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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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@@ -329,7 +329,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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if (!x14_stateMgr) {
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CWorldTransManager::WaitForModelsAndTextures();
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CWorldState& wldState = g_GameState->CurrentWorldState();
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x14_stateMgr = std::make_shared<CStateManager>(wldState.RelayTracker(), wldState.MapWorldInfo(),
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x14_stateMgr = std::make_shared<CStateManager>(wldState.Mailbox(), wldState.MapWorldInfo(),
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g_GameState->GetPlayerState(), wtMgr, wldState.GetLayerState());
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}
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