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https://github.com/AxioDL/metaforce.git
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Lots of bug fixes (Windows still needs some fixes)
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@@ -33,7 +33,6 @@ class CModelShaders
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{
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friend class CModel;
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hecl::Runtime::ShaderCacheManager m_shaderCache;
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static std::experimental::optional<CModelShaders> g_ModelShaders;
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static hecl::Runtime::ShaderCacheExtensions GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat);
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static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat);
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static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat);
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@@ -42,6 +41,8 @@ class CModelShaders
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static const hecl::Backend::TextureInfo BallFadeTextures[];
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static const hecl::Backend::TextureInfo WorldShadowTextures[];
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public:
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static std::experimental::optional<CModelShaders> g_ModelShaders;
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struct Light
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{
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zeus::CVector3f pos;
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