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CFlaahgra: CalculateFallDirection fixes & renaming
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@@ -587,20 +587,23 @@ void CFlaahgra::sub801ae980(CStateManager& mgr) {
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++x788_;
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}
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void CFlaahgra::sub801ade80() {
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x894_ = (x7ac_ == 0 ? -GetTransform().basis[0] : GetTransform().basis[0]);
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void CFlaahgra::CalculateFallDirection() {
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const auto front = GetTransform().frontVector();
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const auto right = x7ac_ ? GetTransform().rightVector() : -GetTransform().rightVector();
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x894_fallDirection = right;
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const rstl::reserved_vector<zeus::CVector3f, 4>& vec = (x7ac_ == 0 ? x860_ : x82c_);
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const rstl::reserved_vector<zeus::CVector3f, 4>& vec = x7ac_ ? x82c_ : x860_;
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float curDist = FLT_MIN;
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for (const zeus::CVector3f& v : vec) {
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if (v.magSquared() < 0.f)
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if (right.dot(v) <= 0.f) {
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continue;
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}
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float dist = GetTransform().basis[1].dot(v);
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if (dist > curDist) {
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float dist = front.dot(v);
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if (curDist < dist) {
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x894_fallDirection = v;
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curDist = dist;
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x894_ = v;
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}
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}
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}
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@@ -938,7 +941,7 @@ void CFlaahgra::Faint(CStateManager& mgr, EStateMsg msg, float arg) {
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if (x568_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Fall) {
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x568_ = 2;
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sub801ade80();
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CalculateFallDirection();
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UpdateHeadDamageVulnerability(mgr, true);
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(
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@@ -950,7 +953,7 @@ void CFlaahgra::Faint(CStateManager& mgr, EStateMsg msg, float arg) {
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if (x7d4_ >= x56c_.xc_)
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x568_ = 4;
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} else {
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x450_bodyController->FaceDirection(x894_, arg);
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x450_bodyController->FaceDirection(x894_fallDirection, arg);
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}
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}
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} else if (msg == EStateMsg::Deactivate) {
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