This commit is contained in:
Jack Andersen 2016-12-28 11:40:03 -10:00
commit 15d2d934d8
8 changed files with 551 additions and 85 deletions

View File

@ -2,6 +2,7 @@
#include "AROTBuilder.hpp" #include "AROTBuilder.hpp"
#include "DataSpec/DNAMP1/DeafBabe.hpp" #include "DataSpec/DNAMP1/DeafBabe.hpp"
#include "DataSpec/DNAMP2/DeafBabe.hpp" #include "DataSpec/DNAMP2/DeafBabe.hpp"
#include <inttypes.h>
namespace DataSpec namespace DataSpec
{ {
@ -41,10 +42,10 @@ void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFB
" for i in range(3):\n" " for i in range(3):\n"
" face.verts[i].co = tri_verts[i].co\n" " face.verts[i].co = tri_verts[i].co\n"
" col_bm.verts.ensure_lookup_table()\n" " col_bm.verts.ensure_lookup_table()\n"
"face.material_index = select_material(0x%08X)\n" "face.material_index = select_material(0x%016" PRIX64 ")\n"
"face.smooth = False\n" "face.smooth = False\n"
"\n", "\n",
atUint32(triMat.material)); atUint64(triMat.material));
} }
db.insertNoClimb(os); db.insertNoClimb(os);
@ -58,6 +59,11 @@ void DeafBabeSendToBlender(hecl::BlenderConnection::PyOutStream& os, const DEAFB
" col_mesh.materials.append(mat)\n" " col_mesh.materials.append(mat)\n"
"\n" "\n"
"bpy.context.scene.objects.link(col_mesh_obj)\n" "bpy.context.scene.objects.link(col_mesh_obj)\n"
"bpy.context.scene.objects.active = col_mesh_obj\n"
"bpy.ops.object.mode_set(mode='EDIT')\n"
"bpy.ops.mesh.tris_convert_to_quads(materials=True)\n"
"bpy.ops.object.mode_set(mode='OBJECT')\n"
"bpy.context.scene.objects.active = None\n"
"col_mesh_obj.layers[1] = True\n" "col_mesh_obj.layers[1] = True\n"
"col_mesh_obj.layers[0] = False\n" "col_mesh_obj.layers[0] = False\n"
"col_mesh_obj.draw_type = 'SOLID'\n" "col_mesh_obj.draw_type = 'SOLID'\n"
@ -79,11 +85,51 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataS
} }
db.materials.reserve(colMesh.materials.size()); db.materials.reserve(colMesh.materials.size());
for (const auto& mat : colMesh.materials) for (const hecl::BlenderConnection::DataStream::ColMesh::Material& mat : colMesh.materials)
{ {
db.materials.emplace_back(); db.materials.emplace_back();
db.materials.back().setFireThrough(mat.fireThrough); db.materials.back().setUnknown(mat.unknown);
db.materials.back().setType(typename DEAFBABE::Material::Type(mat.type)); db.materials.back().setSurfaceStone(mat.surfaceStone);
db.materials.back().setSurfaceMetal(mat.surfaceMetal);
db.materials.back().setSurfaceGrass(mat.surfaceGrass);
db.materials.back().setSurfaceIce(mat.surfaceIce);
db.materials.back().setPillar(mat.pillar);
db.materials.back().setSurfaceMetalGrating(mat.surfaceMetalGrating);
db.materials.back().setSurfacePhazon(mat.surfacePhazon);
db.materials.back().setSurfaceDirt(mat.surfaceDirt);
db.materials.back().setSurfaceLava(mat.surfaceLava);
db.materials.back().setSurfaceSPMetal(mat.surfaceSPMetal);
db.materials.back().setSurfaceStoneRock(mat.surfaceStoneRock);
db.materials.back().setSurfaceSnow(mat.surfaceSnow);
db.materials.back().setSurfaceMudSlow(mat.surfaceMudSlow);
db.materials.back().setSurfaceFabric(mat.surfaceFabric);
db.materials.back().setHalfPipe(mat.halfPipe);
db.materials.back().setSurfaceMud(mat.surfaceMud);
db.materials.back().setSurfaceGlass(mat.surfaceGlass);
db.materials.back().setUnused3(mat.unused3);
db.materials.back().setUnused4(mat.unused4);
db.materials.back().setSurfaceShield(mat.surfaceShield);
db.materials.back().setSurfaceSand(mat.surfaceSand);
db.materials.back().setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics);
db.materials.back().setSurfaceWeb(mat.surfaceWeb);
db.materials.back().setProjectilePassthrough(mat.projPassthrough);
db.materials.back().setSolid(mat.solid);
db.materials.back().setU20(mat.u20);
db.materials.back().setCameraPassthrough(mat.camPassthrough);
db.materials.back().setSurfaceWood(mat.surfaceWood);
db.materials.back().setSurfaceOrganic(mat.surfaceOrganic);
db.materials.back().setU24(mat.u24);
db.materials.back().setSurfaceRubber(mat.surfaceRubber);
db.materials.back().setSeeThrough(mat.seeThrough);
db.materials.back().setScanPassthrough(mat.scanPassthrough);
db.materials.back().setAiPassthrough(mat.aiPassthrough);
db.materials.back().setCeiling(mat.ceiling);
db.materials.back().setWall(mat.wall);
db.materials.back().setFloor(mat.floor);
db.materials.back().setAiBlock(mat.aiBlock);
db.materials.back().setJumpNotAllowed(mat.jumpNotAllowed);
db.materials.back().setSpiderBall(mat.spiderBall);
db.materials.back().setScrewAttackWallJump(mat.screwAttackWallJump);
} }
db.materialCount = colMesh.materials.size(); db.materialCount = colMesh.materials.size();

View File

@ -14,11 +14,11 @@ void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
" 'Ice':(0.0, 0.1, 0.1),\n" " 'Ice':(0.0, 0.1, 0.1),\n"
" 'Metal Grating':(0.09, 0.09, 0.09),\n" " 'Metal Grating':(0.09, 0.09, 0.09),\n"
" 'Phazon':(0.24, 0.0, 0.21),\n" " 'Phazon':(0.24, 0.0, 0.21),\n"
" 'Rock':(0.1, 0.07, 0.05),\n" " 'Dirt':(0.1, 0.07, 0.05),\n"
" 'Stone':(0.12, 0.12, 0.12),\n" " 'Stone':(0.12, 0.12, 0.12),\n"
" 'Lava':(0.8, 0.15, 0.0),\n" " 'Lava':(0.8, 0.15, 0.0),\n"
" 'Stone/Rock':(0.06, 0.05, 0.03),\n" " 'Stone/Rock':(0.06, 0.05, 0.03),\n"
" 'Snow':(0.60, 0.74, 1.0),\n" " 'Snow':(0.9, 1.0, 1.0),\n"
" 'Mud (Slow)':(0.12, 0.06, 0.02),\n" " 'Mud (Slow)':(0.12, 0.06, 0.02),\n"
" 'Mud':(0.12, 0.06, 0.02),\n" " 'Mud':(0.12, 0.06, 0.02),\n"
" 'Glass':(0.27, 0.38, 0.9),\n" " 'Glass':(0.27, 0.38, 0.9),\n"
@ -36,36 +36,37 @@ void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
" new_mat.diffuse_color.hsv = ((index / 6.0) % 1.0, 1.0-((index // 6) / 6.0), 1)\n" " new_mat.diffuse_color.hsv = ((index / 6.0) % 1.0, 1.0-((index // 6) / 6.0), 1)\n"
" return new_mat\n" " return new_mat\n"
"\n" "\n"
"bpy.types.Material.retro_u0 = bpy.props.BoolProperty(name='Retro u0')\n" "bpy.types.Material.retro_unknown = bpy.props.BoolProperty(name='Retro: Unknown (U)')\n"
"bpy.types.Material.retro_surface_stone = bpy.props.BoolProperty(name='Retro Surface: Stone')\n" "bpy.types.Material.retro_surface_stone = bpy.props.BoolProperty(name='Retro Surface: Stone')\n"
"bpy.types.Material.retro_surface_metal = bpy.props.BoolProperty(name='Retro Surface: Metal')\n" "bpy.types.Material.retro_surface_metal = bpy.props.BoolProperty(name='Retro Surface: Metal')\n"
"bpy.types.Material.retro_surface_grass = bpy.props.BoolProperty(name='Retro Surface: Grass')\n" "bpy.types.Material.retro_surface_grass = bpy.props.BoolProperty(name='Retro Surface: Grass')\n"
"bpy.types.Material.retro_surface_ice = bpy.props.BoolProperty(name='Retro Surface: Ice')\n" "bpy.types.Material.retro_surface_ice = bpy.props.BoolProperty(name='Retro Surface: Ice')\n"
"bpy.types.Material.retro_u5 = bpy.props.BoolProperty(name='Retro u5')\n" "bpy.types.Material.retro_pillar = bpy.props.BoolProperty(name='Retro Pillar (I)')\n"
"bpy.types.Material.retro_surface_metal_grating = bpy.props.BoolProperty(name='Retro Surface: Metal Grating')\n" "bpy.types.Material.retro_surface_metal_grating = bpy.props.BoolProperty(name='Retro Surface: Metal Grating')\n"
"bpy.types.Material.retro_surface_phazon = bpy.props.BoolProperty(name='Retro Surface: Phazon')\n" "bpy.types.Material.retro_surface_phazon = bpy.props.BoolProperty(name='Retro Surface: Phazon')\n"
"bpy.types.Material.retro_surface_rock = bpy.props.BoolProperty(name='Retro Surface: Rock')\n" "bpy.types.Material.retro_surface_dirt = bpy.props.BoolProperty(name='Retro Surface: Rock')\n"
"bpy.types.Material.retro_surface_lava = bpy.props.BoolProperty(name='Retro Surface: Lava')\n" "bpy.types.Material.retro_surface_lava = bpy.props.BoolProperty(name='Retro Surface: Lava')\n"
"bpy.types.Material.retro_surface_stone_rock = bpy.props.BoolProperty(name='Retro Surface: Stone/Rock')\n" "bpy.types.Material.retro_surface_stone_rock = bpy.props.BoolProperty(name='Retro Surface: Stone/Rock')\n"
"bpy.types.Material.retro_surface_snow = bpy.props.BoolProperty(name='Retro Surface: Snow')\n" "bpy.types.Material.retro_surface_snow = bpy.props.BoolProperty(name='Retro Surface: Snow')\n"
"bpy.types.Material.retro_surface_mud_slow = bpy.props.BoolProperty(name='Retro Surface: Mud (Slow)')\n" "bpy.types.Material.retro_surface_mud_slow = bpy.props.BoolProperty(name='Retro Surface: Mud (Slow)')\n"
"bpy.types.Material.retro_half_pipe = bpy.props.BoolProperty(name='Retro: Half Pipe')\n" "bpy.types.Material.retro_half_pipe = bpy.props.BoolProperty(name='Retro: Half Pipe (H)')\n"
"bpy.types.Material.retro_surface_mud = bpy.props.BoolProperty(name='Retro Surface: Mud')\n" "bpy.types.Material.retro_surface_mud = bpy.props.BoolProperty(name='Retro Surface: Mud')\n"
"bpy.types.Material.retro_surface_glass = bpy.props.BoolProperty(name='Retro Surface: Glass')\n" "bpy.types.Material.retro_surface_glass = bpy.props.BoolProperty(name='Retro Surface: Glass')\n"
"bpy.types.Material.retro_surface_shield = bpy.props.BoolProperty(name='Retro Surface: Sheild')\n" "bpy.types.Material.retro_surface_shield = bpy.props.BoolProperty(name='Retro Surface: Sheild')\n"
"bpy.types.Material.retro_surface_sand = bpy.props.BoolProperty(name='Retro Surface: Sand')\n" "bpy.types.Material.retro_surface_sand = bpy.props.BoolProperty(name='Retro Surface: Sand')\n"
"bpy.types.Material.retro_projectile_passthrough = bpy.props.BoolProperty(name='Retro: Projectile Passthrough')\n" "bpy.types.Material.retro_projectile_passthrough = bpy.props.BoolProperty(name='Retro: Projectile Passthrough (P)')\n"
"bpy.types.Material.retro_solid = bpy.props.BoolProperty(name='Retro: Solid')\n" "bpy.types.Material.retro_solid = bpy.props.BoolProperty(name='Retro: Solid (K)')\n"
"bpy.types.Material.retro_camera_passthrough = bpy.props.BoolProperty(name='Retro: Camera Passthrough')\n" "bpy.types.Material.retro_u20 = bpy.props.BoolProperty(name='Retro: u20')\n"
"bpy.types.Material.retro_camera_passthrough = bpy.props.BoolProperty(name='Retro: Camera Passthrough (O)')\n"
"bpy.types.Material.retro_surface_wood = bpy.props.BoolProperty(name='Retro Surface: Wood')\n" "bpy.types.Material.retro_surface_wood = bpy.props.BoolProperty(name='Retro Surface: Wood')\n"
"bpy.types.Material.retro_surface_organic = bpy.props.BoolProperty(name='Retro Surface: Organic')\n" "bpy.types.Material.retro_surface_organic = bpy.props.BoolProperty(name='Retro Surface: Organic')\n"
"bpy.types.Material.retro_ai_passthrough = bpy.props.BoolProperty(name='Retro: AI Passthrough')\n" "bpy.types.Material.retro_u24 = bpy.props.BoolProperty(name='Retro: u24')\n"
"bpy.types.Material.retro_u26 = bpy.props.BoolProperty(name='Retro: u26')\n" "bpy.types.Material.retro_seeThrough = bpy.props.BoolProperty(name='Retro: See Through')\n"
"bpy.types.Material.retro_scan_passthrough = bpy.props.BoolProperty(name='Retro: Scan Passthrough')\n" "bpy.types.Material.retro_scan_passthrough = bpy.props.BoolProperty(name='Retro: Scan Passthrough (S)')\n"
"bpy.types.Material.retro_u28 = bpy.props.BoolProperty(name='Retro u28')\n" "bpy.types.Material.retro_ai_passthrough = bpy.props.BoolProperty(name='Retro: AI Passthrough (A)')\n"
"bpy.types.Material.retro_u29 = bpy.props.BoolProperty(name='Retro u28')\n" "bpy.types.Material.retro_ceiling = bpy.props.BoolProperty(name='Retro: Ceiling (C)')\n"
"bpy.types.Material.retro_no_climb = bpy.props.BoolProperty(name='Retro: No Walk')\n" "bpy.types.Material.retro_wall = bpy.props.BoolProperty(name='Retro: Wall (W)')\n"
"bpy.types.Material.retro_u31 = bpy.props.BoolProperty(name='Retro u31')\n" "bpy.types.Material.retro_floor = bpy.props.BoolProperty(name='Retro: Floor (F)')\n"
"\n" "\n"
"material_dict = {}\n" "material_dict = {}\n"
"material_index = []\n" "material_index = []\n"
@ -98,7 +99,7 @@ void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
" elif type_id == 7:\n" " elif type_id == 7:\n"
" mat_type = 'Phazon'\n" " mat_type = 'Phazon'\n"
" elif type_id == 8:\n" " elif type_id == 8:\n"
" mat_type = 'Rock'\n" " mat_type = 'Dirt'\n"
" elif type_id == 9:\n" " elif type_id == 9:\n"
" mat_type = 'Lava'\n" " mat_type = 'Lava'\n"
" elif type_id == 10:\n" " elif type_id == 10:\n"
@ -122,37 +123,61 @@ void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
"\n" "\n"
" mat_flags = ''\n" " mat_flags = ''\n"
" if ((data >> 0) & 1):\n" " if ((data >> 0) & 1):\n"
" mat_flags += 'u0'\n" " mat_flags += 'U'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 5) & 1):\n" " if ((data >> 5) & 1):\n"
" mat_flags += 'u5'\n" " mat_flags += 'I'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 13) & 1):\n" " if ((data >> 13) & 1):\n"
" mat_flags += 'H'\n" " mat_flags += 'H'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 18) & 1):\n" " if ((data >> 18) & 1):\n"
" mat_flags += 'P'\n" " mat_flags += 'P'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 19) & 1):\n" " if ((data >> 19) & 1):\n"
" mat_flags += 'K'\n" " mat_flags += 'K'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 20) & 1):\n" " if ((data >> 20) & 1):\n"
" mat_flags += 'u20'\n" " mat_flags += 'u'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 21) & 1):\n" " if ((data >> 21) & 1):\n"
" mat_flags += 'C'\n" " mat_flags += 'O'\n"
" if ((data >> 22) & 1):\n" " else:\n"
" mat_flags += 'u22'\n" " mat_flags += 'x'\n"
" if ((data >> 23)& 1):\n"
" mat_flags += 'u23'\n"
" if ((data >> 24) & 1):\n" " if ((data >> 24) & 1):\n"
" mat_flags += 'A'\n" " mat_flags += 'u'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 26) & 1):\n" " if ((data >> 26) & 1):\n"
" mat_flags += 'u26'\n" " mat_flags += 'T'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 27) & 1):\n" " if ((data >> 27) & 1):\n"
" mat_flags += 'S'\n" " mat_flags += 'S'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 28) & 1):\n" " if ((data >> 28) & 1):\n"
" mat_flags += 'u28'\n" " mat_flags += 'A'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 29) & 1):\n" " if ((data >> 29) & 1):\n"
" mat_flags += 'u29'\n" " mat_flags += 'C'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 30) & 1):\n" " if ((data >> 30) & 1):\n"
" mat_flags += 'N'\n" " mat_flags += 'W'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 31) & 1):\n" " if ((data >> 31) & 1):\n"
" mat_flags += 'u31'\n" " mat_flags += 'F'\n"
" else:\n"
" mat_flags += 'x'\n"
"\n" "\n"
" if len(mat_flags) > 0:\n" " if len(mat_flags) > 0:\n"
" mat_flags = ' ' + mat_flags\n" " mat_flags = ' ' + mat_flags\n"
@ -168,15 +193,15 @@ void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
" mat = make_color(len(material_dict), mat_type, mat_name)\n" " mat = make_color(len(material_dict), mat_type, mat_name)\n"
" mat.diffuse_intensity = 1.0\n" " mat.diffuse_intensity = 1.0\n"
" mat.specular_intensity = 0.0\n" " mat.specular_intensity = 0.0\n"
" mat.retro_u0 = ((data >> 0) & 1)\n" " mat.retro_unknown = ((data >> 0) & 1)\n"
" mat.retro_surface_stone = ((data >> 1) & 1)\n" " mat.retro_surface_stone = ((data >> 1) & 1)\n"
" mat.retro_surface_metal = ((data >> 2) & 1)\n" " mat.retro_surface_metal = ((data >> 2) & 1)\n"
" mat.retro_surface_grass = ((data >> 3) & 1) \n" " mat.retro_surface_grass = ((data >> 3) & 1) \n"
" mat.retro_surface_ice = ((data >> 4) & 1)\n" " mat.retro_surface_ice = ((data >> 4) & 1)\n"
" mat.retro_u5 = ((data >> 5) & 1)\n" " mat.retro_pillar = ((data >> 5) & 1)\n"
" mat.retro_surface_metal_grating = ((data >> 6) & 1)\n" " mat.retro_surface_metal_grating = ((data >> 6) & 1)\n"
" mat.retro_surface_phazon = ((data >> 7) & 1)\n" " mat.retro_surface_phazon = ((data >> 7) & 1)\n"
" mat.retro_surface_rock = ((data >> 8) & 1)\n" " mat.retro_surface_dirt = ((data >> 8) & 1)\n"
" mat.retro_surface_lava = ((data >> 9) & 1)\n" " mat.retro_surface_lava = ((data >> 9) & 1)\n"
" mat.retro_surface_stone_rock = ((data >> 10) & 1)\n" " mat.retro_surface_stone_rock = ((data >> 10) & 1)\n"
" mat.retro_surface_snow = ((data >> 11) & 1)\n" " mat.retro_surface_snow = ((data >> 11) & 1)\n"
@ -188,16 +213,17 @@ void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
" mat.retro_surface_sand = ((data >> 17) & 1)\n" " mat.retro_surface_sand = ((data >> 17) & 1)\n"
" mat.retro_projectile_passthrough = ((data >> 18) & 1)\n" " mat.retro_projectile_passthrough = ((data >> 18) & 1)\n"
" mat.retro_solid = ((data >> 19) & 1)\n" " mat.retro_solid = ((data >> 19) & 1)\n"
" mat.retro_u20 = ((data >> 20) & 1)\n"
" mat.retro_camera_passthrough = ((data >> 21) & 1)\n" " mat.retro_camera_passthrough = ((data >> 21) & 1)\n"
" mat.retro_surface_wood = ((data >> 22) & 1)\n" " mat.retro_surface_wood = ((data >> 22) & 1)\n"
" mat.retro_surface_organic = ((data >> 23) & 1)\n" " mat.retro_surface_organic = ((data >> 23) & 1)\n"
" mat.retro_ai_passthrough = ((data >> 24) & 1)\n" " mat.retro_u24 = ((data >> 24) & 1)\n"
" mat.retro_u26 = ((data >> 26) & 1)\n" " mat.retro_seeThrough = ((data >> 26) & 1)\n"
" mat.retro_scan_passthrough = ((data >> 27) & 1)\n" " mat.retro_scan_passthrough = ((data >> 27) & 1)\n"
" mat.retro_u28 = ((data >> 28) & 1)\n" " mat.retro_ai_passthrough = ((data >> 28) & 1)\n"
" mat.retro_u29 = ((data >> 29) & 1)\n" " mat.retro_ceiling = ((data >> 29) & 1)\n"
" mat.retro_no_climb = ((data >> 30) & 1)\n" " mat.retro_wall= ((data >> 30) & 1)\n"
" mat.retro_u31 = ((data >> 31) & 1)\n" " mat.retro_floor = ((data >> 31) & 1)\n"
" material_dict[mat_name] = mat\n" " material_dict[mat_name] = mat\n"
" material_index.append(mat_name)\n" " material_index.append(mat_name)\n"
" return len(material_index)-1\n" " return len(material_index)-1\n"

View File

@ -17,24 +17,92 @@ struct DeafBabe : BigDNA
{ {
DECL_DNA DECL_DNA
Value<atUint32> material; Value<atUint32> material;
bool fireThrough() const {return material >> 18 & 0x1;} bool unknown() const { return material & 1; }
void setFireThrough(bool v) {material &= ~0x40000; material |= v << 18;} void setUnknown(bool v) { material &= ~1; material |= v; }
bool surfaceStone() const { return (material >> 1) & 1; }
void setSurfaceStone(bool v) { material &= ~(1ull << 1); material |= (v << 1); }
bool surfaceMetal() const { return (material >> 2) & 1; }
void setSurfaceMetal(bool v) { material &= ~(1ull << 2); material |= (v << 2); }
bool surfaceGrass() const { return (material >> 3) & 1; }
void setSurfaceGrass(bool v) { material &= ~(1ull << 3); material |= (v << 3); }
bool surfaceIce() const { return (material >> 4) & 1; }
void setSurfaceIce(bool v) { material &= ~(1ull << 4); material |= (v << 4); }
bool pillar() const { return (material >> 5) & 1; }
void setPillar(bool v) { material &= ~(1ull << 5); material |= (v << 5); }
bool surfaceMetalGrating() const { return (material >> 6) & 1; }
void setSurfaceMetalGrating(bool v) { material &= ~(1ull << 6); material |= (v << 6); }
bool surfacePhazon() const { return (material >> 7) & 1; }
void setSurfacePhazon(bool v) { material &= ~(1ull << 7); material |= (v << 7); }
bool surfaceDirt() const { return (material >> 8) & 1; }
void setSurfaceDirt(bool v) { material &= ~(1ull << 8); material |= (v << 8); }
bool surfaceLava() const {return (material >> 9) & 1; }
void setSurfaceLava(bool v) { material &= ~(1ull << 9); material |= (v << 9); }
bool surfaceStoneRock() const { return (material >> 10) & 1; }
void setSurfaceStoneRock(bool v) { material &= ~(1ull << 10); material |= (v << 10); }
bool surfaceSnow() const { return (material >> 11) & 1; }
void setSurfaceSnow(bool v) { material &= ~(1ull << 11); material |= (v << 11); }
bool surfaceMudSlow() const { return (material >> 12) & 1; }
void setSurfaceMudSlow(bool v) { material &= ~(1ull << 12); material |= (v << 12); }
bool halfPipe() const { return (material >> 13) & 1; }
void setHalfPipe(bool v) { material &= ~(1ull << 13); material |= (v << 13); }
bool surfaceMud() const { return (material >> 14) & 1; }
void setSurfaceMud(bool v) { material &= ~(1ull << 14); material |= (v << 14); }
bool surfaceGlass() const { return (material >> 15) & 1; }
void setSurfaceGlass(bool v) { material &= ~(1ull << 15); material |= (v << 15); }
bool surfaceShield() const { return (material >> 16) & 1; }
void setSurfaceShield(bool v) { material &= ~(1ull << 16); material |= (v << 16); }
bool surfaceSand() const { return (material >> 17) & 1; }
void setSurfaceSand(bool v) { material &= ~(1ull << 17); material |= (v << 17); }
bool projectilePassthrough() const { return (material >> 18) & 1; }
void setProjectilePassthrough(bool v) { material &= ~(1ull << 18); material |= (v << 18); }
bool solid() const { return (material >> 19) & 1; }
void setSolid(bool v) { material &= ~(1ull << 19); material |= (v << 19); }
bool u20() const { return (material >> 20) & 1; }
void setU20(bool v) { material &= ~(1ull << 20); material |= (v << 20); }
bool cameraPassthrough() const { return (material >> 21) & 1; }
void setCameraPassthrough(bool v) { material &= ~(1ull << 21); material |= (v << 19); }
bool surfaceWood() const { return (material >> 22) & 1; }
void setSurfaceWood(bool v) { material &= ~(1ull << 22); material |= (v << 22); }
bool surfaceOrganic() const { return (material >> 23) & 1; }
void setSurfaceOrganic(bool v) { material &= ~(1ull << 23); material |= (v << 23); }
bool u24() const { return (material >> 24) & 1; }
void setU24(bool v) { material &= ~(1ull << 24); material |= (v << 24); }
bool seeThrough() const { return (material >> 26) & 1; }
void setSeeThrough(bool v) { material &= ~(1ull << 26); material |= (v << 26); }
bool scanPassthrough() const { return (material >> 27) & 1; }
void setScanPassthrough(bool v) { material &= ~(1ull << 27); material |= (v << 27); }
bool aiPassthrough() const { return (material >> 28) & 1; }
void setAiPassthrough(bool v) { material &= ~(1ull << 28); material |= (v << 28); }
bool ceiling() const { return (material >> 29) & 1; }
void setCeiling(bool v) { material &= ~(1ull << 29); material |= (v << 29); }
bool wall() const { return (material >> 30) & 1; }
void setWall(bool v) { material &= ~(1ull << 30); material |= (v << 30); }
bool floor() const { return (material >> 31) & 1; }
void setFloor(bool v) { material &= ~(1ull << 31); material |= (v << 31); }
enum class Type /* Dummies for later games */
{ bool surfaceSPMetal() const { return false; }
Mat0, void setSurfaceSPMetal(bool v) { }
MatGround, bool surfaceFabric() const { return false; }
Mat2, void setSurfaceFabric(bool v) { }
MatStone, bool surfaceRubber() const { return false; }
MatHardStone, void setSurfaceRubber(bool v) { }
MatMetal, bool surfaceMothOrSeedOrganics() const { return false; }
Mat6, void setSurfaceMothOrSeedOrganics(bool v) { }
Mat7, bool surfaceWeb() const { return false; }
Mat8, void setSurfaceWeb(bool v) { }
MatLeaves bool unused3() const { return false; }
}; void setUnused3(bool v) {}
Type type() const {return Type(material & 0xff);} bool unused4() const { return false; }
void setType(Type t) {material &= ~0xff; material |= atUint32(t);} void setUnused4(bool v) {}
bool aiBlock() const { return false; }
void setAiBlock(bool v) { }
bool jumpNotAllowed() const { return false; }
void setJumpNotAllowed(bool v) { }
bool spiderBall() const { return false; }
void setSpiderBall(bool v) { }
bool screwAttackWallJump() const { return false; }
void setScrewAttackWallJump(bool v) { }
}; };
struct Edge : BigDNA struct Edge : BigDNA

View File

@ -14,6 +14,7 @@ class AGSC
struct Header : BigDNA struct Header : BigDNA
{ {
DECL_DNA DECL_DNA
Value<atUint32> unk;
String<-1> groupName; String<-1> groupName;
Value<atUint16> groupId = -1; Value<atUint16> groupId = -1;
Value<atUint32> poolSz = 0; Value<atUint32> poolSz = 0;

View File

@ -12,6 +12,7 @@ make_dnalist(liblist DNAMP2
DeafBabe) DeafBabe)
set(DNAMP2_SOURCES set(DNAMP2_SOURCES
DNAMP2.hpp DNAMP2.cpp DNAMP2.hpp DNAMP2.cpp
DeafBabe.cpp
ANIM.cpp ANIM.cpp
AGSC.cpp AGSC.cpp
CINF.cpp CINF.cpp

View File

@ -0,0 +1,259 @@
#include "DeafBabe.hpp"
namespace DataSpec
{
namespace DNAMP2
{
void DeafBabe::BlenderInit(hecl::BlenderConnection::PyOutStream& os)
{
os << "TYPE_COLORS = {'NoSFX':(0.0, 0.0, 0.0),\n"
" 'Stone':(1.0, 0.43, 0.15),\n"
" 'Metal':(0.5, 0.5, 0.5),\n"
" 'Grass':(0.0, 0.42, 0.01),"
" 'Ice':(0.0, 0.1, 0.1),\n"
" 'Metal Grating':(0.09, 0.09, 0.09),\n"
" 'Phazon':(0.24, 0.0, 0.21),\n"
" 'Dirt':(0.1, 0.07, 0.05),\n"
" 'Stone':(0.12, 0.12, 0.12),\n"
" 'SP Metal':(0.41, 0.44, 0.5),\n"
" 'Snow':(0.9, 1.0, 1.0),\n"
" 'Fabric':(0.27, 0.34, 0.39),\n"
" 'Moth/Seed Organics':(0.0, 0.02, 0.05),\n"
" 'Glass':(0.27, 0.38, 0.9),\n"
" 'Shield':(1.0, 0.6, 0.0),\n"
" 'Web':(1.0, 1.0, 0.28),\n"
" 'Sand':(0.53, 0.44, 0.21),\n"
" 'Wood':(0.30, 0.15, 0.03),\n"
" 'Organic':(0.19, 0.45, 0.2),\n"
" 'Rubber':(0.09, 0.02, 0.01)}\n"
"\n"
"# Diffuse Color Maker\n"
"def make_color(index, mat_type, name):\n"
" new_mat = bpy.data.materials.new(name)\n"
" if mat_type in TYPE_COLORS:\n"
" new_mat.diffuse_color = TYPE_COLORS[mat_type]\n"
" else:\n"
" new_mat.diffuse_color.hsv = ((index / 6.0) % 1.0, 1.0-((index // 6) / 6.0), 1)\n"
" return new_mat\n"
"\n"
"bpy.types.Material.retro_unknown = bpy.props.BoolProperty(description='Retro: Unknown (U)')\n"
"bpy.types.Material.retro_surface_stone = bpy.props.BoolProperty(description='Retro Surface: Stone')\n"
"bpy.types.Material.retro_surface_metal = bpy.props.BoolProperty(description='Retro Surface: Metal')\n"
"bpy.types.Material.retro_surface_grass = bpy.props.BoolProperty(description='Retro Surface: Grass')\n"
"bpy.types.Material.retro_surface_ice = bpy.props.BoolProperty(description='Retro Surface: Ice')\n"
"bpy.types.Material.retro_pillar = bpy.props.BoolProperty(description='Retro Pillar (I)')\n"
"bpy.types.Material.retro_surface_metal_grating = bpy.props.BoolProperty(description='Retro Surface: Metal Grating')\n"
"bpy.types.Material.retro_surface_phazon = bpy.props.BoolProperty(description='Retro Surface: Phazon')\n"
"bpy.types.Material.retro_surface_dirt = bpy.props.BoolProperty(description='Retro Surface: Rock')\n"
"bpy.types.Material.retro_surface_sp_metal = bpy.props.BoolProperty(description='Retro Surface: Lava')\n"
"bpy.types.Material.retro_surface_snow = bpy.props.BoolProperty(description='Retro Surface: Snow')\n"
"bpy.types.Material.retro_surface_fabric = bpy.props.BoolProperty(description='Retro Surface: fabric')\n"
"bpy.types.Material.retro_half_pipe = bpy.props.BoolProperty(description='Retro: Half Pipe (H)')\n"
"bpy.types.Material.retro_unused3 = bpy.props.BoolProperty(description='Retro: Unused 3 (U)')\n"
"bpy.types.Material.retro_unused4 = bpy.props.BoolProperty(description='Retro: Unused 4 (U)')\n"
"bpy.types.Material.retro_surface_mud = bpy.props.BoolProperty(description='Retro Surface: Mud')\n"
"bpy.types.Material.retro_surface_glass = bpy.props.BoolProperty(description='Retro Surface: Glass')\n"
"bpy.types.Material.retro_surface_shield = bpy.props.BoolProperty(description='Retro Surface: Sheild')\n"
"bpy.types.Material.retro_surface_sand = bpy.props.BoolProperty(description='Retro Surface: Sand')\n"
"bpy.types.Material.retro_surface_moth_or_seed_organics = bpy.props.BoolProperty(description='Retro Surface: Moth/Seed Organics')\n"
"bpy.types.Material.retro_surface_web = bpy.props.BoolProperty(description='Retro Surface: Web')\n"
"bpy.types.Material.retro_projectile_passthrough = bpy.props.BoolProperty(description='Retro: Projectile Passthrough (P)')\n"
"bpy.types.Material.retro_camera_passthrough = bpy.props.BoolProperty(description='Retro: Camera Passthrough (O)')\n"
"bpy.types.Material.retro_surface_wood = bpy.props.BoolProperty(description='Retro Surface: Wood')\n"
"bpy.types.Material.retro_surface_organic = bpy.props.BoolProperty(description='Retro Surface: Organic')\n"
"bpy.types.Material.retro_surface_rubber = bpy.props.BoolProperty(description='Retro Surface: Rubber')\n"
"bpy.types.Material.retro_see_through = bpy.props.BoolProperty(description='Retro: See Through (T)')\n"
"bpy.types.Material.retro_scan_passthrough = bpy.props.BoolProperty(description='Retro: Scan Passthrough (S)')\n"
"bpy.types.Material.retro_ai_passthrough = bpy.props.BoolProperty(description='Retro: AI Passthrough (A)')\n"
"bpy.types.Material.retro_ceiling = bpy.props.BoolProperty(description='Retro: Ceiling (C)')\n"
"bpy.types.Material.retro_wall = bpy.props.BoolProperty(description='Retro: Wall (W)')\n"
"bpy.types.Material.retro_floor = bpy.props.BoolProperty(description='Retro: Floor (F)')\n"
"bpy.types.Material.retro_ai_block = bpy.props.BoolProperty(description='Retro: AI Block (B)')\n"
"bpy.types.Material.retro_jump_not_allowed = bpy.props.BoolProperty(description='Retro: Jump Not Allowed (J)')\n"
"bpy.types.Material.retro_spider_ball = bpy.props.BoolProperty(description='Retro: Spider Ball (D)')\n"
"bpy.types.Material.retro_screw_attack_wall_jump = bpy.props.BoolProperty(description='Retro: Screw Attack Wall Jump (R)')\n"
"\n"
"material_dict = {}\n"
"material_index = []\n"
"def get_type_id(data):\n"
"\n"
" ret = 0\n"
" for i in range(1, 26):\n"
" if i == 5 or i == 13 or i == 14 or i == 15 or i == 20 or i == 21 or i == 24:\n"
" continue\n"
" if ((data >> i) & 1):\n"
" ret = i\n"
" return ret\n"
"\n"
"def select_material(data):\n"
"\n"
" type_id = get_type_id(data)\n"
" mat_type = str(type_id)\n"
" if type_id == 0:\n"
" mat_type = 'NoSFX'\n"
" if type_id == 1:\n"
" mat_type = 'Stone'\n"
" elif type_id == 2:\n"
" mat_type = 'Metal'\n"
" elif type_id == 3:\n"
" mat_type = 'Grass'\n"
" elif type_id == 4:\n"
" mat_type = 'Ice'\n"
" elif type_id == 6:\n"
" mat_type = 'Metal Grating'\n"
" elif type_id == 7:\n"
" mat_type = 'Phazon'\n"
" elif type_id == 8:\n"
" mat_type = 'Dirt'\n"
" elif type_id == 9:\n"
" mat_type = 'SP Metal'\n"
" elif type_id == 10:\n"
" mat_type = 'Glass'\n"
" elif type_id == 11:\n"
" mat_type = 'Snow'\n"
" elif type_id == 12:\n"
" mat_type = 'Fabric'\n"
" elif type_id == 16:\n"
" mat_type = 'Shield'\n"
" elif type_id == 17:\n"
" mat_type = 'Sand'\n"
" elif type_id == 18:\n"
" mat_type = 'Moth/Seed Organics'\n"
" elif type_id == 19:\n"
" mat_type = 'Web'\n"
" elif type_id == 22:\n"
" mat_type = 'Wood'\n"
" elif type_id == 23:\n"
" mat_type = 'Organic'\n"
" elif type_id == 25:\n"
" mat_type = 'Rubber'\n"
"\n"
" mat_flags = ''\n"
" if ((data >> 0) & 1):\n"
" mat_flags += 'U'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 5) & 1):\n"
" mat_flags += 'I'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 13) & 1):\n"
" mat_flags += 'H'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 14) & 1):\n"
" mat_flags += 'U'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 15) & 1):\n"
" mat_flags += 'U'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 20) & 1):\n"
" mat_flags += 'P'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 21) & 1):\n"
" mat_flags += 'O'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 26) & 1):\n"
" mat_flags += 'T'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 27) & 1):\n"
" mat_flags += 'S'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 28) & 1):\n"
" mat_flags += 'A'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 29) & 1):\n"
" mat_flags += 'C'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 30) & 1):\n"
" mat_flags += 'W'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 31) & 1):\n"
" mat_flags += 'F'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 48) & 1):\n"
" mat_flags += 'B'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 58) & 1):\n"
" mat_flags += 'J'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 61) & 1):\n"
" mat_flags += 'D'\n"
" else:\n"
" mat_flags += 'x'\n"
" if ((data >> 62) & 1):\n"
" mat_flags += 'R'\n"
" else:\n"
" mat_flags += 'x'\n"
"\n"
" if len(mat_flags) > 0:\n"
" mat_flags = ' ' + mat_flags\n"
"\n"
" mat_name = mat_type + mat_flags\n"
"\n"
" if mat_name in material_index:\n"
" return material_index.index(mat_name)\n"
" elif mat_name in material_dict:\n"
" material_index.append(mat_name)\n"
" return len(material_index)-1\n"
" else:\n"
" mat = make_color(len(material_dict), mat_type, mat_name)\n"
" mat.diffuse_intensity = 1.0\n"
" mat.specular_intensity = 0.0\n"
" mat.retro_unknown = ((data >> 0) & 1)\n"
" mat.retro_surface_stone = ((data >> 1) & 1)\n"
" mat.retro_surface_metal = ((data >> 2) & 1)\n"
" mat.retro_surface_grass = ((data >> 3) & 1) \n"
" mat.retro_surface_ice = ((data >> 4) & 1)\n"
" mat.retro_pillar = ((data >> 5) & 1)\n"
" mat.retro_surface_metal_grating = ((data >> 6) & 1)\n"
" mat.retro_surface_phazon = ((data >> 7) & 1)\n"
" mat.retro_surface_dirt = ((data >> 8) & 1)\n"
" mat.retro_surface_sp_metal = ((data >> 9) & 1)\n"
" mat.retro_surface_glass = ((data >> 10) & 1)\n"
" mat.retro_surface_snow = ((data >> 11) & 1)\n"
" mat.retro_surface_fabric = ((data >> 12) & 1)\n"
" mat.retro_half_pipe = ((data >> 13) & 1)\n"
" mat.retro_unused3 = ((data >> 14) & 1)\n"
" mat.retro_unused4 = ((data >> 15) & 1)\n"
" mat.retro_surface_shield = ((data >> 16) & 1)\n"
" mat.retro_surface_sand = ((data >> 17) & 1)\n"
" mat.retro_surface_moth_or_seed_organics = ((data >> 18) & 1)\n"
" mat.retro_surface_web = ((data >> 19) & 1)\n"
" mat.retro_projectile_passthrough = ((data >> 20) & 1)\n"
" mat.retro_camera_passthrough = ((data >> 21) & 1)\n"
" mat.retro_surface_wood = ((data >> 22) & 1)\n"
" mat.retro_surface_organic = ((data >> 23) & 1)\n"
" mat.retro_surface_rubber = ((data >> 25) & 1)\n"
" mat.retro_see_through = ((data >> 26) & 1)\n"
" mat.retro_scan_passthrough = ((data >> 27) & 1)\n"
" mat.retro_ai_passthrough = ((data >> 28) & 1)\n"
" mat.retro_ceiling = ((data >> 29) & 1)\n"
" mat.retro_wall= ((data >> 30) & 1)\n"
" mat.retro_floor = ((data >> 31) & 1)\n"
" mat.retro_ai_block = ((data >> 48) & 1)\n"
" mat.retro_jump_not_allowed = ((data >> 58) & 1)\n"
" mat.retro_spider_ball = ((data >> 61) & 1)\n"
" mat.retro_screw_attack_wall_jump = ((data >> 62) & 1)\n"
" material_dict[mat_name] = mat\n"
" material_index.append(mat_name)\n"
" return len(material_index)-1\n"
"\n"
"\n";
}
}
}

View File

@ -17,24 +17,92 @@ struct DeafBabe : BigDNA
{ {
DECL_DNA DECL_DNA
Value<atUint64> material; Value<atUint64> material;
bool fireThrough() const {return material >> 18 & 0x1;} bool unknown() const { return material & 1; }
void setFireThrough(bool v) {material &= ~0x40000; material |= v << 18;} void setUnknown(bool v) { material &= ~1; material |= v; }
bool surfaceStone() const { return (material >> 1ull) & 1; }
void setSurfaceStone(bool v) { material &= ~(1ull << 1ull); material |= (atUint64(v) << 1ull); }
bool surfaceMetal() const { return (material >> 2) & 1; }
void setSurfaceMetal(bool v) { material &= ~(1ull << 2ull); material |= (atUint64(v) << 2ull); }
bool surfaceGrass() const { return (material >> 3) & 1; }
void setSurfaceGrass(bool v) { material &= ~(1ull << 3ull); material |= (atUint64(v) << 3ull); }
bool surfaceIce() const { return (material >> 4ull) & 1; }
void setSurfaceIce(bool v) { material &= ~(1ull << 4ull); material |= (atUint64(v) << 4ull); }
bool pillar() const { return (material >> 5ull) & 1; }
void setPillar(bool v) { material &= ~(1ull << 5ull); material |= (atUint64(v) << 5ull); }
bool surfaceMetalGrating() const { return (material >> 6ull) & 1; }
void setSurfaceMetalGrating(bool v) { material &= ~(1ull << 6ull); material |= (atUint64(v) << 6ull); }
bool surfacePhazon() const { return (material >> 7ull) & 1; }
void setSurfacePhazon(bool v) { material &= ~(1ull << 7ull); material |= (atUint64(v) << 7ull); }
bool surfaceDirt() const { return (material >> 8ull) & 1; }
void setSurfaceDirt(bool v) { material &= ~(1ull << 8); material |= (atUint64(v) << 8ull); }
bool surfaceSPMetal() const {return (material >> 9ull) & 1; }
void setSurfaceSPMetal(bool v) { material &= ~(1ull << 9ull); material |= (atUint64(v) << 9ull); }
bool surfaceGlass() const { return (material >> 10ull) & 1; }
void setSurfaceGlass(bool v) { material &= ~(1ull << 10ull); material |= (atUint64(v) << 10ull); }
bool surfaceSnow() const { return (material >> 11ull) & 1; }
void setSurfaceSnow(bool v) { material &= ~(1ull << 11ull); material |= (atUint64(v) << 11ull); }
bool surfaceFabric() const { return (material >> 12ull) & 1; }
void setSurfaceFabric(bool v) { material &= ~(1ull << 12ull); material |= (atUint64(v) << 12ull); }
bool halfPipe() const { return (material >> 13ull) & 1; }
void setHalfPipe(bool v) { material &= ~(1ull << 13ull); material |= (atUint64(v) << 13ull); }
bool unused3() const { return (material >> 14ull) & 1; }
void setUnused3(bool v) { material &= ~(1ull << 14ull); material |= (atUint64(v) << 14ull); }
bool unused4() const { return (material >> 15ull) & 1; }
void setUnused4(bool v) { material &= ~(1ull << 15ull); material |= (atUint64(v) << 15ull); }
bool surfaceShield() const { return (material >> 16ull) & 1; }
void setSurfaceShield(bool v) { material &= ~(1ull << 16); material |= (atUint64(v) << 16ull); }
bool surfaceSand() const { return (material >> 17ull) & 1; }
void setSurfaceSand(bool v) { material &= ~(1ull << 17ull); material |= (atUint64(v) << 17ull); }
bool surfaceMothOrSeedOrganics() const { return (material >> 18) & 1; }
void setSurfaceMothOrSeedOrganics(bool v) { material &= ~(1ull << 18); material |= (atUint64(v) << 18ull); }
bool surfaceWeb() const { return (material >> 19ull) & 1; }
void setSurfaceWeb(bool v) { material &= ~(1ull << 19ull); material |= (atUint64(v) << 19ull); }
bool projectilePassthrough() const { return (material >> 20ull) & 1; }
void setProjectilePassthrough(bool v) { material &= ~(1ull << 20ull); material |= (atUint64(v) << 20ull); }
bool cameraPassthrough() const { return (material >> 21ull) & 1; }
void setCameraPassthrough(bool v) { material &= ~(1ull << 21ull); material |= (atUint64(v) << 19ull); }
bool surfaceWood() const { return (material >> 22ull) & 1; }
void setSurfaceWood(bool v) { material &= ~(1ull << 22ull); material |= (atUint64(v) << 22ull); }
bool surfaceOrganic() const { return (material >> 23ull) & 1; }
void setSurfaceOrganic(bool v) { material &= ~(1ull << 23ull); material |= (atUint64(v) << 23ull); }
bool surfaceRubber() const { return (material >> 25) & 1; }
void setSurfaceRubber(bool v) { material &= ~(1ull << 25ull); material |= (atUint64(v) << 25ull); }
bool seeThrough() const { return (material >> 26ull) & 1; }
void setSeeThrough(bool v) { material &= ~(1ull << 26ull); material |= (atUint64(v) << 26ull); }
bool scanPassthrough() const { return (material >> 27ull) & 1; }
void setScanPassthrough(bool v) { material &= ~(1ull << 27ull); material |= (atUint64(v) << 27ull); }
bool aiPassthrough() const { return (material >> 28) & 1; }
void setAiPassthrough(bool v) { material &= ~(1ull << 28ull); material |= (atUint64(v) << 28ull); }
bool ceiling() const { return (material >> 29ull) & 1; }
void setCeiling(bool v) { material &= ~(1ull << 29ull); material |= (atUint64(v) << 29ull); }
bool wall() const { return (material >> 30ull) & 1; }
void setWall(bool v) { material &= ~(1ull << 30ull); material |= (atUint64(v) << 30ull); }
bool floor() const { return (material >> 31ull) & 1; }
void setFloor(bool v) { material &= ~(1ull << 31ull); material |= (atUint64(v) << 31ull); }
bool aiBlock() const { return (material >> 48ull) & 1; }
void setAiBlock(bool v) { material &= ~(1ull << 48ull); material |= (atUint64(v) << 48ull); }
bool jumpNotAllowed() const { return (material >> 58ull) & 1; }
void setJumpNotAllowed(bool v) { material &= ~(1ull << 58ull); material |= (atUint64(v) << 58ull); }
bool spiderBall() const { return (material >> 61ull) & 1; }
void setSpiderBall(bool v) { material &= ~(1ull << 61ull); material |= (atUint64(v) << 61ull); }
bool screwAttackWallJump() const { return (material >> 62ull) & 1; }
void setScrewAttackWallJump(bool v) { material &= ~(1ull << 62ull); material |= (atUint64(v) << 62ull); }
enum class Type /* Dummies for MP1*/
{ bool surfaceLava() const { return false; }
Mat0, void setSurfaceLava(bool v) {}
MatGround, bool surfaceMudSlow() const { return false; }
Mat2, void setSurfaceMudSlow(bool v) {}
MatStone, bool surfaceMud() const { return false; }
MatHardStone, void setSurfaceMud(bool v) {}
MatMetal, bool surfaceStoneRock() const { return false; }
Mat6, void setSurfaceStoneRock(bool v) {}
Mat7, bool solid() const { return false; }
Mat8, void setSolid(bool v) {}
MatLeaves bool u20() const { return false; }
}; void setU20(bool v) { }
Type type() const {return Type(material & 0xff);} bool u24() const { return false; }
void setType(Type t) {material &= ~0xff; material |= atUint64(t);} void setU24(bool v) { }
}; };
using Edge = DNAMP1::DeafBabe::Edge; using Edge = DNAMP1::DeafBabe::Edge;
@ -65,10 +133,7 @@ struct DeafBabe : BigDNA
Value<atUint32> vertCount; Value<atUint32> vertCount;
Vector<atVec3f, DNA_COUNT(vertCount)> verts; Vector<atVec3f, DNA_COUNT(vertCount)> verts;
static void BlenderInit(hecl::BlenderConnection::PyOutStream& os) static void BlenderInit(hecl::BlenderConnection::PyOutStream& os);
{
DNAMP1::DeafBabe::BlenderInit(os);
}
void insertNoClimb(hecl::BlenderConnection::PyOutStream& os) const void insertNoClimb(hecl::BlenderConnection::PyOutStream& os) const
{ {
for (atInt16 edgeIdx : noClimbEdges) for (atInt16 edgeIdx : noClimbEdges)

2
hecl

@ -1 +1 @@
Subproject commit fb7db9cfca9d2e6ba1ffee70d934a875bd89e0bd Subproject commit ac6c54d28b7ab22a66fde2cbf3b22ec0509fb0fe