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Use pas::EAnimationState in CPAS*
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@@ -498,8 +498,8 @@ void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec,
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break;
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}
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case EKnockBackAnimationState::Flinch: {
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const std::pair<float, s32> bestAnim =
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parent.GetBodyController()->GetPASDatabase().FindBestAnimation(CPASAnimParmData(23), *mgr.GetActiveRandom(), -1);
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const std::pair<float, s32> bestAnim = parent.GetBodyController()->GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(pas::EAnimationState::AdditiveFlinch), *mgr.GetActiveRandom(), -1);
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if (bestAnim.first > 0.f) {
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parent.GetModelData()->GetAnimationData()->AddAdditiveAnimation(bestAnim.second, 1.f, false, true);
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x64_flinchRemTime =
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