTransManager::WaitForModelsAndTextures();
CWorldState& wldState = g_GameState->CurrentWorldState();
x14_stateMgr = std::make_shared<CStateManager>(wldState.RelayTracker(), wldState.MapWorldInfo(),
x14_stateMgr = std::make_shared<CStateManager>(wldState.Mailbox(), wldState.MapWorldInfo(),
g_GameState->GetPlayerState(), wtMgr, wldState.GetLayerState());
}