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Lots of bug fixes (Windows still needs some fixes)
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@@ -248,15 +248,7 @@ CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
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hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha,
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hecl::Backend::ZTest::Equal,
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false, false, false, true);
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/* MorphBall shadow shading */
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ext.registerExtensionSlot({}, {MBShadowPostGLSL, "MBShadowPostFunc"},
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3, MBShadowBlockNames, 3, BallFadeTextures,
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hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha,
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hecl::Backend::ZTest::Equal,
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false, false, false, true);
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false, false, false, true, true);
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/* World shadow shading (modified lighting) */
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ext.registerExtensionSlot({LightingShadowGLSL, "LightingShadowFunc"}, {MainPostGLSL, "MainPostFunc"},
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