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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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@@ -894,7 +894,7 @@ void CGameArea::Validate(CStateManager& mgr) {
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}
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void CGameArea::LoadScriptObjects(CStateManager& mgr) {
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CWorldLayerState& layerState = *mgr.WorldLayerState();
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CScriptLayerManager& layerState = *mgr.WorldLayerState();
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u32 layerCount = layerState.GetAreaLayerCount(x4_selfIdx);
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std::vector<TEditorId> objIds;
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for (u32 i = 0; i < layerCount; ++i) {
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