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Use pas::EAnimationState in CPAS*
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@@ -422,8 +422,9 @@ void CScriptGunTurret::LaunchProjectile(CStateManager& mgr) {
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mgr.AddObject(proj);
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auto pair =
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x64_modelData->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(18, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f),
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CPASAnimParm::FromEnum(skStateToLocoTypeLookup[size_t(x520_state)])), -1);
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CPASAnimParmData(pas::EAnimationState::ProjectileAttack, CPASAnimParm::FromEnum(1),
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CPASAnimParm::FromReal32(90.f),
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CPASAnimParm::FromEnum(skStateToLocoTypeLookup[size_t(x520_state)])), -1);
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if (pair.first > 0.f) {
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x64_modelData->EnableLooping(false);
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x64_modelData->GetAnimationData()->SetAnimation(CAnimPlaybackParms(pair.second, -1, 1.f, true), false);
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@@ -433,7 +434,7 @@ void CScriptGunTurret::LaunchProjectile(CStateManager& mgr) {
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void CScriptGunTurret::PlayAdditiveFlinchAnimation(CStateManager& mgr) {
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auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(23), *mgr.GetActiveRandom(), -1);
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CPASAnimParmData(pas::EAnimationState::AdditiveFlinch), *mgr.GetActiveRandom(), -1);
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if (pair.first > 0.f)
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GetModelData()->GetAnimationData()->AddAdditiveAnimation(pair.second, 1.f, false, true);
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}
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@@ -695,7 +696,7 @@ void CScriptGunTurret::UpdateTurretAnimation() {
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return;
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}
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const auto parmData = CPASAnimParmData(5, CPASAnimParm::FromEnum(0),
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const auto parmData = CPASAnimParmData(pas::EAnimationState::Locomotion, CPASAnimParm::FromEnum(0),
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CPASAnimParm::FromEnum(skStateToLocoTypeLookup[size_t(x520_state)]));
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const auto pair =
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GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(parmData, -1);
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@@ -1150,7 +1151,7 @@ void CScriptGunTurret::PlayAdditiveChargingAnimation(CStateManager& mgr) {
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return;
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auto pair = GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase().FindBestAnimation(
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CPASAnimParmData(24, CPASAnimParm::FromEnum(2)), *mgr.GetActiveRandom(), -1);
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CPASAnimParmData(pas::EAnimationState::AdditiveReaction, CPASAnimParm::FromEnum(2)), *mgr.GetActiveRandom(), -1);
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if (pair.first > 0.f) {
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x55c_additiveChargeAnim = pair.second;
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GetModelData()->GetAnimationData()->AddAdditiveAnimation(pair.second, 1.f, true, false);
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