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Fix GLSL reflection shader compile errors.
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ade1011dbc
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145c152012
@ -137,12 +137,12 @@ std::string GLSL::GenerateReflectionExpr(ReflectionType type) const
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{
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{
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case ReflectionType::None:
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case ReflectionType::None:
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default:
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default:
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return "vec3(0.0, 0.0, 0.0);\n";
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return "vec3(0.0, 0.0, 0.0)";
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case ReflectionType::Simple:
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case ReflectionType::Simple:
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return "texture(reflectionTex, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha;\n";
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return "texture(reflectionTex, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha";
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case ReflectionType::Indirect:
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case ReflectionType::Indirect:
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return "texture(reflectionTex, (texture(reflectionIndTex, vtf.reflectTcgs[0]).rg - "
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return "texture(reflectionTex, (texture(reflectionIndTex, vtf.reflectTcgs[0]).rg - "
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"vec2(0.5, 0.5)) * vec2(0.5, 0.5) + vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha;\n";
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"vec2(0.5, 0.5)) * vec2(0.5, 0.5) + vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha";
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}
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}
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}
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}
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