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Lots of bug fixes (Windows still needs some fixes)
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@@ -231,7 +231,7 @@ CModelShaders::GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat)
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hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha,
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hecl::Backend::ZTest::Equal,
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false, false, false, true);
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false, false, false, true, true);
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/* World shadow shading (modified lighting) */
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ext.registerExtensionSlot({LightingShadowHLSL, "LightingShadowFunc"}, {MainPostHLSL, "MainPostFunc"},
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