mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-15 03:26:08 +00:00
Use pas::EAnimationState in CPAS*
This commit is contained in:
@@ -25,31 +25,31 @@ enum class ELocomotionAnim { Invalid = -1, Idle, Walk, Run, BackUp, StrafeLeft,
|
||||
|
||||
enum class EAnimationState {
|
||||
Invalid = -1,
|
||||
Fall,
|
||||
Getup,
|
||||
LieOnGround,
|
||||
Step,
|
||||
Death,
|
||||
Locomotion,
|
||||
KnockBack,
|
||||
MeleeAttack,
|
||||
Turn,
|
||||
LoopAttack,
|
||||
LoopReaction,
|
||||
GroundHit,
|
||||
Generate,
|
||||
Jump,
|
||||
Hurled,
|
||||
Slide,
|
||||
Taunt,
|
||||
Scripted,
|
||||
ProjectileAttack,
|
||||
Cover,
|
||||
WallHang,
|
||||
AdditiveIdle,
|
||||
AdditiveAim,
|
||||
AdditiveFlinch,
|
||||
AdditiveReaction
|
||||
Fall = 0,
|
||||
Getup = 1,
|
||||
LieOnGround = 2,
|
||||
Step = 3,
|
||||
Death = 4,
|
||||
Locomotion = 5,
|
||||
KnockBack = 6,
|
||||
MeleeAttack = 7,
|
||||
Turn = 8,
|
||||
LoopAttack = 9,
|
||||
LoopReaction = 10,
|
||||
GroundHit = 11,
|
||||
Generate = 12,
|
||||
Jump = 13,
|
||||
Hurled = 14,
|
||||
Slide = 15,
|
||||
Taunt = 16,
|
||||
Scripted = 17,
|
||||
ProjectileAttack = 18,
|
||||
Cover = 19,
|
||||
WallHang = 20,
|
||||
AdditiveIdle = 21,
|
||||
AdditiveAim = 22,
|
||||
AdditiveFlinch = 23,
|
||||
AdditiveReaction = 24
|
||||
};
|
||||
|
||||
enum class EHurledState {
|
||||
@@ -64,7 +64,7 @@ enum class EHurledState {
|
||||
Seven
|
||||
};
|
||||
|
||||
enum class EFallState { Invalid = -1, Zero, One , Two};
|
||||
enum class EFallState { Invalid = -1, Zero, One, Two };
|
||||
|
||||
enum class EReactionType { Invalid = -1, Zero, One, Two, Three };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user