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Initial pause screen implementations

This commit is contained in:
Jack Andersen
2017-04-25 20:43:48 -10:00
parent 2579ab470e
commit 159b83b37a
23 changed files with 416 additions and 75 deletions

View File

@@ -1,21 +1,21 @@
#include "CPauseScreen.hpp"
#include "CPauseScreenBlur.hpp"
namespace urde
{
namespace MP1
{
CPauseScreen::CPauseScreen()
CPauseScreenBlur::CPauseScreenBlur()
{
}
bool CPauseScreen::CheckLoadComplete()
bool CPauseScreenBlur::CheckLoadComplete()
{
return false;
}
void CPauseScreen::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
{
}