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Use pas::EAnimationState in CPAS*

This commit is contained in:
2020-04-22 05:08:02 -04:00
parent 535717fbd8
commit 14c92e85ce
26 changed files with 337 additions and 310 deletions

View File

@@ -25,31 +25,31 @@ enum class ELocomotionAnim { Invalid = -1, Idle, Walk, Run, BackUp, StrafeLeft,
enum class EAnimationState {
Invalid = -1,
Fall,
Getup,
LieOnGround,
Step,
Death,
Locomotion,
KnockBack,
MeleeAttack,
Turn,
LoopAttack,
LoopReaction,
GroundHit,
Generate,
Jump,
Hurled,
Slide,
Taunt,
Scripted,
ProjectileAttack,
Cover,
WallHang,
AdditiveIdle,
AdditiveAim,
AdditiveFlinch,
AdditiveReaction
Fall = 0,
Getup = 1,
LieOnGround = 2,
Step = 3,
Death = 4,
Locomotion = 5,
KnockBack = 6,
MeleeAttack = 7,
Turn = 8,
LoopAttack = 9,
LoopReaction = 10,
GroundHit = 11,
Generate = 12,
Jump = 13,
Hurled = 14,
Slide = 15,
Taunt = 16,
Scripted = 17,
ProjectileAttack = 18,
Cover = 19,
WallHang = 20,
AdditiveIdle = 21,
AdditiveAim = 22,
AdditiveFlinch = 23,
AdditiveReaction = 24
};
enum class EHurledState {
@@ -64,7 +64,7 @@ enum class EHurledState {
Seven
};
enum class EFallState { Invalid = -1, Zero, One , Two};
enum class EFallState { Invalid = -1, Zero, One, Two };
enum class EReactionType { Invalid = -1, Zero, One, Two, Three };