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Shader refactor bug fixes and attachment model extract/cook

This commit is contained in:
Jack Andersen
2018-10-11 10:50:05 -10:00
parent c91e5df986
commit 1559163f98
85 changed files with 535 additions and 382 deletions

View File

@@ -41,7 +41,7 @@ struct IScriptObject : BigDNAVYaml
virtual ~IScriptObject() = default;
virtual void addCMDLRigPairs(PAKRouter<PAKBridge>&,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>&) const {}
CharacterAssociations<UniqueID32>& charAssoc) const {}
virtual void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {}
virtual void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const {}