mirror of https://github.com/AxioDL/metaforce.git
NESEmulator save fixes
This commit is contained in:
parent
c42fe06233
commit
15e5b4bbb8
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@ -1,6 +1,6 @@
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include_directories(${CMAKE_SOURCE_DIR}/DataSpec ${CMAKE_SOURCE_DIR}/Runtime ${CMAKE_CURRENT_SOURCE_DIR})
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file(GLOB MAPPER_SRCS fixNES/mapper/*.c)
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add_library(NESEmulator CNESEmulator.hpp CNESEmulator.cpp CNESShader.hpp CNESShader.cpp malloc.h
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fixNES/apu.c fixNES/audio_fds.c fixNES/audio_mmc5.c fixNES/audio_vrc6.c fixNES/audio_vrc7.c
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fixNES/audio_n163.c fixNES/audio_s5b.c fixNES/cpu.c fixNES/ppu.c fixNES/mem.c fixNES/input.c
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apu.c fixNES/audio_fds.c fixNES/audio_mmc5.c fixNES/audio_vrc6.c fixNES/audio_vrc7.c
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fixNES/audio_n163.c fixNES/audio_s5b.c fixNES/cpu.c ppu.c fixNES/mem.c fixNES/input.c
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fixNES/mapper.c fixNES/mapperList.c fixNES/fm2play.c fixNES/vrc_irq.c ${MAPPER_SRCS})
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@ -31,7 +31,7 @@ extern "C"
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#include "fixNES/mapper_h/nsf.h"
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/*
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* Copyright (C) 2017 FIX94
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* Portions Copyright (C) 2017 FIX94
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*
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* This software may be modified and distributed under the terms
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* of the MIT license. See the LICENSE file for details.
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@ -77,7 +77,7 @@ static uint32_t emuPrgRAMsize = 0;
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uint32_t textureImage[0xF000];
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bool nesPause = false;
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bool ppuDebugPauseFrame = false;
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bool doOverscan = true;
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bool doOverscan = false;
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bool nesPAL = false;
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bool nesEmuNSFPlayback = false;
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@ -139,6 +139,9 @@ static uint16_t vrc7Clock = 1;
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extern bool fdsSwitch;
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bool apuCycleURDE();
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uint8_t* ppuGetVRAM();
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int audioUpdate()
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{
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if (!EmulatorInst)
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@ -256,6 +259,7 @@ void CNESEmulator::InitializeEmulator()
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
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{
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// Nearest-neighbor FTW!
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m_texture = ctx.newDynamicTexture(VISIBLE_DOTS, linesToDraw,
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boo::TextureFormat::RGBA8,
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boo::TextureClampMode::ClampToEdgeNearest);
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@ -393,8 +397,9 @@ size_t CNESEmulator::supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t
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static int catchupFrames = 0;
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#endif
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void CNESEmulator::NesEmuMainLoop()
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bool CNESEmulator::NesEmuMainLoop()
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{
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bool drawFrame = false;
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int start = GetTickCount();
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int loopCount = 0;
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do
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@ -406,6 +411,7 @@ void CNESEmulator::NesEmuMainLoop()
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#endif
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//printf("LC RENDER: %d\n", loopCount);
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m_texture->load(textureImage, visibleImg);
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drawFrame = true;
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emuRenderFrame = false;
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#if CATCHUP_SKIP
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if (catchupFrames)
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@ -417,26 +423,36 @@ void CNESEmulator::NesEmuMainLoop()
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++loopCount;
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if(mainClock == cpuCycleTimer)
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{
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//runs every 8th cpu clock
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if(apuClock == 8)
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//URDE uses this loop to pre-fill audio buffers,
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//rather than executing multiple frame loops
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bool breakout = false;
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do
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{
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if(!apuCycle())
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//runs every 8th cpu clock
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if(apuClock == 8)
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{
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if(!apuCycleURDE())
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{
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#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
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emuMainTimesSkipped++;
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emuMainTimesSkipped++;
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#endif
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#if CATCHUP_SKIP
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catchupFrames = 0;
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catchupFrames = 0;
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#endif
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//printf("LC SKIP\n");
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break;
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//printf("LC SKIP\n");
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breakout = true;
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break;
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}
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apuClock = 1;
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}
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apuClock = 1;
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}
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else
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apuClock++;
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//runs every cpu cycle
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apuClockTimers();
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else
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apuClock++;
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//runs every cpu cycle
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apuClockTimers();
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} while (emuSkipVsync);
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if (breakout)
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break;
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//main CPU clock
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if(!cpuCycle())
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exit(EXIT_SUCCESS);
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@ -499,7 +515,7 @@ void CNESEmulator::NesEmuMainLoop()
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}
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#if 1
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if ((loopCount % 5000) == 0 && GetTickCount() - start >= 14)
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if ((loopCount % 10000) == 0 && GetTickCount() - start >= 14)
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{
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#if CATCHUP_SKIP
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if (catchupFrames < 50)
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@ -531,6 +547,8 @@ void CNESEmulator::NesEmuMainLoop()
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}
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emuMainFrameStart = end;
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#endif
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return drawFrame;
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}
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static void nesEmuFdsSetup(uint8_t *src, uint8_t *dst)
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@ -755,16 +773,142 @@ void CNESEmulator::DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen, u8 des
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void CNESEmulator::ProcessUserInput(const CFinalInput& input, int)
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{
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if (input.ControllerIdx() != 0)
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return;
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if (GetPasswordEntryState() != EPasswordEntryState::NotPasswordScreen)
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{
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// Don't swap A/B
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inValReads[BUTTON_A] = input.DA();
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inValReads[BUTTON_B] = input.DB();
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}
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else
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{
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// Prime controls (B jumps, A shoots)
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inValReads[BUTTON_B] = input.DA() | input.DY();
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inValReads[BUTTON_A] = input.DB() | input.DX();
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}
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inValReads[BUTTON_UP] = input.DDPUp() | input.DLAUp();
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inValReads[BUTTON_DOWN] = input.DDPDown() | input.DLADown();
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inValReads[BUTTON_LEFT] = input.DDPLeft() | input.DLALeft();
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inValReads[BUTTON_RIGHT] = input.DDPRight() | input.DLARight();
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inValReads[BUTTON_A] = input.DA();
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inValReads[BUTTON_B] = input.DB();
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inValReads[BUTTON_SELECT] = input.DZ();
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inValReads[BUTTON_START] = input.DStart();
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if (input.PL())
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x20_wantsQuit = true;
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}
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bool CNESEmulator::CheckForGameOver(const u8* vram, u8* passwordOut)
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{
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// "PASS WORD"
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if (memcmp(vram + 0x14B, "\x19\xa\x1c\x1c\xff\x20\x18\x1b\xd", 9))
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return false;
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int chOff = 0;
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int encOff = 0;
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u8 pwOut[18];
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for (int i=0 ; i<24 ; ++i)
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{
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u8 chName = vram[0x1A9 + chOff];
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++chOff;
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if (chOff == 0x6 || chOff == 0x46)
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++chOff; // mid-line space
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else if (chOff == 0xd)
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chOff = 64; // 2nd line
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if (chName > 0x3f)
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return false;
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switch (i & 0x3)
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{
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case 0:
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pwOut[encOff] = chName;
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break;
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case 1:
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pwOut[encOff] |= chName << 6;
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++encOff;
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pwOut[encOff] = chName >> 2;
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break;
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case 2:
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pwOut[encOff] |= chName << 4;
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++encOff;
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pwOut[encOff] = chName >> 4;
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break;
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case 3:
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pwOut[encOff] |= chName << 2;
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++encOff;
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break;
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default:
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break;
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}
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}
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if (passwordOut)
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memmove(passwordOut, pwOut, 18);
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return true;
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}
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CNESEmulator::EPasswordEntryState CNESEmulator::CheckForPasswordEntryScreen(const u8* vram)
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{
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// "PASS WORD PLEASE"
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if (memcmp(vram + 0x88, "\x19\xa\x1c\x1c\xff\x20\x18\x1b\xd\xff\x19\x15\xe\xa\x1c\xe", 16))
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return EPasswordEntryState::NotPasswordScreen;
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for (int i=0 ; i<13 ; ++i)
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if (vram[0x109 + i] < 0x40 || vram[0x149 + i] < 0x40)
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return EPasswordEntryState::Entered;
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return EPasswordEntryState::NotEntered;
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}
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bool CNESEmulator::SetPasswordIntoEntryScreen(u8* vram, u8* wram, const u8* password)
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{
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if (CheckForPasswordEntryScreen(vram) != EPasswordEntryState::NotEntered)
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return false;
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int i;
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for (i=0 ; i<18 ; ++i)
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if (password[i])
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break;
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if (i == 18)
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return false;
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int encOff = 0;
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int chOff = 0;
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u32 lastWord = 0;
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for (i=0 ; i<24 ; ++i)
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{
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switch (i & 0x3)
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{
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case 0:
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lastWord = password[encOff];
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++encOff;
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break;
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case 1:
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lastWord = (lastWord >> 6) | (password[encOff] << 2);
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++encOff;
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break;
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case 2:
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lastWord = (lastWord >> 4) | (password[encOff] << 4);
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++encOff;
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break;
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case 3:
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lastWord = (lastWord >> 6);
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break;
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default:
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break;
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}
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u8 name = u8(lastWord & 0x3f);
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wram[0x99a + i] = name;
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vram[0x109 + chOff] = name;
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++chOff;
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if (chOff == 0x6 || chOff == 0x46)
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++chOff; // mid-line space
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else if (chOff == 0xd)
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chOff = 64; // 2nd line
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}
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return true;
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}
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void CNESEmulator::Update()
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}
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else
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{
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NesEmuMainLoop();
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bool gameOver = CheckForGameOver(ppuGetVRAM(), x21_passwordFromNES);
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x34_passwordEntryState = CheckForPasswordEntryScreen(ppuGetVRAM());
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if (x34_passwordEntryState == EPasswordEntryState::NotEntered && x38_passwordPending)
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{
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SetPasswordIntoEntryScreen(ppuGetVRAM(), emuPrgRAM, x39_passwordToNES);
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x38_passwordPending = false;
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}
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if (gameOver && !x20_gameOver)
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for (int i=0 ; i<3 ; ++i) // Three draw loops to ensure password display
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while (!NesEmuMainLoop()) {}
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else
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NesEmuMainLoop();
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x20_gameOver = gameOver;
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}
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}
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@ -801,10 +957,10 @@ void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering)
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CGraphics::DrawArray(0, 4);
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}
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void CNESEmulator::LoadState(const u8* state)
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void CNESEmulator::LoadPassword(const u8* state)
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{
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memmove(x39_loadState, state, 18);
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x38_stateLoaded = true;
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memmove(x39_passwordToNES, state, 18);
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x38_passwordPending = true;
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}
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}
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@ -19,6 +19,14 @@ namespace MP1
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class CNESEmulator : public boo::IAudioVoiceCallback
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{
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public:
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enum class EPasswordEntryState
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{
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NotPasswordScreen,
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NotEntered,
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Entered
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};
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private:
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static bool EmulatorConstructed;
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std::unique_ptr<u8[]> m_nesEmuPBuf;
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@ -49,26 +57,29 @@ class CNESEmulator : public boo::IAudioVoiceCallback
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size_t m_posInBuf = 0;
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boo::ObjToken<boo::IAudioVoice> m_booVoice;
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bool x20_wantsQuit = false;
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u8 x21_saveState[18];
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bool x34_wantsLoad = false;
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bool x38_stateLoaded = false;
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u8 x39_loadState[18];
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bool x20_gameOver = false;
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u8 x21_passwordFromNES[18];
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EPasswordEntryState x34_passwordEntryState = EPasswordEntryState::NotPasswordScreen;
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bool x38_passwordPending = false;
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u8 x39_passwordToNES[18];
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static void DecompressROM(u8* dataIn, u8* dataOut, u32 dataOutLen = 0x20000, u8 descrambleSeed = 0xe9,
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u32 checkDataLen = 0x1FFFC, u32 checksumMagic = 0xA663);
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void InitializeEmulator();
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void DeinitializeEmulator();
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void NesEmuMainLoop();
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bool NesEmuMainLoop();
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static bool CheckForGameOver(const u8* vram, u8* passwordOut = nullptr);
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static EPasswordEntryState CheckForPasswordEntryScreen(const uint8_t* vram);
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static bool SetPasswordIntoEntryScreen(u8* vram, u8* wram, const u8* password);
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public:
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CNESEmulator();
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~CNESEmulator();
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void ProcessUserInput(const CFinalInput& input, int);
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void Update();
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void Draw(const zeus::CColor& mulColor, bool filtering);
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void LoadState(const u8* state);
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const u8* GetSaveState() const { return x21_saveState; }
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bool WantsQuit() const { return x20_wantsQuit; }
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bool WantsLoad() const { return x34_wantsLoad; }
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void LoadPassword(const u8* state);
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const u8* GetPassword() const { return x21_passwordFromNES; }
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bool IsGameOver() const { return x20_gameOver; }
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EPasswordEntryState GetPasswordEntryState() const { return x34_passwordEntryState; }
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int audioUpdate();
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void preSupplyAudio(boo::IAudioVoice& voice, double dt) {}
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@ -0,0 +1,172 @@
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#include "fixNES/apu.c"
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/*
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* Alternate apuCycle implementation to avoid processing multiple
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* NES frames per URDE frame (costly and jarring to player).
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*
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* This implementation nominally fills 6/10 buffers, allowing
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* emulation to "catch up" by having more buffer headroom available
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* (and also reducing audio latency somewhat).
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*
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* URDE's NesEmuMainLoop uses emuSkipVsync as a signal to proceed
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* with the emulation, allowing audio buffers to be pre-filled with
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* generated tones independent of the emulated CPU. Granted, this
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* compromises accuracy, but doesn't affect NEStroid's behavior and
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* reduces audio discontinuities.
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*/
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bool apuCycleURDE()
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{
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if(curBufPos == apuBufSize)
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{
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int updateRes = audioUpdate();
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if(updateRes == 0)
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{
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emuSkipFrame = false;
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emuSkipVsync = false;
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return false;
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}
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if(updateRes > 6)
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{
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emuSkipVsync = true;
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emuSkipFrame = true;
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}
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else
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{
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emuSkipFrame = false;
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if(updateRes > 4) // 6 buffers filled, stop here
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emuSkipVsync = true;
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else
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emuSkipVsync = false;
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}
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curBufPos = 0;
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}
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uint8_t p1Out = lastP1Out, p2Out = lastP2Out,
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triOut = lastTriOut, noiseOut = lastNoiseOut;
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if(p1LengthCtr && (APU_IO_Reg[0x15] & P1_ENABLE))
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{
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if(p1seq[p1Cycle] && !p1Sweep.mute && freq1 >= 8 && freq1 < 0x7FF)
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lastP1Out = p1Out = (p1Env.constant ? p1Env.vol : p1Env.decay);
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else
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p1Out = 0;
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}
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if(p2LengthCtr && (APU_IO_Reg[0x15] & P2_ENABLE))
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{
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if(p2seq[p2Cycle] && !p2Sweep.mute && freq2 >= 8 && freq2 < 0x7FF)
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lastP2Out = p2Out = (p2Env.constant ? p2Env.vol : p2Env.decay);
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else
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p2Out = 0;
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}
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if(triLengthCtr && triCurLinearCtr && (APU_IO_Reg[0x15] & TRI_ENABLE))
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{
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if(triSeq[triCycle] && triFreq >= 2)
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lastTriOut = triOut = triSeq[triCycle];
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else
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triOut = 0;
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}
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if(noiseLengthCtr && (APU_IO_Reg[0x15] & NOISE_ENABLE))
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{
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if((noiseShiftReg&1) == 0 && noiseFreq > 0)
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lastNoiseOut = noiseOut = (noiseEnv.constant ? noiseEnv.vol : noiseEnv.decay);
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else
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noiseOut = 0;
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}
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#if AUDIO_FLOAT
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float curIn = pulseLookupTbl[p1Out + p2Out] + tndLookupTbl[(3*triOut) + (2*noiseOut) + dmcVol];
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//very rough still
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if(vrc6enabled)
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{
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vrc6AudioCycle();
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curIn += ((float)vrc6Out)*0.008f;
|
||||
curIn *= 0.6667f;
|
||||
}
|
||||
if(fdsEnabled)
|
||||
{
|
||||
fdsAudioCycle();
|
||||
curIn += ((float)fdsOut)*0.00617f;
|
||||
curIn *= 0.75f;
|
||||
}
|
||||
if(mmc5enabled)
|
||||
{
|
||||
mmc5AudioCycle();
|
||||
curIn += pulseLookupTbl[mmc5Out]+(mmc5pcm*0.002f);
|
||||
curIn *= 0.75f;
|
||||
}
|
||||
if(vrc7enabled)
|
||||
{
|
||||
curIn += (((float)(vrc7Out>>7))/32768.f);
|
||||
curIn *= 0.75f;
|
||||
}
|
||||
if(n163enabled)
|
||||
{
|
||||
curIn += ((float)n163Out)*0.0008f;
|
||||
curIn *= 0.6667f;
|
||||
}
|
||||
if(s5Benabled)
|
||||
{
|
||||
s5BAudioCycle();
|
||||
curIn += ((float)s5BOut)/32768.f;
|
||||
curIn *= 0.6667f;
|
||||
}
|
||||
//amplify input
|
||||
curIn *= 3.0f;
|
||||
float curLPout = lastLPOut+(lpVal*(curIn-lastLPOut));
|
||||
float curHPOut = hpVal*(lastHPOut+lastLPOut-curLPout);
|
||||
//set output
|
||||
apuOutBuf[curBufPos] = curHPOut;
|
||||
lastLPOut = curLPout;
|
||||
lastHPOut = curHPOut;
|
||||
#else
|
||||
int32_t curIn = pulseLookupTbl[p1Out + p2Out] + tndLookupTbl[(3*triOut) + (2*noiseOut) + dmcVol];
|
||||
//very rough still
|
||||
if(vrc6enabled)
|
||||
{
|
||||
vrc6AudioCycle();
|
||||
curIn += ((int32_t)vrc6Out)*262;
|
||||
curIn <<= 1; curIn /= 3;
|
||||
}
|
||||
if(fdsEnabled)
|
||||
{
|
||||
fdsAudioCycle();
|
||||
curIn += ((int32_t)fdsOut)*202;
|
||||
curIn *= 3; curIn >>= 2;
|
||||
}
|
||||
if(mmc5enabled)
|
||||
{
|
||||
mmc5AudioCycle();
|
||||
curIn += pulseLookupTbl[mmc5Out]+(mmc5pcm<<6);
|
||||
curIn *= 3; curIn >>= 2;
|
||||
}
|
||||
if(vrc7enabled)
|
||||
{
|
||||
curIn += vrc7Out>>7;
|
||||
curIn *= 3; curIn >>= 2;
|
||||
}
|
||||
if(n163enabled)
|
||||
{
|
||||
curIn += n163Out*26;
|
||||
curIn <<= 1; curIn /= 3;
|
||||
}
|
||||
if(s5Benabled)
|
||||
{
|
||||
s5BAudioCycle();
|
||||
curIn += s5BOut;
|
||||
curIn <<= 1; curIn /= 3;
|
||||
}
|
||||
//amplify input
|
||||
curIn *= 3;
|
||||
int32_t curOut;
|
||||
//gen output
|
||||
curOut = lastLPOut+((lpVal*(curIn-lastLPOut))>>15); //Set Lowpass Output
|
||||
curIn = (lastHPOut+lastLPOut-curOut); //Set Highpass Input
|
||||
curIn += (curIn>>31)&1; //Add Sign Bit for proper Downshift later
|
||||
lastLPOut = curOut; //Save Lowpass Output
|
||||
curOut = (hpVal*curIn)>>15; //Set Highpass Output
|
||||
lastHPOut = curOut; //Save Highpass Output
|
||||
//Save Clipped Highpass Output
|
||||
apuOutBuf[curBufPos] = (curOut > 32767)?(32767):((curOut < -32768)?(-32768):curOut);
|
||||
#endif
|
||||
apuOutBuf[curBufPos+1] = apuOutBuf[curBufPos];
|
||||
curBufPos+=2;
|
||||
return true;
|
||||
}
|
|
@ -1 +1 @@
|
|||
Subproject commit c0a679921ddb0e104aa35202bc9cdf0be82850b8
|
||||
Subproject commit 01b5bde49a730eb287b18def7ed5e5f510cda7b5
|
|
@ -0,0 +1,8 @@
|
|||
#include "fixNES/ppu.c"
|
||||
|
||||
/* Non-invasive way to access VRAM buffer directly */
|
||||
|
||||
uint8_t* ppuGetVRAM()
|
||||
{
|
||||
return PPU_VRAM;
|
||||
}
|
|
@ -8,9 +8,8 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
class CFinalInput
|
||||
struct CFinalInput
|
||||
{
|
||||
friend class CStateManager;
|
||||
float x0_dt;
|
||||
u32 x4_controllerIdx;
|
||||
float x8_anaLeftX;
|
||||
|
@ -63,7 +62,6 @@ class CFinalInput
|
|||
bool x2e_b30_PDPLeft:1;
|
||||
bool x2e_b31_PStart:1;
|
||||
|
||||
public:
|
||||
CFinalInput();
|
||||
CFinalInput(int cIdx, float dt,
|
||||
const boo::DolphinControllerState& data,
|
||||
|
|
|
@ -1036,8 +1036,8 @@ void CFrontEndUI::SFusionBonusFrame::Update(float dt, CSaveGameScreen* saveUI)
|
|||
else if (x24_loadedFrame)
|
||||
x24_loadedFrame->Update(dt);
|
||||
|
||||
bool showFusionSuit = g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
|
||||
g_GameState->SystemOptions().GetPlayerBeatNormalMode();
|
||||
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
|
||||
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) || m_gbaOverride;
|
||||
bool showFusionSuitProceed = showFusionSuit && x28_tablegroup_options->GetUserSelection() == 1;
|
||||
x2c_tablegroup_fusionsuit->SetIsActive(showFusionSuitProceed);
|
||||
x2c_tablegroup_fusionsuit->SetIsVisible(showFusionSuitProceed);
|
||||
|
@ -1060,11 +1060,6 @@ void CFrontEndUI::SFusionBonusFrame::Update(float dt, CSaveGameScreen* saveUI)
|
|||
instructionStr = g_MainStringTable->GetString(79); // You have not completed fusion
|
||||
else if (!g_GameState->SystemOptions().GetPlayerBeatFusion())
|
||||
instructionStr = g_MainStringTable->GetString(77); // To play NES Metroid
|
||||
else
|
||||
{
|
||||
instructionStr = u"NES Emulator currently unsupported";
|
||||
x30_textpane_instructions.x0_panes[0]->TextSupport().SetFontColor(zeus::CColor::skYellow);
|
||||
}
|
||||
}
|
||||
|
||||
x30_textpane_instructions.SetPairText(instructionStr);
|
||||
|
@ -1102,15 +1097,22 @@ CFrontEndUI::SFusionBonusFrame::ProcessUserInput(const CFinalInput& input, CSave
|
|||
}
|
||||
else if (x24_loadedFrame)
|
||||
{
|
||||
bool showFusionSuit = g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
|
||||
g_GameState->SystemOptions().GetPlayerBeatNormalMode();
|
||||
CFinalInput useInput = input;
|
||||
if (input.PZ())
|
||||
{
|
||||
useInput.x2d_b28_PA = true;
|
||||
m_gbaOverride = true;
|
||||
}
|
||||
|
||||
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
|
||||
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) || m_gbaOverride;
|
||||
if (m_touchBar.GetPhase() != CFrontEndUITouchBar::EPhase::FusionBonus)
|
||||
{
|
||||
m_touchBar.SetFusionBonusPhase(showFusionSuit &&
|
||||
g_GameState->SystemOptions().GetPlayerFusionSuitActive());
|
||||
}
|
||||
|
||||
x24_loadedFrame->ProcessUserInput(input);
|
||||
x24_loadedFrame->ProcessUserInput(useInput);
|
||||
|
||||
switch (tbAction)
|
||||
{
|
||||
|
@ -1196,7 +1198,7 @@ void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller)
|
|||
{
|
||||
case 1:
|
||||
/* Fusion Suit */
|
||||
if (x3a_mpNotComplete)
|
||||
if (x3a_mpNotComplete || m_gbaOverride)
|
||||
{
|
||||
x3a_mpNotComplete = false;
|
||||
PlayAdvanceSfx();
|
||||
|
@ -1216,12 +1218,12 @@ void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller)
|
|||
break;
|
||||
case 0:
|
||||
/* NES Metroid */
|
||||
if (x39_fusionNotComplete)
|
||||
if (x39_fusionNotComplete && !m_gbaOverride)
|
||||
{
|
||||
x39_fusionNotComplete = false;
|
||||
PlayAdvanceSfx();
|
||||
}
|
||||
else if (g_GameState->SystemOptions().GetPlayerBeatFusion())
|
||||
else if (g_GameState->SystemOptions().GetPlayerBeatFusion() || m_gbaOverride)
|
||||
{
|
||||
//x8_action = EAction::None;
|
||||
CSfxManager::SfxStart(1094, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
|
@ -1427,6 +1429,9 @@ CFrontEndUI::SNesEmulatorFrame::SNesEmulatorFrame()
|
|||
xc_textSupport = std::make_unique<CGuiTextSupport>(deface->id, props, zeus::CColor::skWhite,
|
||||
zeus::CColor::skBlack, zeus::CColor::skWhite,
|
||||
0, 0, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Alpha);
|
||||
xc_textSupport->SetText(g_MainStringTable->GetString(103));
|
||||
xc_textSupport->AutoSetExtent();
|
||||
xc_textSupport->ClearRenderBuffer();
|
||||
}
|
||||
|
||||
void CFrontEndUI::SNesEmulatorFrame::SetMode(EMode mode)
|
||||
|
@ -1498,9 +1503,9 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
|
|||
case EMode::Emulator:
|
||||
{
|
||||
x4_nesEmu->Update();
|
||||
if (!x4_nesEmu->WantsQuit())
|
||||
if (!x4_nesEmu->IsGameOver())
|
||||
x14_emulationSuspended = false;
|
||||
if (x4_nesEmu->WantsQuit() && !x14_emulationSuspended)
|
||||
if (x4_nesEmu->IsGameOver() && !x14_emulationSuspended)
|
||||
{
|
||||
x14_emulationSuspended = true;
|
||||
if (saveUi && !saveUi->IsSavingDisabled())
|
||||
|
@ -1511,8 +1516,8 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
|
|||
SetMode(EMode::ContinuePlaying);
|
||||
break;
|
||||
}
|
||||
if (x4_nesEmu->WantsLoad() && saveUi)
|
||||
x4_nesEmu->LoadState(g_GameState->SystemOptions().GetNESState());
|
||||
if (x4_nesEmu->GetPasswordEntryState() == CNESEmulator::EPasswordEntryState::NotEntered && saveUi)
|
||||
x4_nesEmu->LoadPassword(g_GameState->SystemOptions().GetNESState());
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1523,7 +1528,7 @@ bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi)
|
|||
EQuitAction action = x8_quitScreen->Update(dt);
|
||||
if (action == EQuitAction::Yes)
|
||||
{
|
||||
memmove(g_GameState->SystemOptions().GetNESState(), x4_nesEmu->GetSaveState(), 18);
|
||||
memmove(g_GameState->SystemOptions().GetNESState(), x4_nesEmu->GetPassword(), 18);
|
||||
saveUi->SaveNESState();
|
||||
SetMode(EMode::ContinuePlaying);
|
||||
}
|
||||
|
@ -2533,7 +2538,7 @@ static const float AudioFadeTimeB[] =
|
|||
|
||||
CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
||||
{
|
||||
if (xdc_saveUI && (x50_curScreen >= EScreen::FileSelect || true))
|
||||
if (xdc_saveUI && x50_curScreen >= EScreen::FileSelect)
|
||||
{
|
||||
switch (xdc_saveUI->Update(dt))
|
||||
{
|
||||
|
@ -2636,11 +2641,6 @@ CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue)
|
|||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
xec_emuFrme = std::make_unique<SNesEmulatorFrame>();
|
||||
xdc_saveUI->ResetCardDriver();
|
||||
}
|
||||
|
||||
if (xd2_deferSlideShow)
|
||||
{
|
||||
|
|
|
@ -249,6 +249,8 @@ public:
|
|||
|
||||
CFrontEndUITouchBar& m_touchBar;
|
||||
|
||||
bool m_gbaOverride = false;
|
||||
|
||||
SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
|
||||
void FinishedLoading();
|
||||
bool PumpLoad();
|
||||
|
|
|
@ -36,6 +36,7 @@ void CQuitGameScreen::SetColors()
|
|||
void CQuitGameScreen::FinishedLoading()
|
||||
{
|
||||
x10_loadedFrame = x4_frame.GetObj();
|
||||
x10_loadedFrame->SetMaxAspect(1.33f);
|
||||
|
||||
x14_tablegroup_quitgame = static_cast<CGuiTableGroup*>(
|
||||
x10_loadedFrame->FindWidget("tablegroup_quitgame"));
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 3454e81f97ae951b85cd4a9e18bb800f6123163e
|
||||
Subproject commit e46ab0523f0b46992465f2b541d93f7cb49c4c77
|
Loading…
Reference in New Issue